SGOTM8 - Cutlery

Also (just to help catch up with eldar),

Here is the thread on What the AI will research on post48 there is the description & the first version of a spreadsheet. There are later versions in later posts.
 
There is no BABE THREAD, it's only a vicious rumour started by those trying to up their post count. Anyway, just look at the number of SGs in my sig, compared to yours: I can't possibly compete!
 
eldar said:
There is no BABE THREAD, it's only a vicious rumour started by those trying to up their post count. Anyway, just look at the number of SGs in my sig, compared to yours: I can't possibly compete!
indeed.
so DONT click THIS PORTAL OF EVIL it will bring shame onto someone. and joy to most others ;)
 
Spam, spam, spam, spam,
spam, spam, spam, spam,
SPAMMITY SPAM!

*cough* Sorry, got caught up in the prevailing spirit. :blush:

@jb - researching techs the AI doesn't have is usually a reasonable idea, but I don't think it should be the sole determining factor in what we go for. For example, I was a little distressed to see us keep picking upper tier techs when we had a crying need for better military units than archers and horses.

Re: Mao - kill him, or at least boot him off our continent. I don't see any benefit in keeping him around.

Re: Alex - reduce him as far as possible, but keep him around at least into the IA so we can trade for the free tech. Then boot him off our continent (if we haven't done so already).

Re: iron - of course we want it. We need it to build railroads, if nothing else. (Of course, that assumes we have coal, which would normally be a reasonable assumption, but I've learned not to underestimate the sadism of the (S)GOTM map designers.) If nothing else, it would make our lives easier if Alex doesn't have it.

Re: wonders - I think this is something we should start discussing. Weren't we originally thinking about a wonder-fuelled golden age sometime in the IA, around the time we develop flight? I don't have any particular thoughts on the issue at the moment, but it's worth pointing out that we have an industrious wonder (the Pyramids) already.

soul_warrior said:
transporting settlers? never hears of this stratagem.
I think the theory is that when a unit gets kicked out of enemy territory, it can occasionally end up in strange places. Once in a while you see a galley booted entirely across an ocean just because that's the nearest unclaimed area. So in theory it might be possible to have a settler booted to another island.

And since we haven't had one of these in about three pages,

Roster:

eldar
Tubby Rower
soul_warrior - just played
Beorn - up, planning to play this weekend
Minute Man - on deck
jb1964
A-K
 
Transporting settlers is one strat we didn't ponder but not much different in the end from anything else. A city far from the core with no way to send support until helicopters.

We've all had units booted off islands, entirely owned by another civ, that were left behind for whatever reasons and appear on a distant shore. This was sort of the reverse application. Put a setter on the far side of Greek or Chinese territory and be forced to leave having the closest landmass just happening to be across the water.

If this could be pulled off over and over with a few, or many, units at a time then you could get whatever you want over the pond with a cooperative, and hopefully weak, AI partner.
 
Is there an intentional difference between upper and lower tier techs? I have often read posts re: upper and lower tier but thought of it more just a path rather than anything else.

As you may have noticed, the intricacies of the game are not my forte.
 
jb1964 said:
Is there an intentional difference between upper and lower tier techs? I have often read posts re: upper and lower tier but thought of it more just a path rather than anything else.
Well, in the Middle Ages, most of the builder techs (Edu, Banking, Demo, etc.) are on the upper tier, while most of the military techs (Gunpowder, Military Tradition) are on the lower tier. So which one you take does depend more or less on what your short-term focus is (building vs. warfare). I don't think any of the other ages break down quite that neatly; it's just the way the MA happens to be structured.
 
Are the upper tier techs (I could figure this out for my own if I were at home) primarily the more expensive techs from age to age?
 
@jb - researching techs the AI doesn't have is usually a reasonable idea, but I don't think it should be the sole determining factor in what we go for. For example, I was a little distressed to see us keep picking upper tier techs when we had a crying need for better military units than archers and horses.

Re: Mao - kill him, or at least boot him off our continent. I don't see any benefit in keeping him around.

Re: Alex - reduce him as far as possible, but keep him around at least into the IA so we can trade for the free tech. Then boot him off our continent (if we haven't done so already).

Re: iron - of course we want it. We need it to build railroads, if nothing else. (Of course, that assumes we have coal, which would normally be a reasonable assumption, but I've learned not to underestimate the sadism of the (S)GOTM map designers.) If nothing else, it would make our lives easier if Alex doesn't have it.

Re: wonders - I think this is something we should start discussing. Weren't we originally thinking about a wonder-fuelled golden age sometime in the IA, around the time we develop flight? I don't have any particular thoughts on the issue at the moment,

Well said.

our long term goal is communism, more so than ToE or RP. Igor has prepared a white paper if anyone wants the long version.

would anyone like a :beer: ? it's the anti-inlaws :)
 
Admiral Kutzov said:
Well said.

our long term goal is communism, more so than ToE or RP. Igor has prepared a white paper if anyone wants the long version.

would anyone like a :beer: ? it's the anti-inlaws :)

I would like the paper/link and we must talk about the in-laws!
 
Admiral Kutzov said:
our long term goal is communism, more so than ToE or RP. Igor has prepared a white paper if anyone wants the long version.
I think I'd like to see the long version too, as I've been pondering whether communism is what we really want. Is it really worth the effort of trying to make our cities on other landmasses productive? Or would we be better served to stay in Republic and have a strong core cranking out troops to be airlifted to the front lines? Not to mention the ability to cash-rush those improvements we do want to build overseas.

Of course, I always express doubts about communism, and then I'm always surprised at just how strong it turns out to be, so maybe it is the best option after all.
 
We must win by Conquest, right? Therefore Communism isn't really what we want, as that only gets effective when we're packing the domination limit. I expect this game to go flat out to Advanced Flight, with us preparing large number of units to drop upon unsuspecting enemies beforehand, then a swift conclusion.

(Hopefully one involving :nuke:s though. I like :nuke:s. They make the screen shake.)
 
OK, on the wonders, I dug this up from page 1:

Beorn said:
Industrious Wonders:
Pyramids, HG, TGW, Hoover, Manhattan

Expansionnist Wonders:
Colossus, GLH, Copernicus, Magellan's, SETI

Both (Auto-GA) Wonders:
The Internet
We already own the Pyramids, so we need an expansionist wonder to complete our GA. Which would give us the choice of building Cop's or Magellan's, or waiting until the Modern Age.

Note that if we capture an expansionist wonder, then any wonder we build after that will trigger our GA. But the Colossus is in Rome and the Great Lighthouse is in Trondheim, so we'd pretty much have to hope Alex will build Cop's or Magellan's for us. Which might interfere with our goal of booting his butt off of our landmass.

Since Magellan's is completely useless (though it would be funny to build it :lol: ), and I don't really want to wait until modern times, going for Cop's looks like our best bet.

eldar said:
I'm shocked :eek: A married man such as myself would never be interested in such things....
Well, we non-married men (am I the only other one on the team?) are grateful. :D
 
Tubby - married <- likes the BABE thread anyway. ;)
eldar - married
A-K- married
jb - married
MM - baching it
soul - ??
 
PS. now only 29 behind the ChiefTank :lol:

The MTDG helps a lot ;)

BTW who's up?
 
Gee, my post count doesn't seem to be going up nearly as fast as you guys, for some reason. :hmm: :mischief: :lol:

And Tubby, the answer to your question is on none other than this very page (it was at the end of my post, though, so you'd probably already fallen asleep by the time you reached it). For the scroll-challenged:
Beorn said:
God I'm up in 45 SG's, this'll have to wait for, well, next week I think. Been busy, couldn't catch up as much and got myself way down.

I'll make sure it's worth the wait when I get it.
 
eldar
Tubby Rower
soul_warrior - just played
Beorn - up, planning to play this weekend
Minute Man - on deck
jb1964
A-K

Tubby - married <- likes the BABE thread anyway.
eldar - married
A-K- married
jb - married
MM - baching it
soul - ??
SINGLE, with a steady girlfriend of 21 that keeps changing faces and body :confused:.
maybe its the voices. they keep telling my to look elsewhere. what can one do?
 
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