SGOTM7 - Team Wacken

Oh yes, Dman. They are almost gone. You will deliver the final blow to them when you conquer Madras on your first turn.
WackenIndia.JPG

Turn log

0 – 825BC Pre-flight
We have an army! Just a question of filling it with content now… Some MMing.

IBT: Arab Spear and Warrior land next to Lahore. Indian Sword kill one of the Swords on Mountain. AC appears in Delhi.

1 – 800BC
Istanbul HM -> HM.
Kafa SM -> Barracks Did not notice this was a Regular Sword being built.

Salonika founded, Barracks started.
Swordman -> Arab Spear killed no HP loss.
HM -> Warrior

IBT: Indian AC attack Swordsman and is killed, SM subsequently killed by a SM. SM attack HM and HM dies, Spear attack HM on hills and kills HM!!!

2 – 775BC
Bursa Barracks -> HM
Incense Hill Galley -> Barracks.

IBT: Arab Galleys continue moving towards home.

3 – 750BC
Istanbul HM -> HM.
Edirne HM -> HM.

IBT: Zulu Galley appear near Incense Hill.

4 – 730BC
We have two Galleys in range of the Zulu Galley. I would really like this to be sunk rather than risk fighting two Impis ashore. First Galley attack is red lined but sink the Zulu Galley!!!! Army plus 11 HM in position next to Delhi.

IBT: Incredible!!! India move 4 Swordsmen and Spearmen out of Delhi and towards Lahore. That is excellent news! Mecca finish building HG.

5 – 710BC
Istanbul HM -> SM
Izmit HM -> HM

Delhi falls, 5 defenders in it all Spear, 3 HM perish. 2 SM en route to Lahore killed.
4 Workers captured in Delhi.

6 – 690BC
Maths researched, Monarchy started.
Edirne HM -> HM

Spearman killed outside Lahore. Arab Archer killed near Najran. Move Army and 5 HMs near Bangalore.

IBT: Indians start building The Colossus.

7 – 670BC
Istanbul SM -> SM.

Attack Bangalore. 4 units defending 1 HM lost, 2 eHM redlined.
Rush a Catapult in Delhi.

IBT: HM killed by Indian SM. SM killed by Indian SM.

8 – 650BC
Made a mistake when chopping a forest so Istanbul will have to build something else now, switch to a Harbour (Will still be ready in 4 turns so no loss of shields)
Delhi Catapult -> Catapult
Bursa HM -> HM

2 SM killed but at the price of 2 HM.

IBT: HM and SM killed, no Indian losses. Green Galley turns up near Konya. :(

9 – 630BC
Yes, Persia is in the Diplo screen. They have CoL and Monarchy.
Edirne HM -> HM
Izmit HM –HM

Killed red lined SM. Killed Arab Archer. DoW Persia

IBT: Impi lands near Bangalore. Arab Archer fights in Mountains near Damascus, they are at War with Persia.

10 – 610BC
Uskudar HM -> SM.

Impi dies but we lose one HM. 2 HM move on top of Indian Iron.

11 – 590BC
Istanbul Harbour -> SM.
Lahore Archer -> Archer
Ankara Settler -> Settler

Pillaged India’s Iron.

IBT: Both HMs from the “pillage mission” is killed by Indian SMs.

12 – 570BC
Edirne HM -> HM

Bombay falls, only two Spear defending and the Army (1HP lost)deals with them both. We have Ivory connected so the SoZ should start to churn out ACs now.
Calcutta falls, 1 HM lost. Arab Archer killed.

IBT: Indian SM attack eHM outside Calcutta, HM retreat. Scandinavian ship moves just SW of our Galley.

13 – 550BC
Istanbul SM -> SM
Delhi AC!!!
Izmit HM -> HM

2 Indian SM killed, no losses. Moving units into position to attack the final Indian location at Madras.

After action report:
A few units left to move on the “mainland”. I guess we are about to shift our focus to either Arabs or Zulu now.

Madras should fall next turn; we have plenty of units within striking distance. I almost went ahead and played another turn just to take them out but with 13 turns in my stint it feels Dman should have the fun.
Please check MMing, I am not sure I have done it on my last turn.
We are back on track now since I played the three turns Xevious cut his stint short by.
Watch out in the South, I saw a Scandinavian ship move just to the south of our Galley. We do not want to meet them just yet so maybe we should move north with our Galley again.

EDIT: Barracks in Delhi... Thanks for reminding me Offa. Of course I forgot about that... So Dman make sure to build it.

Lahore is building a Minor Wonder until the forest next to it is cleared so the shields end up in our Harbour build. We want to connect the Ivory to our mainland locations ASAP.

Keep your fingers crossed no Indian location flips on the next IBT.
 
Offa said:
Sounds good. Why don't my solo games go this well :hmm:

Just to state the obvious: Delhi needs barracks if it hasn't got them.
I wish I was this disciplined when I play solo. If I did that they would be so much better too. When one plays in a SGOTM mistakes will damage the game for the whole team not only for my own game so I guess there is an element that makes you play "better" or at least with less mistakes.

Dman will hopefully build the Barracks. If only I had read you message before starting to play again. Dehli was at size 3 with no chance of even having a single citizen working the lands. I could have rushed the Barracks then.... Stupid me!
 
It would be very nice to pop rush the harbor in Salonika before we are in monarchy. I would place a unit there for MP to make that possible in 5 turns. This has a high priority as it will provide us more luxes and thus lest money wasted on the lux slider.

Also would i prefer Calcutta to pop rush a settler in 9 turns. The extra pop it gets then could be used to pop rush 20 shields for some unit.
In bombay i think we should see if we can get it to grow etc and pop rush the last 20 shields of a settler there as well. Probably not possible though, in that case maybe we can first short rush to 20 shields and then build the last 10 normaly under monarchy.

The point is, in the totally corrupt cities, population is useless and will always be. We better use it while we can.
Settlers are very good there. In normal fast conquest games, i don't even bother to end the resistance, let alone do anything usefull with the cities i conquer. This game will however be a bit less easy and fast, i think we must get the best out of the lands we conquer.

Iznik and Maybe bursa as well could produce a settler as well.
These settlers could make a start to ICS the northern part of India. Not the southern part as that could cause troubles when they get too low in our corruption list.

For next targets, i suggest building a decent number of spears and start to get rid of the cultural dangers that suround us.
Hlobane has priority and swords are needed for that. The horses we have remaining could meanwhile start at Najran and Baghdad.
After we have secured our cultural borders, i think we can see wether to proceed with the zulu or with baghdad. Zulu are the only ones military strong to us right now.

It is now also a time where we could build some libraries. I expect we will need to research for Chivalry ourselves.

In 15 turns, with scientists in India, monarchy reducing our corruption in the core, and an extra luxury lowering our lux slider, our scientific output should tripple.

The discussion about the FP could also be started again.
 
Wotan said:
I wish I was this disciplined when I play solo. If I did that they would be so much better too. When one plays in a SGOTM mistakes will damage the game for the whole team not only for my own game so I guess there is an element that makes you play "better" or at least with less mistakes.

Yep, and now, we get to think about the game for days between every 10 turns. Not only that, also do we post the ideas and add them together.

In solo play, i often just play past many important decisions and make them in a matter of minutes. Important decisions i might think about for half an hour, but that still doesn't compare to the time spend on making decisions in sgotm.

On micromanagement level i do play my solo games just like i do sgotm though. I am a perfectionist and my turns can take an hour each.
 
WackenOpenAir said:
It would be very nice to pop rush the harbor in Salonika before we are in monarchy.
Two forests are being cut near Salonika after that is done pop rush it! It is already planned. ;) That is why Lahore is building a MW so the shields end up in Salonika.


WackenOpenAir said:
For next targets, i suggest building a decent number of spears and start to get rid of the cultural dangers that suround us.
Hlobane has priority and swords are needed for that. The horses we have remaining could meanwhile start at Najran and Baghdad.
After we have secured our cultural borders, i think we can see wether to proceed with the zulu or with baghdad. Zulu are the only ones military strong to us right now.
Spears are a no, no! For an additional 10 shields we get a SM with offensive capability and 2 defense. Please try to avoid Spearmen.
Arabs are fighting Persia ATM so we might be able to take Arabian lands with greater ease than Zulu territory. OTOH we do not want Zulu's to become a powerhouse.

EDIT: Pup rushing A Settler in Calcutta is a "yes"! I have not really made any plans during my turns for the captured locations. I just started to build something and we can change them to whatever is needed.
 
Did i post spears?
that must have been some freudian error.

Of course spears should never be build. Of course i meant swordsmen :blush:

As you see in the quote, the second time i mentioned them i did it correct :)
 
Sorry, don't have the save at work, but my US$0.02

WackenOpenAir said:
For the FP:
-Build it or wait for another leader?
not sure, but decision is partially based on where we want it.
WackenOpenAir said:
-if we build it, where?
1st choice: Bursa
2nd choice: Iznik
3rd choice: Dehli (assumed Dehli has highest corruption of the 3).

WackenOpenAir said:
-if we wait for another leader, on our mainland or in India?
imho, Bursa seems to have the best land of all cities atm. 2nd seems to be Dehli.

Code:
Dehli tiles (in Monarchy)
CC =                    2f, 1s
7 mined grass =        14f, 7s
1 mined BG =            2f, 2s (can only see 1 atm)
1 irr grass =           3f, 0s
3 mined hills =         3f, 9s
totals (size 12) =     24f, 19s

Bursa tiles (in Monarchy)
CC =                    2f, 1s
Irr wheat FP =          6f, 0s
Irr FP =                4f, 0s
Incense hill =          1f, 3s
Desert goats =          2f, 3s
Mountain goats =        2f, 4s (? Not sure)
Olive hill =            2f, 3s (? Not sure)
3x Mined hills =        3f, 9s
Mined plains =          1f, 2s
Mined grass =           2f, 1s
Mined Mountain =        0f, 3s
Totals (size 12) =     25f, 29s :eek:

City calc numbers are all from memory, so please double check as I don't have a save in front of me to verify.

Looks like we could make Bursa a very powerful city or we can have 2 decent towns by putting the FP in Dehli. FP in Dehli would need to be leader rushed while Bursa could probably do it pretty fast without one.
 
I think we have seen how useful armies are. If we are lucky enough to get another leader, we should get another army. Let's build the FP.

The army we have will be very useful in defending our Indian island from invaders.
 
I agree with Wacken that we ought to build a few libraries about now. I can see us needing a fair bit of research in the long run. Fortunately none of our neighbours have iron so we don't need much new tech to hurt them.

The Zulus are clearly a big target, but I think we ought to go for the Arabs first. With luck and Persian help we could take them out without too many casualties and then start to build up a sizeable force.

It is going to be tricky for a while to build military as we will also be trying to build a few libraries, devoting one large town to the FP, and enduring several turns of anarchy. However, we ought to able to attack Arabia while managing all this. Once our core has libraries, we have a FP and are in monarchy we will be unstoppable (hopefully).

Indian ought to be filled up as tight as possible with towns containing lots of scientists, and should prove a real asset. All the rubbish towns can build catapults which may well prove useful in this game, unless things turn out much easier than we could hope.

We may as well pop rush a lot of stuff just before we revolt to monarchy.
 
Ok, so i take it we are gonna build the FP.

Building it in Bursa will benefit Bursa for the full 58% corruption it has. Combined with monarchy and the OCP increase from the FP, it's effect will also be noticable in Ayden and Sinop. Konya is too corrupt to even become usefull. About sinop i have my doubts.
With some MP investment, Bursa could have 8spt to build it.

Building it in Izmit will benefit it much less (33%) than it would bursa.
It would have a similar effect on Ayden, a significant effect on Iznik and a small effect for Bursa.
Izmit can also build it at 8spt.

Building it in Edrine would benefit Edrine only for 23%. It would really effect Bursa and Sinop only.
Edrine can build it at easilly over 10spt, maybe more than 12spt.

From these i vote Bursa. we need to give it some MP though for happiness.


Another option could be on the Indian island:
If however we do that, we should carefully count tiles to place cities at the rank we want them. The cities should close to the capital than Ankara and Konya, but further from the capital than Bursa and Iznik or those would be completely screwed.
Another disadvantage here would be that the FP would stand between new small cities instead of big devoloped cities.
Therefore, i do not think this is a good plan.

With the Fp on our island, we need to be carefull with the cities we build in India and, in the future, Zulu land. The cities cannot be closer to our capital than 8 squares or we will screw up the corruption in our important cities.
I'd place one city on the hills straight north of salonica and one the mined grass between Delhi and bangalore and ICS north of there.
Lahore and Salonica are now in our core, they need to be developed to maximize their potential.
 
Well....
Here is the plan i am going to work on:

1. Finish off Indians.
2. Move most of the troops from India and send them to Arabian land.
3. Start building libraries (I think one library at a time, that's how we should do it).
4. Do you guys want me to start building FP in Bursa?
5. Harbour in Salonica
6. Start settling north of India.
7. Start mass production of swords for the war with Zulu.

Offa suggested building catapults in rubbish towns, shouldn't we be building settlers in those towns instead for faster ICS coverage.

Do we know if X-Man has iron and therefore Immortals??? I fear those nasty, cheap and powerful units more than ACs and Impi combined. On Diety level and in his GA X-Man will build zillions of those.


Suggestions?
 
dmanakho said:
Well....
Here is the plan i am going to work on:

1. Finish off Indians.
2. Move most of the troops from India and send them to Arabian land.
3. Start building libraries (I think one library at a time, that's how we should do it).
4. Do you guys want me to start building FP in Bursa?
5. Harbour in Salonica
6. Start settling north of India.
7. Start mass produciton of swords for the war with Zulu.

sounds good to me.

dmanakho said:
Offa suggested building catapults in rubbish towns, shouldn't we be building settlers in those towns instead for faster ICS coverage.

yes please :)

dmanakho said:
Do we know if X-Man has iron and therefore Immortals??? I fear those nasty, cheap and powerful units more than ACs and Impi combined. On Diety level and in his GA X-Man will build zillions of those.

Yep i also fear them, not more than AC though. They are our Immortal killers. After all, when defending they are mere spearmen. We just need to make sure they are not the ones attacking.
I think the creator of our worlds is a good guy, but if he is good enough for us to not give the persians their UU......
 
dmanakho said:
Well....
Offa suggested building catapults in rubbish towns, shouldn't we be building settlers in those towns instead for faster ICS coverage.

Yes of course, fill the land up, then build the catapults.

And find some way of getting barracks in Delhi: we want veteran Ancient cavalry.
 
Pre-turn:

Switched Delhi to Barracks.
Bursa will complete horse next turn, but i switched it to FP in 35 turns.
Put 1 horse in Bursa for MP, MM a little, fire a clown and shave 5 turns of FP build - now in 30.
Switched Uskudar to Library.
Uskudar has 1.693% chances to flip to Zulus.
Kafa has whopping 2.667% of flipping risk to zulu.
Both cities will greatly benefit of culture, but Uskudar is on higher priority now.
I decided to bump sci. slider. Monarchy in 7 turns instead of 11 with -14gpt.
Moving southern galley north and it is a setup.... Scandi archer fortified next to Persian town of Gordium and in sight of our galley. Oh, well at least monarchy is cheaper now and will be researched in 6 turns.
According to the rules i must declare. We are at war with Vikings. I must stop here... My 4 years old wants to play Winnie The Pooh... Oh, well i will continues after he's gone to bed.

:sleep:

Ok... it didn't take him long and i am back here ... Couldn't wait much longer before playing :) . hitting next turn now.

IBT. Indian SM attacks our AC. We are redlined but retreat.

T1. 530BC. Found that i can convert clown to scientist in Iznik.
Capture Madras with 3 slaves and a catapult. Lose only one horse. India's gone.
indiagone.jpg


Forest is chopped around Salonika, and i pop-rush harbor.

T2. 510BC I am going to disband 2 catapults on top of Delhi towards barrack build. Persian galley near our southern shore. I wonder if it is after us or Arabs. Zulu galley north-west.
Our troops are moving south on indian island to be picked up and dropped on our mainland. 2 galleys are moving to the southern channel towards arabia.
Harbor in Salonica is built and We have ivory connected. Lux slider goes down to 30%. Browsing trough the some of the core cities firing specialists and clowns. Monarchy in 3 turns and i am going to revolt at that point.

IBT. Zulu landed Impi and a warrior on peninsula next to Bangalore. I don't have defenders inside the cities, but those units within reach of our swords and horses. I wonder if impi will retread inside our city if attacked :-)

T3. 490BC. Our sword kills Impi and gets promoted to elite. Elite horse kills warrior no luck. Disbanded two catapults on top of delhi, joined a slave and pop-rushed barracks... our ACs are going to be born veterans.
Moving troops to mainland. Blocked passage to persian galley in southern channel. Horse killes arabian archer near Najran. All our friends have reached Medieval Ages. Mugla founded north from Salonica Khhm... I found 3 fortified workers near Istanbul and Uskudar... How have i missed them before. Was there any particular reason to fortify them?

T4. 470BC. Monarchy comes. I'd like to wait a turn before revolting Uskudar will have its library ready in 1 turn, then i will revolt. It looks like Arabs share their land with X-Man. WIll be tough to deal with Arabia and then having a border with X-Man. I almost thinking about starting offensive on Zulu instead of Arabia at the moment. Ancient Cavalry is born in Delhi.
Kafa, Uskudar, Delhi and Bangalore have risk to flip to Zulus. First three cities are above 1.5%. I would really hate to see Delhi flipping to Zulus. ALthough we can always take it back with army.

T5. 450BC I capture Najran with no losses. We have our mainland cleaned from all the intruders. Edrine sword->library. Uskudar finishes library and i am ready to become a king!!! .... or am I? :king:

Here is the current map:
interim450BC.jpg
 
Another reason to go against Zulu is that all the towns they have are pop 6 and below.

Arabia has much larger cities that will be tough to take.
I can see pop 12 Damascus on the map.

EDIT: I will have to play the rest tomorrow... feel tired and not well.
 
Hmm, you say they are in MA.
I think, besides the cities that need to be take out for culture reasons, it might be best to first take out a civ with Iron before it gets pikes and keep the non-iron civs for later when the others have pikes. Else, we will soon have only opponents with Iron while we won't have knights for quite a while.

Joining a worker for pop rushing is illegal. I think we should see what M-B has to say about this.
 
dmanakho said:
Pre-turn:
Moving southern galley north and it is a setup.... Scandi archer fortified next to Persian town of Gordium and in sight of our galley. Oh, well at least monarchy is cheaper now and will be researched in 6 turns.
According to the rules i must declare. We are at war with Vikings.
I am not sure this was necessary. I too spotted a Scandy, though a ship, and moved away again. Opened the f4 and saw we did not have a channel to them. When you moved the Galley and saw the Scandy unit I am puzzled you had them in the f4 screen???? They where not there when I played the beginning of the turn and should not have appeared just because you too spot a unit. If they where to appear they would do this on the following turn. As with the Persians when I had to DoW them. Are you sure you did not click on their unit and opened the dialogue? According to M-B we only need to DoW when a tribe is available to communicate with via the f4 screen.

Besides you must have moved into the "risky area" not northward to have seen a Scandy there. Unfortunate you misinterpreted my instructions to move back north in this way. I opened my save again and moved the Galley S to get to sea tiles and then moved 3 tiles to the E to move back "northward". I too saw the Archer the scandy ship most likely dropped off? But I did not have the scandy in the f4!!!!! how that could have happened in your case I am surprised of to say the least??????? When I saw the Persian unit I actually stopped playing and opened the maintenance thread to get the actual wording on what constituted a "contact" I would have liked you to have done the same to have avoided this mistake on Scandy! :(

Maybe having committed us to war on Scandy way too early in the game will make M-B less inclined to punish us for your "pop rushing" no-no?

And for future reference: if you spot a light blue (most likely colour for americans) please do not click on it since that will put them in the f4 screen. Do not do the same mistake Dman did!!!

EDIT: My vote is on: Zulu first!
 
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