SGOTM8 - Cutlery

I'm having one too, I couldn't have played it - sorry for not mentionning it explicitly.
 
sgotm8 sw 1150-1250

pretty uneventful set. all builds.
renewed deal with Lizzie (2g + 2gpt)
still same deal for INDUSTRIALIZATION (she offers it with 45g for Electricity)
Spoiler :
preturn - cant remove even one beakerhead without losing a turn on electric power.
MM a bit.
good to see we fired those hippies out by the shiny rocks. now we have a "feather in his hat" hippy there.
enough bull.
press enter.

ibt- lose incense. renew it with England for Wines and 2g + 2gpt.
electricity is in. full steam towards Darwins Theory. 100% gets it for us in 5.

1- Nanking will riot, gets another taxman.
plenty of railing.
MM for some growth where i can. shave some turns off builds with coppers.

ibt- nada

2- Jungle wood utencils harbour > market,
more railing.
dont give out to lizzie. but just for kicks, she will part with industry and some small change. wait.

ibt-

3- not much.

ibt- NOTTINGHAM builds BACHS.

4- that bleedin' cathedral builds us a pretty expensive bank, but no wasted shields :D
WoodenKnife uni > bank, WoodenFork uni > bank,
Not Athens hates growth so i get a beaker there.
we still have the Palace pre-build waiting for Mr Darwin and his Award Winning team.
some chops shave 10 turns off those northern temples.

ibt-

5- WoodenSpoon bank > cannon (nothing else), Chicago cutlery market > uni, Portland worker > worker.
wait :confused: a REAL AMERICAN name? change it immediatley to "Not The Real McCoy"
Chinese Coast will riot and get another taxer.
get another slave to form a Gem Colony up north. the pension is good, and we may be able to trade it away.
deal with Lizzie stay the same - INDUSTRY + 45g for ELECTRICITY.
lower lux a notch. SciMeth still in 1.

ibt- SciMeth in. RepParts they way to go.

6- Pseudo-greek uni > bank,
some more rails. south is almost completely railed.
change PARTY HARDY VILLE to ToE. DUE IN 14.

7- WoodenSpoon cannon > worker (on growth), Salad Fork aqua > lib (i must be weakening. not sure we need it here),
Not Athens has a WLTQD but will riot next turn? fixed.
thought upping the slider to 100 will help. it dont. we keep making some $.
a creative mine in PartyHardy shaves a turn off ToE.

ibt- Grecko-Japanese MPP signed.

8- WoodenSpoon worker > cannon,
all of the south is railed. gangs move north.
2 beakerheads in Salad Fork give us a turns discount on RepParts. in 5.

ibt- Anglo-Chinese MPP. this is getting crowded.

9- Nanking riots. sorry. fixed.
English Deal still holds (but they just spent 300g on something)
more rails.

ibt- the vikings want to trade maps. we can get democracy for steam. but since our peaceful days are nearly over, i humbly decline.

10- WoodenSpoon cannon > rifle, Nanking Harbour > market, Coloured Cutlery aqua > market,


REPLACEABLE PARTS in 4, making 47gpt.
ToE is due in 9.
that leaves us with a 5 turn research tech. commie? dont know the numbers....
nothing really changed so no screenies.

http://gotm.civfanatics.net/saves/sgotm8/Cutlery_SG008_AD1250_01.SAV
 
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On the research.... @ 100% Economy towards science we'll get 552 bpt. 4 turns = 2208 beakers & 5 turns = 2760 beakers

available techs
Commie - 2570 beakers
Industrialization - 2785 beakers
Sanitation - 2250 beakers

The University in Idiot Academy will finish and that will give us 11 more beakers per turn. So Industrialization is within 5 turn research.

Go for that one.
 
So how are we in the world of tech. Does the advisor say we're not doing to bad or something below a cigar smoking monkey?

Also, are we all in agreement that Adv. Flight is a must and Amphib Assault is completely not needed? Going through the postings I think there was some confusion about this so I wanted to be of one mind before one of us idiots did something normal and rather tragic.

Everyone have a wonderful day!
 
Right now every team except China is in the IA and have Medicine & Nationalism

Everyone except Vikings have Steam

Only England and Rome have Commie

Only England has Industrialization

WE are the sole owners of Electricity, & Sci Method.

We are currently researching Replacable parts. After that I think that we should research Industrialization @ max speed or trade for it and make a run @ corporation (only 2500 beakers).

We definately meed to be finished with the current research project before Theory of Evolution comes in. If we need one more turn of research, then make a bunch of specialists in Party Hardy Ville in order to stall production. There is no good place to build Hoover's except PH Ville so I guess just build it there after ToE comes in.
 
If you finish a tech and ToE on the same turn do you get screwed out of one of your free techs?

I have always left a single turn of 0% research in between my last tech and the completion of ToE because I'm too lazy to research it and too chicken to push my luck.

The other solution, and it carries risk, is to "MM" the ToE build to need an extra turn if we want a 5 turn tech. Given that we're the only owners of SciMeth the risk is about zero.

Hoover's pre-build anyone?
 
jb1964 said:
If you finish a tech and ToE on the same turn do you get screwed out of one of your free techs?
No. Research is resolved before production happens. So you finish researching the old tech, set research to a new tech, then ToE completes and gives you the new tech plus one more.

Also, are we all in agreement that Adv. Flight is a must and Amphib Assault is completely not needed?
I agree. We obviously need Adv. Flight, and at that point we'll be one tech from TOWs. Why bother with marines?

Tubby said:
There is no good place to build Hoover's except PH Ville so I guess just build it there after ToE comes in.
What about WSPton? IIRC we don't need to be on a river to build Hoover's, just need one in the city radius.
 
Why no trade with Lizzie for Idustrialization? Go ahead and do that, research Corporation in those 5 turns.
 
I was just going off of CA2. I seem to remember that being a bug in CA2. So go ahead and do a prebuild in WSton. If we can't switch it then we'll have to burn it on something else.

I'd try to go ahead and trade with Lizzy. Make her obsolete on these turns. This is going to be relative cake walk after Adv. Flight.
 
Right now Corporation would cost 2500, so that's the way I'd go with it. We might be able to do it with a bit of profit even.

Agreed with what MM just said.

So I'll just keep going with combustion and steel, if I get there.

Any military/diplo stuff we should attempt/check?
 
I'd start disbanding some military as Guerillas are built. They came with replaceable parts and upgrade to TOW.
 
What about WSPton? IIRC we don't need to be on a river to build Hoover's, just need one in the city radius.

I'm going to double check this. I really don't want a 600s university. And I have gotten caught w/ a pre-build for Hoover's in a city where it could not be built.
 
We have a good 70 shields in disposable horsemen, any suggestions? I'm thinking about WST for Hoover, at 28 spt it's a very good horse. I'm also thinking about a disband of some trebs, which would cost a lot in upgrades.
And some MM gives us RP in 3 :p

Confirmed from my COTM10 saves that a hoover dam city needs only at elast 1 tile to be rivered in its expanded radius, be it by a corner-corner river on one tile.
 
Doesn't Hoover's require unrushed shields?
 
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