SGOTM8 - Cutlery

And this is 500 [party]

For the record, I'm quite the farthest thing to being married around this thread it seems: 20, single, math major, doesn't go out quite enough to meet a refreshing bunch of new people regularly. That probably means I'll go through the babe threads before I get to work on this game. Or maybe not. Or ... :drool:

1 city per island is a goal we should look for and be able to attain easily. That's the only reason we kept Mao around and right now it looks like we could get pretty much over with it.

The only ways to get our GA now are Coper, Magellan, SETI and Internet. Magellan is useless and Coper is perhaps too early. So we could want to pull a very fast shot at SETI or at internet with a good prebuild.
 
SINGLE, with a steady girlfriend of 21 that keeps changing faces and body .
maybe its the voices. they keep telling my to look elsewhere. what can one do?
I think I almost understand you now. I'm off to the pyschiatrist. :lol:

Here's the summary of the white paper on communism.
1. We must win by conquest. War is inherent. Monarchy is crap. Fuedalism is crap. Igor hates the MM with republic wars. Communist governments do not get war weary
2. We're not going to self research. therefore we will need to keep up by hook or crook. Commie supports stealing very nicely.
3. No problem with going Rep until after RP. After that, commie is a monster with the proper MM. Think lots of cops and CEs.
4.
We must win by Conquest, right? Therefore Communism isn't really what we want, as that only gets effective when we're packing the domination limit. I expect this game to go flat out to Advanced Flight, with us preparing large number of units to drop upon unsuspecting enemies beforehand, then a swift conclusion.
Igor begs to differ. With proper diplomacy, we can keep the AI tied in knots. See Igor 1AA.
5. We don't have to be the first to advanced flight. We just need enough units to load the choppers post haste.

:beer: off to check out the portal of evil :devil:
 
I agree that spies & stealing under communism is a great asset and I too believe that we should eventually head that way. We still have a while to do that.

I can see the arguement for Republic and self- research. We might even be able to pull it off. But England is going to be a monster. I hope Gyathaar didn't give them any good resources. I do think that we want to burn our GA in republic.

Also we need to remember that the Diplo and space VC's are turned off.
 
Rep GA would mean Copernicus and a prebuild started somewhere in the next 20 turns. That would catapult us towards commie and the veteran "research speed-readers".

But back to immediate concerns: SW, how close were we to war-able status vs greece? And what were the short and mid-term research/trade plans? IIRC we had invention and were heading down to MilTrad.

I think now would be a good time to tell those cadets to do their homeworks, look over the situation and wonder what to do on several time frames more seriously, now that Rep GA and Commie late game steal fest are an agreement. Who to go for first, what do we need for infra and what should be converted to worker/sci farms, where will be our airfields batallions, etc.
 
regarding the gecko war - i dont think were quite up to snuff.
i would really like to have another turnset of "peaceful" building.
IIRC we have about 6 cats, 6 treb, and about 6 archers, 1 LB on hand with a scattering still arriving. NOT ENOUGH.

tech path is indeed headed toward MIL TRAD. we should get POWDER in the next turnset.

Copernicus started right now seems VERY prudent.

my take on the mid future, some courts, markets.
far future - banks.
my reasoning - with commie we will only need cash for steals. no sci builds will be needed. happy faces wont be a prob (no WarWeariness).

it goes without saying that EVERY city capable of getting to 10sp MUST get a rax before commie. (remember almost no coruption under commie)

further comments tomorrow, when i sober up.
 
Well, astronomy is out so I'll start a pre-build as soon as something decent shows up. That'll kick-start our GA upon completion, which will probably be during the greek war. That way we can enforce military production for a set if needed and then go wild on banks, or just go straight up building infra everywhere and research until the IA comes knocking.
 
Copernicus? Hasn't Lizzie already started it? In which case, I don't think it'll see the light of day. Start a Magellan pre-build. Sure it's pointless but at least we're denying it someone :lol:
 
She started it 3 turns ago in Canterbury.
That city has at most 7 shields, and most likely only 5 per turn if it works the irrigated tiles. Moreover, it is corrupt over 25% (likely around 30-32%), which drops it another shield to 4. If we do the calcs with a bit of restraint, let's say it does produce 6 shields a turn - perhaps the AI will MINE a tile, somewhere...

WST is now working on a university, 15spt, 45 gathered. They are no match. I'll switch WST from univ to Coper and chop the grass right under her english tea-drinkin' feet.
 
OK, Admiral, you make a pretty good case in favor of communism. I'm sold.

Re: Magellan's - beyond the humor value, I don't see any benefit. That would require us to (a) acquire a totally useless tech and (b) spend 400 shields on a totally useless building. Seems like a steep price for a GA. I say Cop's or bust. We can use it for the research boost anyway.

eldar said:
I like the cut o' your jib, sire. Er, great plan!
Yeah, what he said. :lol:
 
That's pretty bright, Mr Admiral. I guess it would have to be in a pretty good city though, because by that time there will have been several Copernicus pre-builds for Smith's, Shakes' and Mag's. We'll have to rely on a bit of luck I guess. But we probably do have a few good cities that aren't optimised for 40 shields trebs and bows, of which we could spare one.
 
:nospam:
On a totally unrelated and idiot side note, what does Semper ubi sub ubi mean? I've tried to look around Team AnimeSoxFanOldMonkMenagerie or something, and the original Igor1 thread (where I recall the discussion to have taken place), but couldn't find it.
 
Always where under where or something to that effect :lol:

I guess it would have to be in a pretty good city though, because by that time there will have been several Copernicus pre-builds for Smith's, Shakes' and Mag's.
gonna need attention to who's got what techs. trading econ is a :nono:
 
I don't think we'll need to research Econ. I personnally like to go chem/phys/ToG in that part of games because these are techs the AI likes a bit less - nothing of direct value about them except Newton's. And it will allow us to get some trades going for Econ. England will have Econ pretty darn fast, seeing as she's already got Banking and Astronomy over the last turnset, where she LEARNED Monotheism ... if I'm not mistaken.
 
Pre-Turns: I notice that on turn 9 we will pop a hut through cultural border expansion on an island out there. I can't wait to see the outcome - a free tech would be tremendous.

It's a boring set of turns, so I'll introduce anachronisms everywhere to make it less uninteresting.

IT: A greek archer comes out of their borders at Pharsalos (the cornered jungle city) - and it will keep parading that way for 10 turns.

T 1.
IT:Rome completes Leo in Cumae
Greeks, Viks and Japs start Sistine
Englishs start Sistine and change Copernicus build to Warwick.

Warwick stats:
Max shields: 10
Plausible/likely shields: 9/8
Distance from London: 11 => ~35% corruption, down to 6 shields.

The pre-build is still safe for us to grab Coper.

T 3.
Gunpowder is in and there's not much more interesting to talk about in trades. Now that we know we can't get a twofer, I just go on with trades:
Everything we have would get us Astro from Japan - no thanks.
Dyes+gems to Rome for Wool WM and gold
Dyes to Jap for WM 17+11gpt
Trade world maps around to get the whole picture and 57 gold

T 7.
Japs complete Sistine.
Romans start Coper in Veii.
Veii stats:
Max shields: 13
Plausible/likely shields: 13/12
Distance from Rome: 5 => ~12% corruption, down to 12 shields.

Their cost for Coper:320, 320/12 = 27 turns
Our cost for Coper (as of now):248, 248/16 = 16 turns

We're good to go.

Dyes to England renewed snatches us 10+10gpt.

War is redeclared on the Chinese, full stack of junk 'o war is by their door.

T 8.
Now for the fun *turn* :p

"General Wolfe, we're receiving ... smoke signals ... from the Echo squad"
"What kind of calisse d'innocents are those??"
"Well general, we did have radio comm back in 2000 BC but our rent was only a very-long-term one, we couldn't afford an eternally-long-term one."
"Bullsh*t, let them on their own then, I'm not gonna speak in smoke signal morse codes."

On the other side of the continent, meanwhile, the Echo squad was reporting their -.-. .-. .- --.. .. .-.. -.-- --. --- --- -.. .-. ..- -.
and the -... . .- - ..- .--. Foxtrot --. .- ...- . them chinese .-. . --. losers.

Chineses on our continent are now only a legend. They're down to OCC at Tientsin; no unit ost in the process. They would take Shantung next turn however (eHorse vs rWar) so I abandon it.
WH allows for a lux drop, but watch it.

T 9.
GH over the ocean gives us 50g.

SG08Coper.jpg


Very bad news: Rome flips its Sistine build in Antium to Copernicus and finishes it.
Good news is WST will finish its University right on time ... :cringe:
There is also no way we can carry that one through to Smith's, unless we find a way to trade for Econ this very turn ... right.

T 10.
Inching in is now a hill city of size 8, with hoplites in it ... ring a bell? And it bombed our culture radius from Beijing.
I back the troops I can from the hill right beside it, some have 0 move and will have to be backed next turn.

Our force has consistently improved.
England can sell us iron, and we could buy chivalry, but it would be expensive. It might tilt our odds for a second greek war, but we'll have cavalries soon anyways.

SG08650.jpg

The Save
 
Hmm, we had Edu and didn't got for Music Theory? Another nice monopoly tech if we can still go for it (and would've made a good placeholder to switch the Cops build to).
 
I took chem because it's a good tech for monopoly and our odds of getting to it first are still good, I think. AI's just love to go demo and Navigation first. Wether to rush for cavs or take a MT break is another thing. I guess we'll have to see what comes out of the war vs Alex.
 
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