jeffelammar
Space for rent
Heya -
Since it looks like you guys didn't object too strenuously to my taking Sam's place, I wanted to make a few observations about our situation.
1. We are surrounded and our opponents have better Attack units than we do.
2. We still have peace with 3 opponents (When is our next required Declaration, and who?)
3. Our Forbidden palace is nicely set for an eventual palace jump.
4. We don't have fast units.
Given these observations I have some ideas of strategies to use to put the AI where it belongs.
1. I think a major priority should be to make sure that Greece is not a threat. There are a couple ways to go about this.
a. Kill them. I'm not sure how viable this is in the short term.
b. We have several armies. If we can take two of them out of the fight, we can use them to pillage Greece's resources so we don't have to face Greek Knights. Once that is the case, we can build Horsemen and use them to take out the Greek Longbowmen that will follow. Also they will be availiable for upgrade when we get Chivalry.
c. I think you already know this, but chivalry would be my highest priority tech now.
2. I additionally like the idea of pillaging to make remove our opponent's ability to build the good attackers.
As a note in this version of GOTM (I played it way back), Armies cannot pillage. If we send a Horseman with the Pilaging army, we can use the horse to pillage and move, keeping it covered with the army, I would suggest horses as the highest priority, since we can't see where the saltpeter is yet.
3. I would jump the palace north sooner rather than later. With the amount of war we are fighting, we should continue to get leaders, so we can keep moving the palace to keep it near our combat zone. This will allow us to produce units at the front rather than having to move them. The original core can produce the settlers we need to fill in the razed territory.
4. As the current legion builds complete, I would suggest starting some horsemen. They would be good cleanup units now, and in the near future could become knights, which are probably the unit we will be using for a long time.
I would also suggest a supply of catapults so we can increase our kill ratio.
I know that akots was against artillery, but I think they would help. I will go with the team decision on this, so won't build artillery unless others agree with me.
Questions, comments, flames?
Since it looks like you guys didn't object too strenuously to my taking Sam's place, I wanted to make a few observations about our situation.
1. We are surrounded and our opponents have better Attack units than we do.
2. We still have peace with 3 opponents (When is our next required Declaration, and who?)
3. Our Forbidden palace is nicely set for an eventual palace jump.
4. We don't have fast units.
Given these observations I have some ideas of strategies to use to put the AI where it belongs.
1. I think a major priority should be to make sure that Greece is not a threat. There are a couple ways to go about this.
a. Kill them. I'm not sure how viable this is in the short term.
b. We have several armies. If we can take two of them out of the fight, we can use them to pillage Greece's resources so we don't have to face Greek Knights. Once that is the case, we can build Horsemen and use them to take out the Greek Longbowmen that will follow. Also they will be availiable for upgrade when we get Chivalry.
c. I think you already know this, but chivalry would be my highest priority tech now.
2. I additionally like the idea of pillaging to make remove our opponent's ability to build the good attackers.
As a note in this version of GOTM (I played it way back), Armies cannot pillage. If we send a Horseman with the Pilaging army, we can use the horse to pillage and move, keeping it covered with the army, I would suggest horses as the highest priority, since we can't see where the saltpeter is yet.
3. I would jump the palace north sooner rather than later. With the amount of war we are fighting, we should continue to get leaders, so we can keep moving the palace to keep it near our combat zone. This will allow us to produce units at the front rather than having to move them. The original core can produce the settlers we need to fill in the razed territory.
4. As the current legion builds complete, I would suggest starting some horsemen. They would be good cleanup units now, and in the near future could become knights, which are probably the unit we will be using for a long time.
I would also suggest a supply of catapults so we can increase our kill ratio.
I know that akots was against artillery, but I think they would help. I will go with the team decision on this, so won't build artillery unless others agree with me.
Questions, comments, flames?