SGOTM2 Germany - Team akots

I got it. Here are my thoughts on the best use of the great leader. The palace jump with the Forbidden Palace at the original core offers the most promise. Switching the FP build to the heroic epic, and using the Great Leader to build the FP in Hastings is also tempting. In retrospect, we should perhaps have built the FP with our 2nd Great Leader instead of the Army, but live and learn.

I'll focus on veteran to elite promotions for a few turns to allow the FP to be completed, if elites must enter battle then I'll do the Heroic Epic-FP build.

@ pindicator. Both Sun Tsu and Leo are nice-- maybe for the next couple GLs? :D
 
I don't think there is a rush to do the Palace jump until we have taken out the French. Leipzip is only 6 turn from completing the FP and to switch to anything else would waste shields, and the Heoric Epic only increases the GL chances slightly. Since we can't take armies on galleys I think we should go for one of the Wonders. Unless we plan on changing out of Monarchy I vote for Sun Tzu and the barracks. Will came in handy when we start mass producing troops for transport.
 
We want our second core online ASAP, as the bonus in production and commerce is better than any wonder IMO. What we can do is plan for where we want our second core centered, and as soon as we have that town built/captured, we can rush the FP or palace there. As long as we make in earnest our second core then it is within the spirit of the game, as far the exploit rule is concerned.

I agree with DJM, too, that switching Leipzig off the FP probably isn't the best. It messes up our RCP placement, however we are going to be so large once we have the entire continent that milking that extra production shouldn't matter in the long run--as soon as we research astronomy, the AIs are toast!
 
DJMGator13 said:
I don't think there is a rush to do the Palace jump until we have taken out the French. Leipzip is only 6 turn from completing the FP...I vote for Sun Tzu and the barracks.
We do want Sun Tzu, no question, it will put us in our golden age, but we don't want a golden age until we have two solid cores. I min/maxed leipzig to get the FP in 4 turns, and we'll get our palace in 5 (So only 4 turns of keeping our Elites out of the fight). Next leader goes for Sun Tzu (and our elites will be rested and hungry), and boom Golden Age with two solid cores with the palace being the less dense one!

@DJMGator13 I believe you can take armies on galleys, but only an army of one :king:
 
IMHO, for our current situation, rushing STAW would be better but I have not looked at the save, so cannot be sure. STAW saves lots of money with barracks and brings GA. On the other hand, we want AI to research education for us. Goal is to discover Astronomy and Cavalry ASAP, upgrade horsemen, and kill them all. If there is an occasional wondering settler, we can try to go for UN.

I two recent GOTM, I've been trying to postpone GA and delayed it almost to the end of the game when it has not been so useful. Actually, in the last GOTM, I won during the last turn of GA. :lol:
 
akots said:
If there is an occasional wondering settler, we can try to go for UN.

akots,

How does this help for the UN? (Trying to gain knowledge) I just killed a JPN settler pair on our continent. Should I have left them alone?
 
I think it's because if there are no enemy cities, but only wandering settlers left, you can vote for UN and the only option will be yourself, since you are the only one with cities.
 
So if we ever see a settler in our territory we should completely surround it and not allow it to move, or would it simply disband or build a city?
 
If we are going for the diplo win, then we would want to surround a settler on a tile it cannot build a city on (i.e. mountain, and if this was C3C then marsh as well). Luring that settler onto a mountain that we can surround is another story altogether.

Can someone verify the UN idea, though? If we are the only civ with towns, if the AI has a settler do they get a vote? I remember it being in a screenshot of the day, but I can't remember exactly how it worked. If it does work like this, then we have an out to being AW and using the UN.
 
It was SOTD #142

Normally when you have an election there is always a second candidate based on population or land area.
I had destroyed all other civs except for an Indian settler on a boat. Therefore there was no second largest Civ and I was the only one on the ballot. Also, I was unable to place a spy in India because it thought there already was a spy there. I guess it must go by capital city or something.

sotd142.jpg



BTW, in Conquest as soon as you capture the last city all other troops including settlers disappear. Confirmed in SirPleb's "Going for Sid" HOF attempt.
 
The span of years 550 to 650 were good ones for Germany. Furs imported from Hastings became all the rage in 570, whilst the same year brought the science of Invention from distant shores.

A forbidden palace built in Leipzig in 590 had minimal impact on the economy, but Hengist's new Palace erected in Hastings in 600 would lower corruption, netting the empire an additional 70 gold per decade.

Military history, growing ever longer, would be highlighted by Horsa's exploits in the battle of Canterbury. His doctrines, The Art of War, would revolutionize preparedness and training. Horsa's exploits thereby released a golden age, evidenced by the burgeoning growth of the treasury.

The Russian empire, on the brink for centuries, would surrender St. Petersburg in 580, but would not admit defeat until Smolesk was forcibly annexed in 650.

The English, reeling from the loss of New Castle and Canterbury would see the last free city of Nottingham succumb to German rule in 630.

The French with strength fight against German aggression, but they lose Cherborg and their hopes to recapture Grenoble are dashed as the battleground moves towards Orleans.

Some skirmishes against Japanese explorers and the razing of their camps, has brought armed volunteers to west in hopes of isolating and trapping their next settlers with the hope educating them to the greatness of the Germans.

How long will the French fight? Will the dark age end with a blossoming of libraries and scientific research throughout the continent? We shall see.
 

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Excellent job! How much of a fleet do we have? I'd guess that France will fold quickly now that we can concentrate on just it, so the next stop would be Japan, and we will need a fleet to send our victorious armies towards them!

How's this for a future timeline?
France is wiped from the earth: next 10-20 turns
Invasion of Japan begins: within next 20 turns

For the invasion we will want as many caravels as possible. Also, we will probably want some settlers and maybe a few workers for roads. Are we going for the diplo varient? If so, then we will be razing almost every city we come across in the other continent. If not, then we may have a domination victory within 50 turns at best.

Edit: Assuming we get to astronomy within the next 20 turns, that is.
 
Going west from Canterbury & Newcastle is only a 5 tile crossing, puts us against IND or CHN first. Here is an example of how to accomplish it. (I saw this done in a recent GOTM.)

650ADakots01.jpg
 
Galleys a-plenty are being built, and we should have a nice Harbor for upgrades when the time comes.

@DJMGator13 Good plan, losing a few galleys is acceptable. Let us hope we can secure the beachhead.
 
I like the plan! We'll ideally want 3 galley for every 2 troops we transport, but even getting a large force over will be good enough.

So for the landing, taking this picture in hand, I would say we should raise Calcutta, bringing a settler along to establish a base on the the mountain, giving our troops a safer place to heal.

Are we going for domination win? Or varient?

And who's up? :p
 
Good progress but we better have some log at least to get an idea of what happened when during the turns. Otherwise, the next player can have some problems.

IMHO, we better wait for Astronomy. These tricks are wasting lots of galleys which can be upgraded easily. We better build settlers and libraries to gain culture border expansion.

We can go either for conquest or domination. For Domination apparently the time to victory should be less than 70 turns. But this is a very general assumption provided that we only buy settlers and nothing else and upgrade some military. Since we better research to Astronomy, this time can be slightly longer.

The Diplo victory option would greatly depend on a luck. If we get this settler in galley or on mountain which we can block, it would work. Otherwise, just forget about it.

I would be able to play only on Saturday in the best case, so no rush with the turns for Pindicator.
 
akots said:
Good progress but we better have some log at least to get an idea of what happened when during the turns. Otherwise, the next player can have some problems.
I'll post my notes on the turn by turn when I go home tonight. After re-reading my previous blow by blow account, I found it a little too dry :sad: and that the tallying of military win-loss distracting from the big picture.

PreTurn

Military Goals- Make England a non-Factor. Hurt the French.

Planning to build Palace in Hastings.
Max production at Leipzig to shave 2 turns off the FP build in Leipzig to 4 turns.

Changed most coastal cities to Galley builds. We'll want want lots of ships soon enough.

560 AD ~

570 AD

Connected Furs
Konigsburg 2 Founded

IBT

We learn invention.

580 AD

Capture St. Petersburg.
Frankfurt 2

590
A stack of 10 French Swords make their way towards Grenoble. A longbowmen in the mix as well!
Forbidden Palace built in Leipzig.
GPT goes to 123 from 109

600

French Stack killed
Razed Brighton
Capture NewCastle
Found Munich 2
Found Heidelburg 2

Palace built in Hastings (using Hengist)
GPT now at 192

610

Great Leader Horsa shows up outside Canterbury
Canterbury captured
Autoraze Poitiers

620

Sun Tzu's Art of War is built (using Horsa).
We enter our golden age (359 gpt).
Capture Cherborg
Found Cologne

630

Capture Nottingham
English eliminated

640 ~

650

Smolesk is captured
Russia Eliminated
Suo, the Japanese encroachment, autorazed
Hannover 2 Founded
 
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