Aussie_Lurker
Deity
-3rd Party Diplomacy.....especially with regards to City-States (forcing Major Civs to end wars, offering to protect City-States etc).
-It would be interesting if certain resource deposits (Luxury, Bonus & Strategic) had some kind of semi-unique bonus attached to them. For example, you might have a Horse "deposit" that results in your Civ building faster moving mounted units, or allows you to build mounted units more quickly. This might make said resource deposits more sought after by other Civs.
-in general, I'd like to see changes to the resource & trading systems to make bonus & luxury resources much more important. These resources-along with Strategic Resources-should grant Empire Wide buffs that increase the more of that resource you have access to. Likewise, I'd like to see changes to these systems that make overseas colonies a much more viable tactic. I feel a combo of the "Unique Buff" system, the "Empire-wide buff" system, resource deposits of variable sizes & better distribution of more "unique" resources, due to geography, might all help with this. Even existing luxuries-like Spices & Dyes-could have different variants unique to certain parts of the map......& which grant different Empire-wide buffs as a result. So a spice from your home continent might provide +0.2 gold & +0.3 food per city for each spice you have access to. Yet a spice from another continent might generate +0.2 culture & +0.3 food per city instead.....even before we consider any potential "semi-unique" buff a specific spice deposit might have.
-It would be interesting if certain resource deposits (Luxury, Bonus & Strategic) had some kind of semi-unique bonus attached to them. For example, you might have a Horse "deposit" that results in your Civ building faster moving mounted units, or allows you to build mounted units more quickly. This might make said resource deposits more sought after by other Civs.
-in general, I'd like to see changes to the resource & trading systems to make bonus & luxury resources much more important. These resources-along with Strategic Resources-should grant Empire Wide buffs that increase the more of that resource you have access to. Likewise, I'd like to see changes to these systems that make overseas colonies a much more viable tactic. I feel a combo of the "Unique Buff" system, the "Empire-wide buff" system, resource deposits of variable sizes & better distribution of more "unique" resources, due to geography, might all help with this. Even existing luxuries-like Spices & Dyes-could have different variants unique to certain parts of the map......& which grant different Empire-wide buffs as a result. So a spice from your home continent might provide +0.2 gold & +0.3 food per city for each spice you have access to. Yet a spice from another continent might generate +0.2 culture & +0.3 food per city instead.....even before we consider any potential "semi-unique" buff a specific spice deposit might have.