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Pre-turn (550):
Trade ToG for 82 gold, 101 gpt, WM and Music Theory with romans
Hurry a worker in sparta
Turn 1(560): Resistance ends in Athens, hurry a settler. Our longbowman kills one of theirs.
Turn 2(570):
Research Magnetism, Steam power in 4 turns @ 100% sci.
Athens builds settler,
start trying to get our workers towards the core for faster RR
Turn 3(580):
We take Delphi, but it costs us 2 cavs
Hurry a few things
Turn 4(590):
d/c salpeter, Hurry horsemen overseas.
Greece pillages the delphi iron. Bah
Turn 5(600):
A greek Med. Inf shows up 2 squares from Richmond, hurry a defender.
Take Knossos, without losses this time. Steam power in 1,
Hurry more settlers
Turn 6(610):
Learn Steam power, industrialization in 4 turns @ 100%
Our horseman attacks greek Med.Inf, redlines it but dies.
Trade Magnetism to rome for WM, 45 gold and 53 GPT
Turn 7(620):
Turn 8(630):
Sci to 90%
Take Pharsalos, but we lose 2 cavs.
Turn 9(640):
I have to make an abrupt end here, as my plane back home leaves sooner than I thought...
Notes for next player: We should probably make peace with greece soon, we can take their northernmost town next turn, but if we don't make peace immediately we have to increase lux some.
Our iron was pillaged, and I didn't get to trade for any which means our railroads are delayed (there is a stack of workers connecting the iron)