Marshall Thomas
King
- Joined
- Dec 11, 2005
- Messages
- 700
Until the combat AI is improved, I'm considering modding in a -25% penalty for combat as the player. So I'd need a great general within two hexes just to get default odds.
Has anyone else tried something like this? I'm going to play my next campaign on either emporer or immortal. Both of these levels give bonuses to the AI, which give it more troops; but they don't (as far as I know) give the AI any bonuses (or the player any penalties) to combat odds.
When I play Europa Universalis 3, I play on "very hard" difficulty (my own custom version of it actually) and the AI gets a +0.5 bonus to combat morale, while the player gets a -0.25 penalty to combat morale. Without this AI combat bonus/player penalty, battles wouldn't be even close.
So until the Civ 5 combat AI improves, do you think that this is a decent solution? Thanks in advance
Has anyone else tried something like this? I'm going to play my next campaign on either emporer or immortal. Both of these levels give bonuses to the AI, which give it more troops; but they don't (as far as I know) give the AI any bonuses (or the player any penalties) to combat odds.
When I play Europa Universalis 3, I play on "very hard" difficulty (my own custom version of it actually) and the AI gets a +0.5 bonus to combat morale, while the player gets a -0.25 penalty to combat morale. Without this AI combat bonus/player penalty, battles wouldn't be even close.
So until the Civ 5 combat AI improves, do you think that this is a decent solution? Thanks in advance