Here's what I've done so far.
Preflight (250AD)
Ok, I pull our pikes and spears out of Urfa. Cross fingers. We have waay too many cats up there, and waay too few offensive units. If we lose that army, it'll be a huge hit.
Now, about our economy. We still make more gold than beakers, so I turn research off for the moment. Libs in our core is a high priority.
I'd also like to get rid of fluff units -- the vet horses and archers in Urfa, for instance. They aren't doing anything useful at all really...
Going from 10% to 20% lux only costs us 6gpt. Can I disband 6 warriors because of it? Not yet, but maybe in a turn or two. I'll merge some workers...
We have a worker fortified on a mountain? I move him into Izmit.
(I) Americans land a knight
Our army retreats from an archer, and gets destroyed by a horse. 0-4

Vikings get Sun Tzu and KT, Americans get Cop's.
T1 (260AD)
Kill the American knight. 1-4
I merge two workers into Izmit.
Kill a Zulu impi, archer, and horse, 2 elite victories, no dice. 4-4
Research stays off -- it's a difference of 2gpt.
(I) Heroic Epic!
Uskudar riots, damn.
Persia lands a knight.
T2 (270AD)
Kill an impi, archer, and horse, 2 elite victories, no dice. Again.
Kill the persian knight. 8-4
It's now an even shot, research or gold. I go with research. Ist's library finishes in 2 turns, and after that it's no contest.
(I) Stack of 5 Zulus shows up outside Urfa.
T3 (280AD)
I fire every cat we got. Kill 2 archers, 1 impi, 2 horses, retreat 1 horse, 3 elite kills, lose 1 archer. 13-5
All these kills, not a single upgrade yet!
10% lux gets us 106 sci right now. 20% lux gets us 103, plus more food and shields and stuff. I'm going with that.
(I) See an american caravel!
Kill a Zulu horse, and retreat another. 14-5
Zulu land a horse and impi.
T4 (290AD)
Bomb the Zulu outside Urfa...elite MI wins and nets us Murad I!!!
Build an army, Mach's Mauraders, I already have 3 knights to fill it.
Kill archer and horse, 16-5. No Zulu in sight near Urfa now.
Kill the impi and horse in the south, 18-5.
(I) Persians land a knight.
T5 (300AD)
My Mauraders are full. Send him off to pillage.
Kill Zulu impi and horse, 20-5.
Kill Persian knight, 21-5.
(I) Persian finish Leo's. They land a knight and immortal.
The army is blocking the Zulu road, so no troops show up near Urfa!
T6 (310AD)
Our cats do good, kill the Persian knight and immortal. 23-5
(I) Take out a Zulu horse. 24-5
No new landings in the south.
Three new knights come off the line.
T7 (320AD)
Kill impi, horse. 26-5
My mauraders start pillaging!
Ok, I'm gonna stop here for now, so I can get away and think. I'm starting to zone out. The Indians got maps, I'm thinking of just having a warrior in Aydin, and let them land there. We're a bit weak up there, but it's not too bad. The American caravels seem to be heading to India, I don't know why. Maybe they are at war?!? That would be quite a break for us. The persians don't have eng yet, I was hoping they would. We're 12 turns away from it at this point. By the end of my turns, I'll have 4 knights in Urfa. Maybe the next player will be able to burn Zim -- use the army to escort those knights, some cats, and some MI's... I'm going to use the army to disconnect Zim, then rip up the irrigation around Ulundi. The indians seem to have a rediculous number of units. My kill ratio is awesome so far, except for losing that army. If we get another leader, I'm gonna send him home, to build a homeland defense army.
What do you guys think? I can finish these turns tomorrow.
the situation