SGOTM1-Persia Team Shoe

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Got it

Pyramids rather than an army? Why not :D

Score at 1000BC: 117


Ted
 
Shoe-1000BC

Pre-flight checks... OK :thumbsup:
What's the Settler doing up there to the NE?
I switch Arbela to Barracks & Pasagardae to Immortals - Gallys are only 30 shields & we aren't close enough to Map Making :)


IBT
Aztec Archer kills Charlie
We discover Writing, start Pottery (needed for MM)
Resistance in Basildon ends

1 - 975BC
Kill 2 Aztec Archers
Research 40% (Pottery 4 turns)

IBT
NTR

2 - 950BC
Leo W (to hill) - spots 2 more Aztec towns
Ken & Mike NW, W (to Jungle)
Slaves & Alice are now working on last section of link road
Immortals head South toward Basildon
I'll try to avoid contact with Red until I finish off the Aztecs

IBT
Persepolis Immortal - Settler

3 - 925BC
Settler arrives 3SW of Persepolis
Immortals continue South
Immortal forces Jag retreat
George kills Archer

IBT
Babylonian Settler/Warrior pair appear (Red)

4 - 900BC
Antioch founded
Immortals gather on hill E of Teotihuacan
Immortals head South from Basildon

IBT
Babylon makes contact and I hit enter by mistake so have to reload :blush:
Unable to arrive at equitable trade with Babylon so just declare war
Discover Pottery, start Map Making
Susa Immortals - Immortals

5 - 875BC
Alice & slaves move to East of lake
Teotihuacan razed for no losses
Harry kills Warrior and captures 2 slaves
Research 100% (8 turns @ -3gpt, 122gp in the bank)
Our military is strong vs both Azteca & Babylon :)
We are top of the score table with 125 points, Azteca have 120 & Babylon 106


IBT
Leo rebuffs Aztec Archer and promotes to elite

6 - 850BC
Alice & slaves irrigate
Immortal razes Nineveh (captures slave)
Immortals head South

IBT
Reg Aztec Archer kills vet Immortal :(
Persepolis Settler - Immortal

7 - 825BC
Immortal kills Archer
Alice & slave road
slave E, irrigate

IBT
NTR

8 - 800BC
Alice & co irrigate
Join 2 slaves to Basildon then whip Barracks :)
Immortals advance toward Tlaxcala & Babylonian town

IBT
Basildon Barracks - Worker

9 - 775BC
Tarsus founded
Troops advance
Alice & co irrigate

IBT
Forbidden Palace message

10 - 750BC
Immortal kills barb Warrior (ENE Basildon)
Harry kills vet Spear (Tlaxcala) and promotes
Raze Ashur (Babylon) for no losses
Troops advance
Whip Worker in Basildon (then set to starve with taxmen)

Notes
We're rolling now :) Tlaxcala should be attacked by Harry (4/5) next turn and it might well be worth attacking Tlatelolco as well to finish off the Aztecs.

Map Making is only 3 turns away and the Barracks in Antioch could be switched to Galley & the Barracks in Arbela could be switched to Harbour (get Fish to +3fpt). The only things I see worth researching after Map Making are the Wheel (Horses show up) and Horseback Riding if we have Horses in our territory as Horsemen can be useful for picking off stragglers :)

Just remember to keep on attacking. Azteca & Babylon only have 2 cities each left to conquer.

Score at 750BC: 135

North
SGM01-Shoe-750BC-North.jpg


South
SGM01-Shoe-750BC-South.jpg


The save is > here <


Ted
 
P.s.

If we get a Leader then Forbidden Palace in Basildon (or thereabouts) is probably the best use for him :)


Ted
 
We look to be in good shape. Well done Ted.

Good luck Shoe35...
 
0 – 750 BC looks good

IBT Our Golden age ends

1 – 730 BC Harry is victorious and destroys Tlaxcala
Our Immortal Successfully attacks Tlateloco

IBT Arbela builds barracks – start Immortal

2 – 710 BC eliminate barbarian camp SW of Basldon
Rest injured Immortals move others

IBT Pasargadae Immortals – Immortals

3 – 690 BC eliminate another barbarian camp NW of where Tlaxcala was


4 – 670 BC we destroy the Aztecs and capture Tlateloco
start work gang making road to Tlateloco from Basldon
Start Captured worker road to incense
Adjusted Science slider to 30%

IBT discovered Map Making

5 – 650 BC changed production in Tarsus to Galley (can be changed if desired)
started researching the Wheel at 50% done in 5 turns.
Moving Immortals

6 – 630 BC Betty N to increase shield production in Pasargadae
Moving Immortals

7 – 610 BC Moving

IBT Babylon reg. Archer approaches our lead Immortal

8 – 590 BC Our vet Immortal removes the archer yellow border appears S of Babylon border

IBT another Archer moves threateningly towards our approaching Immortals

9 – 570 BC moving

IBT the Wheel discovered Horses appear S of Tarsus outside of our borders
Set research to Horseback riding
Babylonian archer foolishly attacks us speeding his exit from the battlefield

10 - 550 BC road connecting Tlateloco to our empire completed adding Incense to our luxeries



SGM-SHOE-550BC
map1.JPG
 
Sounds good Shoe :thumbsup:


Ted
 
All in all a fun session. We killed the Babylonians and took one of Zululand's cities. The Trans-Continental Road has been completed, connecting Arbela all the way to Ulundi. Here's the report!

Before Turn One
Misc. barb warrior attacks and loses.

Turn One
A busy turn. Antioch builds a barracks and is set to train some immortals. Pasargadae Immortal -> Immortal. We take Babylon [dance] and now control the Oracle (despite not even knowing mysticism). The Babs are down to Ur. I check Babylon's luxury box... and it's built on an ivory! We also contact the Zulu. Shaka gives us mysticism, horseback riding, his world map, and $37 for map making. We declare war for trading with us :mwaha: ! Research set to mathematics.

Turn Two
Susa and Persepolis Immortal -> Immortal. Misc. barb victories. I sack three camps this turn by the way.

Turn Three
Ur is auto-razed and the Babylonian empire is no more!

Turn Four
Basildon Worker -> Spearman

Turn Five
Tlatecolco Spearman -> Worker. Susa and Antioch are switched to build harbors.

Turn Six
Persepolis Immortal -> Settler. We need to colonize our continent and the surrounding islands so I begin Operation Colonization. We will need an impressive amount of settlers to be made. Only one will be completed this turn so if you guys think this is :smoke: you can change production. Also, an immortal captures a Zulu settler.

Turn Seven
Arbela Immortal -> Settler. Tarsus Galley -> Worker. I ferry two immortals over to the east island and drop one on the mountain. He will reboard next turn. I see iron on the east isle. Another Zulu settler is captured.

Turn Eight
I upgrade our lovely palace. Pasargadae Immortal -> Settler. Sadly, we lose an elite immortal to an impi, almost certainly sparking the Zulu Golden Age :( . I have such horrible luck when it comes to golden ages. The third and the last Zulu settler is captured (try better defenders, Shaka!).

Turn Nine
Ulundi is captured.

Turn Ten
We discover mathematics and begin researching code of laws. Persepolis Settler -> Settler. We can take two Zulu cities next turn (leaving only the capital). One for certain, the other a 3/4 immortal can tangle with a 3/3 warrior.

Here's The Save - 350BC.
 
Good stuff RegentMan :thumbsup:

Looks like MB will have to find some new contacts for us to slice & dice :D


Ted
 
Thanks for the Reminder Ted.

Which way do you want me to explore with galleys and in which order?

May not be able to play tonight as I had a long day on the road with work and I'm cream crackered.
 
Well MB,

we only have 1 Galley at the moment so I guess it's best to carry on from where it lies. We should probably build another to check out the West.


Ted
 
(0) 350BC: Pre-turn
Lux-slider to 30% to increase score. Science remains at 70%
Running 7gpt defecit.

IBT:

330BC:
Disperse Barb Camp.
Elite immortal dies attacking reg warrior in Hlobane. :(
We have a lot of slaves and the game isn't going to last very long so I start joining in workers.
Galley continues on it's clockwise course around eastern island.

IBT:

310BC:
Hlobane is destroyed by our archer. We got good value out of him.
Found Gordium - Galley
Zimbabwe - start leader fishing. No joy this turn.
Reduce science a bit to allow happiness to stay up.

290BC:
galley explores
no leader

270BC:
The Zulu are dead, but no leader.

250BC:
Another loaded galley sets sail

210BC:
Disperse 3 barb camps
found Sidon.
Still haven't found the other AI.

190BC:
More Galleys explore.

170BC:
Purple borders spotted. Two galleys change direction to investigate.
Found Samaria

150BC:
The Purple borders belong to the Iroquois.

This seems like an appropriate time to leave it.
The galley due in Tarsus is intended to explore the Western landmass that is visible under the fog.

The next player can initiate diplo before the end of this turn if required.

Here is our expanding empire.
shoe2.jpg


>>TEAM SHOE - 150BC<<
 
MB finds another foe :thumbsup:

Got it


Ted
 
Shoe-150BC

Pre-flight checks... OK :thumbsup:
Swap builds in Arbela & Pasargadae (as Arbela is not growing and Pasargadae is)
Basildon switches to Worker (growing too fast to wait for Settler)
Contact Iroquois (cautious) - up Poly, down Alpha - comms with America - no Iron or Horses :)
Buy WM, Poly + contact with America for WM, Alpha + 152gp
Declare war on Iroquois
I think that Niagara Falls will be our first target as the sea voyage is one turn shorter than Grand River.

We can also reduce the length of the sea voyage by settling on the East island to form an E/W channel.


IBT
We are rated the most powerful nation and America and Iroquois are the last of our enemies.

1 - 130BC
Destroy barb Galley
Galleys advance toward Niagara Falls
Immortals move North

2 - 110BC
Land 4 Immortals South of Niagara Falls

IBT
Our Immortals South of Niagara Falls kill 2 Archers

3 - 90BC
Load Settler & Immortal into Galley (Susa) & head for Eastern Island
Capture Niagara Falls (18gp) for no losses
Land 2 more Immortals in Niagara Falls

IBT
Kill 3 Archers but lose 1 Immortal

4 - 70BC
Settler lands on East Island
Land 2 more Immortals at Niagara Falls
Disperse barb camp for 25gp

5 - 50BC
Hamadan founded on East Island
Western Galley explores

6 - 30BC
Immortals start advance on Salamanca

7 - 10BC
Immortals advance

8 - 10AD
Immortals arrive W Salamanca
Western Galley finds new island

9 - 30AD
Kill 4 reg Spears defending Salamanca but there was still at least 1 Warrior :(

10 - 50AD
Salamanca falls for no losses
Disband a Worker in Salamanca then join 2 slaves & whip Walls

Notes
We're on the final leg, it would seem. However, getting troops to the new world is tricky and we could really use the Great Lighthouse & Forbidden Palace in Salamanca wouldn't go amiss either :)

There are more Immortals en-route and the first shipload should arrive next turn. We'll need to wait for the 2 following ships before making any serious assault on either Allegehny or Grand River unless we're content to raze rather than capture them.

The New World
SGM01-Shoe-50AD-NewWorld.jpg


Score at 50AD: 263

The save is > here <


Ted
 
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