SGOTM7 - Team Durkz

WarDance said:
You aren't kidding! That was ugly. Even though the Viks don't have Feudalism they still have tons of foot soldiers running about and the stacks that showed up by Oslo were even bigger than the ones that appeared when I attacked there in my turns. And the Americans landed a serious little squad on their south island next to an undefended city that no defenders can reach in time.
lurker's comment: I got curious.. and tried to load the save too.. and oh wow..
Wonder why the viking invasion was so easy in our (xteam) game.. perhaps because they had muskets so all the cheapear units was disbanded to defisiency, and they were not able to build muskets and galloglass fast enough to replace them.. I only saw a total of 6 offensive units in viking lands.. and 2 of them I killed on offense and 2 attacked a fortified city in the final IBT.
 
Elmarae said:
Well a new harddrive and most of my data recovered I am back in business. Nice to see you completed the game. Sorry about my absence for so long.
Hi El, welcome back! :wavey:
Glad to hear you're back on track, and sorry for you that you missed out on this game. Hope you'll stay with us for the next one instead. :)
 
WarDance said:
You aren't kidding! That was ugly. Even though the Viks don't have Feudalism they still have tons of foot soldiers running about and the stacks that showed up by Oslo were even bigger than the ones that appeared when I attacked there in my turns. And the Americans landed a serious little squad on their south island next to an undefended city that no defenders can reach in time.

Heh... Hehe... :lol: :lol: :lol:
I counted 41 foot soldiers, and then I didn't count the numerous ones that hid in Oslo. And those Americans. Poor Peanuts will have a touch ride... I still don't dare to hope, but things are looking better and better. For us :evil:
 
Finally I have some time to do our spoiler... working on it now.
 
**This is my preliminary spoiler. Let me know if you want to add or change anything. I'll add images when I actually post it**

Team Durkz: Durkz, Elmarae, MOTH, Niklas, Wardance, zyxy.

From our pre-game discussions we arrived at 4 basic strategies to work with. 1: the Great Library... we want it. We will build it. We NEED it! 2: Research pottery first for a granary in our 1st city. 3: Switch to Monarchy as soon as is feasible. 4: We are hoping to be alone on our island as that will definitely help with our expansion phase.

Our intended research path is: pottery, alphabet, writing, literature, iron working, mathematics. After math we hope to have completed the Great Library and will then turn off research.

General Niklas, master of the spreadsheet, comes up with something I have never seen before; a plan detailing our opening builds of the first city to make it a 6 turn settler factory. But then again I am new to the CivFanatics community so perhaps everyone is familiar with such things...

startseq21.jpg


Niklas opens the game for us, founding Durkztanbul in the starting position and spotting the third sheep. This throws Niklas' plan all out of whack and a NEW spreadsheet must be created to detail the creation of a 4-turn settler factory instead of 6!

We meet India only 5 turns into the game and trade masonry and bronze working for alphabet and ceremonial burial. Of course war is declared, much to Ghandi's dismay. We meet the Zulu on the following turn and trade masonry and bronze working for pottery, warrior code +10 gold. War is declared!

By 3450BC the barbarians are already becoming a nuisance. Partly because of a hut we popped and partly because... well, there's simply a bunch of 'em!

Looking at the map we decide to build our cities loosely in RCP 3 and 6, but we don't strictly follow it. More important we decide is to have cities 3 tiles apart for quick unit movement between towns. So it's more like CxxC. Our first city is founded in 2710 and by then we are cranking out the settlers as quickly as we can. Durkztanbul is turned into a 4 turn warrior/ settler combo factory.

In 2030BC, Iznik begins the pre-build for the Great Library. We meet the Arabs not long after in 1650BC. They know Persia and have the wheel. We buy the wheel from them before declaring war.

Quickly following, the Zulu build the Pyramids and the Oracle. In 1300BC we meet Persia. We buy their world map and declare war.

In 1100BC the first foreign interlopers land on our island- an Arab settler escorted by a warrior. And So the real battle begins!

In 1000BC we have 13 cities and 40 pop.
2 barracks, 2 granaries
9 workers, 2 slaves
8 swords, 9 warriors, 2 spears, 1 chariot.
(We built a few archers to help with barb control but they were KIA)

durkz1000bc.JPG


Score: 432 (firaxis)
33 gold in the coffers and 39gpt
The Great Library will be finished in 9 turns!

Our plans for the future: India will be the first to fall. They don't need any resources to build War Elephants and we really don't want to face them. The Zulu have no iron so we will leave them alone for now, maybe land a suicide squad with the intent of triggering their GA early so we don't face them DURING their GA. So after India we will set our sights on Arabia followed by Persia. For home defense we are building catapults to discourage the other civs galleys, and mostly building horse units for eventual upgrades, with swords thrown in for good measure.
 
I like it. It's not just a description, but a living story. Makes for a nice read. :)
 
... and there the fun was over, Peanut beat us by a full 9 turns :eek: :eek:

Next game we clearly need to stay our horses a bit, finishing fast (real-time) is clearly not an advantage in an SGOTM game.
 
Nice story!

And yes: being beaten by 9 turns is a downer. Especially as we could probably have shaved off 10-20 turns by more careful play....

Still, well played, and we beat Xteam. Just need to be better next time. ;)
 
Ok, I have to rant and vent for a moment.

Grrrr. Mother-in-laws. So my wife's mom comes over to use my computer for a minute to check her email. After being down in the computer room for a half hour she comes up to tell me that she can't get on the internet. I come down to check and sure enough I can't get on the net either. Device manager shows me I don't have a network card installed. huh? "What did you do?", I ask. "Well, it locked up so I rebooted and a couple windows popped up so I just checked no or x'ed them out and I can't get on the internet". Now I'm trying to get the kids ready for naptime so I really don't have time to fix the thing so... "Sorry, I guess you're not getting on the net today :)"

I have no idea what she was trying to do but I had to uninstall and reinstall my network software. Bah! No wonder her computer doesn't work and she had to come use mine!

Anyway, I'm obviously back on the net and will post our spoiler now.
 
zyxy said:
And yes: being beaten by 9 turns is a downer. Especially as we could probably have shaved off 10-20 turns by more careful play....

I can't help but wonder if the game could have been won in my last turnset and I was simply too cautious. My apologies. I may replay them to see what happens... maybe there is something to be learned there.
 
WarDance said:
I can't help but wonder if the game could have been won in my last turnset and I was simply too cautious. My apologies. I may replay them to see what happens... maybe there is something to be learned there.
I too wonder that, but there's certainly no need to appologize. My situation when first going after the Zulu was much the same, and my attack on Bapedi was very much like yours on Bjoergvin. To beat Tao, we would have needed to speed up a lot of things... :crazyeye:
My primary motivation for joining SGOTM was to learn something, and that I have most certainly done!
 
Im ALIVE!!!
i was away because i had some computer problems

im looking at other peoples treads now team tao's score exploded realy
 
too bad
i was hoping we win but hey it was a great game
i look forward for the neyt sgotm. What do you thing about a name team "Undead" (yes im a warcraft fanatic)

btw--nice spoliler WD :goodjob:
 
Oh, hiya Durkzie :)

No, I don't like the name Undead (nor do I like your new avatar :p). Team Durkz is way better. If we must change, then give it a humorous twist. Don't have a good suggestion myself though, so maybe I should just be quiet :crazyeye:

Btw, I'll be going on vacation starting next week (18th), possibly up to 5 weeks, so if SGOTM8 starts before mid-August I may not be there. Will you sign me up anyway if I miss the thread? :)
 
Niklas said:
Oh, hiya Durkzie :)

No, I don't like the name Undead (nor do I like your new avatar :p). Team Durkz is way better. If we must change, then give it a humorous twist. Don't have a good suggestion myself though, so maybe I should just be quiet :crazyeye:

Btw, I'll be going on vacation starting next week (18th), possibly up to 5 weeks, so if SGOTM8 starts before mid-August I may not be there. Will you sign me up anyway if I miss the thread? :)

hey
Okie dokie. will sign you up.
5 weeks vacation :eek: , what are you rich or something :crazyeye:
 
Durkz said:
5 weeks vacation :eek: , what are you rich or something :crazyeye:
Heh, wish I was. :crazyeye:
No, the thing is it's my first vacation in quite some time, and my employer is quite generous on top of that. I won't be going away for a full five weeks, but since I work with computers daily I'll simply try to stay as far away from mine as possible for a while...
 
Just to let you know: sign-ups for SGOTM8 are up. And it's a crazy one....
 
Crazy is just the beginning! :eek:
But crazy in a good way. I really like this one, I can't wait to put my research skills to good use.
 
Niklas said:
Crazy is just the beginning! :eek:
But crazy in a good way. I really like this one, I can't wait to put my research skills to good use.
I am looking forward to see what strats the different teams will use to try to beat this in the quickest possible time.. :)
 
wow it was so long since i fought a MA war... and this is an insane variation but it should be fun
 
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