SGOTM7 - Team Chunky

triple post :lol:
I'd love to play in this team again. Maybe with a person or 2 more would be fine.
I'll try to play it tonight, not sure. If anyone can take it, go on. Otherways tomorrow.
 
I'm probably jumping the gun here (since the game ain't over yet), but I've been running over the game in my mind, trying to think of things we could have done better, on a global scale. (I think we could have mm'd better -- but no matter how well you play, you could always have mm'd better...) Here are my thoughts:

1.) We attacked in the wrong order. We attacked the Zulu with cats swords and spears, while their impi were dominant. Then we attacked the Indians when jumbos came into the picture. Also, since the Indians took so long to get maps, we let them build up quite a force over time; that forced us into performing that (necessary yet wasteful) diversion tactic. We should have done it the other way around...

2.) The blockades. We spent a lot of money on that blockade: in workers that we didn't merge back in, in units (especially cats) that didn't fight. I still think we could have directed the ai landings with stronger garrisons in most cities (the ai attacks weakness) and fast units, and we could have used all those cats on the offensive, or built better units than cats. We could have had faster and stronger offensives if we hadn't had that blockade, and also we could have researched faster with less strain on our economy.

Of course we had some bad luck too, like getting education before engineering, and with the mapless Indians thing. But I'm sure every team had some strategic challenges like this.

I'm still trying to think of other things. I think I'm a much stronger player than I was at the beginning of this game. If we were to play something like this over again, I'm sure we'd do much better...
 
I agree with your post game vision Mach, but we couldn't have known this at the moment we chose. We went on what we thought was the easiest way... Finally we left the time to India to gather many AC...
Anyways, I think we were a bit scared too and took too few risks, this changed the outcome too.
I think blockades were fine, because this is the first time I played with the GOTM mod and the differential naval movement really improves AI naval invasions.
The game was fun. I optimisticaly believe that we can still make it and win. Even if we don't, it was worth it.
 
SGOTM7 Khan’s post vacation turns
(0) 1425 AD
I’ll stop research after nationalism for upgrades. I guess we wont try to keep the blockade on the homeland.
(IBT) Bombarding disconnects our furs. Nationalism comes in so I can MM. NP, we still have one…
(1) 1430 AD
An upgrade costs 60. Military railnet is nice, it allows me to sink 3 persian frigates with a frigate and 2 galleons near Bolu. I think of an invasion of Persia with an army of 3 rifles and another with 3 sipahi, with the forth unit ready to join, plus the amount of cannons needed. With taxmen all around except one we pull enough for 2,5 upgrades per turn. Not bad IMO. 0:3
(IBT) A frigate defends against Viking in the open and promotes. 0:4
(2) 1435 AD
Second army online. Build Nouveau Edirne near Persian lands for an invasion base (on the spices). Upgrade 3 rifles. Set Istanbul on 4 turn sipahi.
(3) 1440 AD
I would have landed this turn but the Persians have a cav on the spot where I want to go. Bomb him a bit.
(IBT) Galleon defends against Persian frigate 0:5
(4) 1445 AD
Land 3 rifle, 3 sipahi armies, 20+ cannons and a few more sipahi next to Bactra.
(IBT) An artillery strikes our army, then only 2 cavs suicide. WTH??? 0:7
(5) 1450 AD
Load the extra units in the armies. Fortify the rifle army. Bomb bactra, reveal 4 infantries… only… Reset research, electricity in 23 at +58. Upgrade some trebs to cannons. This is the key.
I’ll go for some more turns.
(IBT) Our rifle army goes yellow from a cav and a guerrilla but that’s all???
(6) 1455 AD
We’ve lost our salpeter on the coast… Bombing lowers bactra defenses to 2 hp, then sipahi army kills 3 infantrys and a sipahi razes the city! We lose a sipahi in the process. 1:13
(IBT) American bomber attacks our frigate then we defend against Viking frigate. A cav attacks our rifle army and dies. 1:15
(7) 1460 AD
I’ve missed Istanbul, it riots. Lose a sipahi, kill an infantry and guerrilla. 2:17 Our stack moves next to pop 20 Medina. I don’t have enough offenders to attack soon, but we’ll see.
(IBT) An infantry dies against our rifle army this time. I like this. What the hell is the AI doing?
(8) 1465 AD
Kill a Persian frigate, but I miss artillery in the homeland. All went in Persia. 5 infantries in Medina.
(9) 1470 AD
Kill a Persian frigate. 2:18
(IBT) BLA
(10) 1475 AD
Not even able to hurt all infantries in Medina.
I haven’t sent a settler in Persia. I would like to try to raze a maximum of cities before establishing a kill zone of 3 tiles. To do this we must raze Medina and Mecca, but they’re both above size 12. This will be tough. We have 30+ cannons and a few frigates blockade. Weirdly, each turn the AI sends a cav, inf or guerrilla, but not more than 2. Our army heals without a problem. Go figure.
I’ve went on offensive. I hope you don’t mind. Pay attention, the defences in the homeland are thin, but I’m playing with the ship blockades and actually there are quite some enemy units blocked on transports that move up and down.
The first bomber is out there. Let’s see what will this give. I’m a bit tired, please check for MM.
 
Strange Persian behaviour :hmm:

Good start anyway Khan, and welcome back! I trust you had fun? I'll take this tomorrow and try not to screw it up.

If Americans have bombers this must mean that they are what, 20 turns away from Modern Age, and another 20 from building the UN? - Assuming they don't start it in a lame 4spt city of course, which is usually my experience with the AI building the UN for some reason.

I still have a very strange feeling that we can win this!

Edit: Haha just seen the variant for SGOTM8 - can't resist that one! Anybody else want to play too?
 
Hey, we've landed! Woo! Nice job Khan! Good luck chunky...

...and I'm in on GGOTM8 too. :)
 
Good job Khan... I think AI doesn't like attacking armies especially defensive ones. You go for electricity but wouldn' t we decided to head for Espionage?

And should we mobilize or not? I think we must.

I applied for the SGOTM8 too. It would be an interesting game. I couldn't miss it. :)
 
I haven't mobilized but this is not a bad idea. We need a lot more cannons (I'd say about 60-70 under the armies) to be able to touch the persian defences (strangely weak IMO...). Another sipahi army in persia would be nice. Mobilization should be, I had forgotten it. BTW, we've 3 settlers I think that can be used.
The AI doesn't usualy attack the armies at all, Mach can tell what the strength of a 4 rifle army with MA is, he's good in calculations. What is weird is that the AI suicides a single unit each turn, after bombing with arty, then backs off, even when the army was in the yellow... I'm using the fact that the army heals in enemy territory, there are some wounded sipahi under, we can evacuate them home to heal.
I've seen too few persian cavs so far. That's weird, I wonder where they are.
I'm keeping income up to about 60 gpt, this is meant for cat-cannon upgrades, research is entirely on scientists. Feel free to do as you like it.

I think a Khan is needed around to mess SGOTM8 as it should, by digging a tunnel under sea for exemple, so count me in guys...

EDIT: My bad about research, I was trying to get RP, sorry for missing that. We have 9 turns invested in electricity...
 
0 - 1475AD - Okay, after much consideration, I Mobilise our Empire. Unless we manage to somehow kill off the Persians (remember their island city), we are most certainly stuck with this until the end of the game. But I consider the benefits to be too large to miss the opportunity. Spend an age and a day maximising output with policemen et al. still not sure its perfect... oh well, i'm bloodthirsty now. :mischief:
IBT - 4 American bombers bomb and kill two frigates. :( Sink Persian frigate. Persian infantry commits suicide against stack. 2-2

1 - 1480AD - Ok, there are at least 10 infantry in Medina! :eek: Kill 2 guerrila, but lose 2 sipahi in process (bad luck), and kill two infantry in Medina. I change Istanbul to army - hope nobody minds, i think we have limited potential of getting leaders in the field, and sipahi are rolling in thick and fast from elsewhere, they are of minimial use on their own. 6-4
IBT -

2 - 1485AD - Bomb some things, kill a guerilla 7-4
IBT - Oh oh, two american transports on the way.

3 - 1490AD - Sink one of the transports! Kill an infantry 9-4
IBT - Ahh... a Persian destroyer... :rolleyes: 7 infantry wander out of Medina for some reason. :goodjob:

4 - 1495AD - Kill the Persian infantry. Bomb the destroyer, but i'm too scared to attack it with its 8 defence. 16-4
IBT -

5 - 1500AD - Kill an infantry and two guerrila. 19-4
IBT -

I'm gonna pass this on, I was going to play 10 turns, but I'm having terrible luck with the bombing of Medina, and my eyes are quite sore. I'm not too keen on the fact we are facing destroyers now - i was kinda hoping that Persia wouldn't get oil, oh well. But hey, lets keep on trucking! Electricity is in 12, so lets think about whether we want to go for RP straight away or go for Espionage first. The artillery upgrade will definitely be appreciated, by me anyway - i just can't seem to get those cannons to work. Check for MM please i haven't done on this turn yet.

To the death!
 
The american bombers can reach our sw shores... But I think Persia is stuck and overcharged with unit support.
Anyways, if we attack a city we must be sure to face at max 2hp infantries. That's why I wanted to see 70-80 cannons bombing cities before strike. Otherways the victims are too high... I don't know if we have the time...
EDIT: Just so you know it, as well as the others, cannons are quite weak against infantries fortified in cities. My bombing sessions never reached 1 hit out of 5 shots...
EDIT2: We need to concentrate on cities, single units in the open are not worth attacking. We need some space to breathe and form a tunnel of doom or a killzone...
 
Turn 0
Some MM

IBT
American bombers began bombing...
American destoyer sank our frigate.
We sink a persian red lined destroyer.
Urfa Sipahi-->Sipahi
Sinop Frigate-->Frigate
Zonguldak galleon-->cannon

Turn 1
Begin bombing Medina. Ooops they 10+ infantry there :eek:

IBT
American bombers began bombing...
Americans sink our frigate.
We sink An American destroyer.

Turn 2
Nothin special

IBT
Americans sink our frigate.

Turn 3
Nothin special

IBT
Americans cut bombing us. Strange..

Turn 4
Nothin special

IBT
American destroyer sink our frigate.

Turn 5
Electricity is 5 turns away. We have 71 gold and +7 per turn. Watch for the american transports at east and check for MM. I caught cold so my brain is spinning. It' s pain in the a** at summer.

Mach is up I think.

l
 
Yep, it's mine, and I got it. Play in the morning; anybody mind if I play 10 while I'm at it?

So I can't see the save, I'm at work and there's been no screenie in awhile. But...

Baal said:
Begin bombing Medina. Ooops they 10+ infantry there
Well, I guess that's somewhat expected. We've been picking off primarily their offensive units, so their balance is probably out of whack; if they're choking on units, they'll be mostly defensive ones. Have we totally pillaged them yet? If we haven't then maybe we should, to shrink their cities and kill their production. The explorers we have around will do the trick... Then we can kill infantries with armies, and eventually wear them down.

But like I said I can't see from here; maybe all this has been done?
 
It had not more than 5 infs inside when I started bombing. They had a lot outside in the open too, they must have put them in. I would preconise going for another city, 2-3 turns IMO. This may distract them, and we have no time... What's being built? I hope for some artilery...
 
Around of Medina is a bit pillaged and I pillaged 1 square with rifle army. The sipahi army is healed now so u can use it next turn. Citizens of Medina is dying or drafting I don' t know but it might become a city 2 -3 turns later.

You can go 10 turns, I was planning to play 10 turns too but because of my illness I could' t play.
 
Preflight
Bomb some boats.
MM the army down to 5 turns.
MM electricity down to 4 turns at +6gpt.
(I) We lose a caravel to a destroyer, but we defeat another! Also a lot of troops (11 plus a troop transportfleet) leave Medina! 2-1 Sweet turn!

T1 (1530AD)
Kill a Viking frigate.
Sink the American destroyer, shoulda done that before.
Kill 5 inf and 4 grerilla outside the city, no losses! Cannons are cool... 13-1
(I) Nada. Our rifle army is getting pounded, but it'll survive.

T2 (1535AD)
Heal.
(I) Kill a frigate, lose a caravel. 14-2

T3 (1540AD)
We have a really really good bombing run on Medina -- even redline a few defenders. Even though the sipahi army is pretty hurt, I go for it; like I said, we gotta take chances on this one. Army kills one, two...lose 2 elites...now all defenders are redlined...kill one, two, three, four...and we've taken Medina! 20-4 :dance:
chunky_cold_Medina.JPG

(I) Elec --> RP in 15

T4 (1545AD)
(I) Get a new army!

T5 (1550AD)
Found New Hope. Kill 2 inf. 22-4.
Move army into Persia and load 4 sipahi into it. Kill a cav. 23-4.
(I) Lose 2 boats, hold off 5 cavs. 28-6
Things get sticky...Persians found Sardis near New Hope...and a decent sized stack moves in...
chunky_1555_counter.JPG


T6 (1555AD)
Out of the stack, kill 1 guerilla and 7 inf with our armies. 36-6
(I) Sink a persian destroyer, hah! The wounded remains of that stack retreats toward Sardis. Two new infs approach New Hope. Hold off a cav. 38-6

T7 (1560AD)
Chase the stack, kill 4 more infs. 40-6. Kill the two outside New Hope, losing a sipahi. 42-7.
Bring out cannons after Sardis, covered by the rifle army.
(I) Kill a cav, lose a rifle to a cav. 43-8

T8 (1565AD)
Kill a cav, get a sipahi promote. 44-8
(I) Nada

T9 (1570AD)
Kill one inf and destroy Sardis, along with a fleet of 3 frigates and a transport! 48-8
chunky_1555_Sardis.JPG

Kill 2 guerillas below New Hope. 50-8.
(I) Nada

T10 (1575AD)
Nada.

Ok, that's it for me. I may never see this game again...

Ok, we have a city in Persia, and we'll be bombing Mecca in 3 turns. With 2 sipahi armies in there, it should be no problem. I've been building settlers and stacking them in Noveau Edrine to ICS Persia. I killed a lot of infs and cavs during my turns, putting Persia on the defensive. Building the city seemed to draw them out a bit, which was a very good thing.

There are two explorers below our rifle army for pillaging purposes.

The Americans seem to have 6 bombers, and they concentrate on Salonika for some reason. The Persians have 3, which might be in Mecca.

We get Rep Parts in 9, and a new army in 8. I would recommend only loading 3 units into any new armies, so we'll be able to move them with galleons in the future. Our mainland is totally railroaded, so I started moving workers to India. Make sure you leave some behind, of course, for bombing cleanup.

I think my kill ratio was actually worse then 50-8, maybe as bad as 50-12; some boats died to bombers here and there, but the screen jumped around too much for me to see. I guess Khan's up, good luck man!

the front
 
Nice, we have a city in Persia. Looking good. Actually I was afraid I won't make it to your kill ratio that's why I haven't found a city.
I guess I can take it tomorrow.
 
Back
Top Bottom