Sorry about the delay. This turned out to be an even worse week for civ-playing than I had thought. But the good news is that the war is proceeding nicely.
>>>The Save<<<
Pre-flight: It's immediately apparent that our plans for a radical Alexectomy aren't going to be practical for a few turns. Our attack force in the east is composed almost exclusively of archers and horses (though they do have all the artillery), which just ain't gonna get the job done against hoplites on a hill. Unfortunately, Beijing has no barracks, so no upgrades there. So it's going to take me a few turns to shuffle our longbows to the east so we can mount a decent assault.
Tubby's Folly obviously has to go, and we should probably clear out Shanghai while we're in the vicinity to secure our eastern border. Thermopylae is putting culture pressure on no less than three of our cities, so that has to go, too. Then we'll be at the gates of Athens... so it looks like a Shermanesque "march to the iron" is the way this is going to unfold. I'll put enough forces on the west side to hold off attacks, and sweep around from the east.
On the first IT, Alex does us a favor and boots our troops out. Also, according to CAII, Japan is now a Democracy...we're definitely losing ground on the upper half of the tech tree.
1 - 660 Chicago Cutlery longbow->longbow
Start moving some troops.
2 - 670 PHVille LB->LB. Lawn Guy Land rax->LB.
Continue repositioning troops. By next turn we may be ready to make the first incision.
3 - 680 WSPton LB->musket (only one turn more than a LB, and we do need a few). WKBurg LB->LB.
Chemistry comes in. England and Japan have it already, so I figure there's no point in trying to hoard knowledge. Chemistry to Rome for Astronomy and some pocket change is all I can get, unfortunately.

Research set to Metallurgy.
OK, I think we're as ready as we're going to be anytime soon. The flip chance at Beijing is disturbing, and we're drowning in unit support, so it's time to go. I dial up Alex and inform him of our intention to remove him from this continent like the cancer that he is. Our Stack of Annoyance advances on Inching in.
I decide, on second thought, to forgo the suicide charge to the iron. There's just no way our horses are going to get there in one piece, and we might need some rapid response troops to deal with Greek invaders.
On the IT, there's a ferocious Greek counterattack out of Pharsalos. But out forces in Idiot Color dispatch the archer without loss, and quiet descends over the land once more.
PHVille riots because I got so wrapped up in moving troops that I forgot to fix it.

Sorry...
4 - 690 Pearlton and WFCity build LB's. Stoopido worker->rax.
Artillery bombardment reveals three regular hoplites in Inching in. And, amazingly, our buckets manage to redline all three of them. So I send in the longbows, and Tubby's Folly is quickly reduced to a pile of rubble. Casualties are heavy on our side, though, as one of our longbows stubbed his toe during the assault.
I lose an archer and a longbow at Pharsalos but take the city. It's crowding two of our other cities, so I burn it down, too.
At this point, I have the stunning revelation that if I'm planning on burning Greece to the ground, it might be a good idea to have some settlers to claim the land with.

So some settlers are ordered up in our size six towns that aren't doing anything else useful.
On the IT, Alex's relentless assaults continue, as a longbow sallies forth out of Thermopylae and shakes his fist at our column of troops.
5 - 700 Salad Fork settler->settler.
A couple of turns ago (I forgot to write down when) the Japanese started Shakespeare's Theatre.
One of our horsemen rides over and squashes the offending longbowmen. Our stack marches on Shanghai.
On the IT, Alex's army finally shows up - two knights and a sword. We lose the spear covering our stack.
6 - 710 Chicago Cutlery LB->LB.
Lose a LB, but wipe out a knight and sword. Move into position to attack Shanghai next turn.
On the IT, a couple more random Greek troops show up (an archer and a horseman).
7 - 720 WSPTon musket->musket. PHVille LB->LB. WKBurg LB->LB.
Shanghai turns out to be defended by two hoplites and one wounded knight. After our bucket brigade does its thing, the city falls easily. Another of our longbows stubbed his toe, though. They've just got to learn to be more careful.
IT - More Greek troops, though low-quality ones. Alex is finally starting to put up a fight.
8 - 730 JWU settler->settler.
Mop up the Greek troops. No losses, though one longbow is left exposed. Start marching on Thermopylae. I've got the stack coming in from the east and the longbows that have been arriving from the core marching in from the west. I wish we had a couple more spears to cover the stacks, but at the rate we're cranking out longbows, we can afford to lose a few.
Also notice that England has Metallurgy. We're definitely going to have a tech hole to dig ourselves out of.
IT - More Greek archers. Looks like I was right about his slow troops being stuck in the north.
9 - 740 WFCity LB->LB. LGL LB->LB.
Continue marching Thermopylae.
On the IT, lose a couple of troops to Alex's counterattack (one new knight shows up). Most of the stack is injured by this point - I've chosen to push on ahead and take more losses in exchange for a faster advance. Once the two columns meet at Thermopylae, we should be OK.
10 - 750 Pearlton LB->LB.
We get hit with WW - a whole bunch of our cities are about to riot. I turn lux up 10%, but we can only sustain that for a turn or two without turning down science.
Only two hoplites at Thermopylae, so we take the city easily (and without a scratch this time). Out trebuchets are really doing a first-rate job.
Notes:
Our forces are a little disorganized right now, so we can probably use a couple turns of healing and reorganizing before beginning the march on Athens. Have been seeing a steady trickle of Greek troops - archers, swords, MDI's, LB's, knights.
There are two stacks of workers fortified near the front lines, waiting for the area to be safe enough to go back to work. I woke up one in each stack to make them easy to find. There are also a couple of settlers to start claiming former Greek territory. Now that Thermopylae is out of the way, there's probably enough room to start using them.
Metallurgy is due in two. England has it but hasn't traded it around, so it still might be worth something. The war is going well enough with trebs and longbows that I think we can skip Military Tradition and go for a required tech instead.
I think I got all of the cities that were threatening to riot, but it wouldn't hurt to doublecheck before pressing Enter.