SGOTM1-Persia Team Slinger

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mad-bax, thanks for allowing us to correct the mistake. I personally wouldn't have complaints if you just took the bonus away. ;)

SK, don't feel bad. I know you are new to the game (I saw you were in the Monarch training game). We all make mistakes. Hope you learn something in the game as I do (it's my first AW as well). For example, although generally trading is good, in this game trading MM for HBR isn't.
 
Will post the update in about two hours, just finishing some coursework
 
Here is the Updated turnset:

590 BC: Would you believe that instead of losing to the impi in holblane, i won and razed the city :lol:

The deal with haiwatha is now HBR and contact with the americans for Contact with zulu and our world map.

Bankrupt abe by our world map for their world map, territory map and all 37 of their gold.

Ensure that war is fully declared on both civs.
Our Galley with immortals is ready to land on their island whenever you give the command.

570 C: Turn 9 570 BC: Gozpelgrad: Galley -> immortals.
Irontown: immortals -> immortals.
Microbia: worker -> Warrior.

IBT: SolarView gets ransacked, sorry my :smoke:, we lose 63 gold.

550 BC: Sink a barb galley, redlining ours.

Attack the zulu with two elite immortals and their last city falls, they are dead. [party] :hammer:
 
We should be able to wrap this up fairlt quickly now.

From the save I see we still have just 4 galleys. As we have had mapmaking now for 25 turns, this is disappointing. We have a lot of troops to move.

A number of cities are building immortals which should make galleys instead, or failing this, warriors. Texcoco in the south is building a barracks which has zero chance of ever preducing a veteran unit before the game ends. It could produce a galley with some forestry. The army in Texcoco is undefended, which is worrying given the number of barbs. Offa is making a spearman! I almost never build those guys.

Many of our workers seem to have been forced into pointless hard labour. 2 poor guys for example are making mines on the mountain outside Texcoco. They should chop wood instead.

Edit: I was a bit tired when I wrote this so it sounds a bit negative. Sorry about that. I think we are doing pretty well still, although Gozpel is going to have to work hard to transport all our troops to the other island for a quick kill.
 
Originally posted by gozpel
Disappointing yes, who made the call for the Lighthouse? ;)


I can't remember. I wish I had the lighthouse in gotm30 though (hopefully that is not too much of a spoiler this late in the month).

Who built our second town in a spot where it couldn't grow?

All things considered, we are doing very well.
 
Hehehe, you're as gracious in your wins as you are gracious in defeats :)

Btw, I think we got at least 5-6 immortals from that "improductive" town.

Where are the galleys?

Let's blame madbax for it all!
 
OK everyone. Just so as there is no misunderstanding. I accept we could have won this quicker without hand building the Lighthouse in Persepolis, and it was my idea.

Just blame me then. I agree that the few citizens of Gozpelgrad and Iron town have worked very hard on good stuff, while the more numerous people of Persepolis enjoyed themselves on some glamour project for too long.

Overall, I suspect that if we had played as a 5CC, we would have done better. We probably would have put a colony on the iron, built all our towns near grass and not hand built the Lighthouse. It all goes to show that you can do pretty well while making a few tiny itsy bitsy misjudgements.

I of course have much more practice at being gracious following defeats than wins.

I think our team is great, and if we don't win, we was robbed.
 
Ah, shut up Offa! Did we hear any clear complains about the Lighthouse?
No.
But we are a team now and will do better next time :)

So we got what we got and we didn't win. I tried my best but we were to slow.


Pre-turn - What a funny country we own!
We have a few warriors that can be upgraded, so I change builds to galleys in a couple of towns. Move stuff around so I can use the whip.

Whip a galley in Arbela for 12 shields.
Change P-Polis to galley
Upgrade a couple of warriors to the real deal
Whip a spear in Offa
Move the army to pickup point
2 workers are uselessly mining a mountain next to Texcoco, move them into the city and rush a galley for the cost of one citizen


530bc - Offa spear -> immortal
Antioch galley -> immortals
Texcoco galley -> spear
Arbela galley -> galley

Rush galley in Irontown for 20 shields, move in useless worker to pop up town again
Upgrade 2 warriors
load 2 immortals to galley

Disband immortal and worker in Zimbabwe and poprush galley

luxtax 10% after I moved all troops out of P-Polis

510bc - Zimbabwe galley -> galley
P-Polis galley -> immortals
Irontown galley -> galley
Upgrade elite Golden Egg plus a couple more

Disband 5 immortals in Zimbabwe to make another galley

another 6 galleys with immortals are on their way

490bc - Nothing much really, just movements
No I land 2 immortals by Grand River

470bc - Whip stuff and kill some barbs, lots of horsebarbs around

450bc - Land immortals on the other island
2 immortals kills 2 spears at Grand River without getting hurt

430bc - P-Polis riots, my bad

Attack Allegheny, kill 2 spears...fill up with 2 more reg immortals
Attack Grand River, kill warrior and archer and destroy the city, got 4 workers
Attack Washington, kill 2 spears and take the city

410bc - Attack on Salamanca, kill 3 spears, lose an immortal and take the city
Attack on Allegheny, lose 2 immortals against warriors????? Take the city
Attack on Niagara Falls, kill 2 spears, have to wait
Kill warrior with settler

390bc - Take Niagara Falls, losing an immortal

370bc - movements

350bc - Attack on boston with 1 immortal, kill spear, still a warrior inside

330bc - Take Boston. Who the hell gave away MapMaking?????????????? Now there's a city on an island closeby.

290bc - I take the silly city, we are alone at last


Funny, GOTM has screwed up some of my files enough to tell me I can't win? aztecs_happy...something

Can anyone take the save from 290bc and give us some screenies?

The Save
 
:goodjob:

Nice moves. Very fast kill. You did particularly well to stamp down on that town on the new island. That could have been a real problem.

I think we did very well this time. We will struggle to improve. 290bc is pretty quick.

I thought the game was great fun. Thanks team mates.
 
Screenshots:
The second continent:
slingend.jpg


and the American escape attempt:
slingend1.jpg


Our score: 7193. Not bad ehh?
 
/delurk

@ all: Congrats! It'll be interesting to see what your score is after MB calculates your Jason. (Spoiler: prepare for an eye-popping score with the AW bonus.)

Best regards all...

/relurk
 
Congrats guys [party]

I am only just home from aday on the road so forgive me if I post your final scores tomorrow evening.
 
This game was a real thrill in that it was demolish the opponent at every turn. The only thing that holds you back is getting to them. I think the lighthouse was probably a good idea to expedite transportation over to other island. I think this was an excellent finish and if the other team would not have had the luck some one spoke of we may have indeed one this thing. The only problem I see with this SGOTM is that it did not last long enough and that in turn causes a race to the finish line. This was a 50 meter dash. I think I would have preferred a mile long race where luck is set aside a bit and play will prevail.
Thanks again Offa, Microbe, Gozpel and SolarKnight. Hope to see you all soon.
 
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