Shoshone Deity Huge Empire Challenge Series!

danaphanous

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Hey guys, this thread has been active in general discussion for a while and I thank the moderators for letting that happen, but I realized I was supposed to post Let's Plays here so I'm putting it up here! :)

After a few people on the forums requested I record some of experimental games I started recording them around a month ago. It's been great real fun and an awesome learning experience for me! I'm a solid Deity player and I usually don't have a hard time winning normal games so I've begun to challenge myself with harder games and personal restrictions. I've only played civ about 500 hours (which apparently is not a lot judging by fans here) and have yet to play many civs or strategies, so this will be a great learning experience for me and a great way to improve my own gameplay even further as other players comment, please do!

The AI is predictable enough there are certain exploits I will purposely not utilize as I consider them unnecessary for victory and only necessary for competitive fast times vs. other players in competitions like GOTM. This includes categories falling under gold exploits and diplo exploits.

My personal setting rules for these Deity Games are:
- I play the first start I get with no rerolls, and no legendary starts so you'll get to see me recover from plenty of poor starts which I think makes my games a bit more realistic.
- No policy or promotion saving
- No picking opponents: they are always random

Shoshone Empires Description:

We are going to play the Shoshone and we are going to settle a huge empire! I do not care if it hurts our early game, we will be big at all costs! Throughout the early game I'm going to settle as big as I can before hitting the wall on happiness. After that the plan is to stay competitive and win via science victory. Sound counterintuitive? Well that's kinda the point ;)

To up the stakes I'll be playing this on Deity/Huge/Pangaea. Runaway AI will be a serious problem and the map is too big to stop them so I'll have to rely on smart management of my colossal empire! I'm expecting AI empires of upwards of 20 cities to compete with from past experience. Here's to hoping it'll be as scary and crazy as I think it will be! :D

Episode List:

Part 1: Bad Dirt
Part 2: Craaazy Ruins
Part 3: Merciless Barbarians
Part 4: Expand the Empire!
Part 5: War Drums
Part 6: Siege of Agaidika
Part 7: Spread the Truth!
Part 8: More Cities!!!
Part 9: Backstabbers!
Part 10: 2nd Siege of Agaidika
Part 11: Stealing Renaissance
Part 12: Rationalizing
Part 13: Joining the Trio
Part 14: Fair Fighting!
Part 15: Cultural Shenanigans
Part 16: Marketing!
Part 17: Policy Rush
Part 18: Ordered Empire
Part 19: Korean Conquests!
Part 20: Phantom Gold
Part 21: All-Out Growth
Part 22: Enemy Ideologies!
Part 23: Swimming in Happiness
Part 24: Plotting Neighbors
Part 25: Modernization
Part 26: Silly Venetians
Part 27: Order Ethiopia
Part 28: World Order
Part 29: Ottoman Coalition
Part 30: Surprise Revolution!
Part 31: Looting
Part 32: Specialist Empire
Part 33: Culture Games
Part 34: Starving for Progress
Part 35: Free info
Part 36: Keynesianism
Part 37: Troll Spain + Victory!

What a fun series! Thanks so much to everyone that's been watching an commenting!
My two ideas for my next single player LP were to either play one of the huge yet not another earth map packs or one of the historical scenarios that civ 5 comes with. If you have a preference on the next civ I play let me know!
 
The next part of Shoshone Empires is out! Ideological pressure is beginning to be an issue so I'm developing a game-plan to get more tourism and culture fast. I also Finish some hydro plants, xp farm the venetians, begin to build modern military, and discover plots by several neighbors against the glorious empire! This will not stand and we'll be watching them closely, victory to the Proletariat!

Part 24: Plotting Neighbors

I'm gonna be trying to upload a video of this series every Sunday, Tuesday, and Thursday. Hope you enjoy and let me know what you think or how I can improve!
 
Enjoy Part 25! We drill for new sources of oil, produce our first industrial military units, and deal with our second bout of ideological unrest! The Venetian skirmishing continues, mostly posturing while we wait for the backup.

Part 25: Modernization
 
Part 26! This one is especially long because I forgot to stop my recording. :)
Lots of stuff going on in this one, we build/upgrade some industrial military, we worker-bait the Venetians who fall for it frequently, and we start making landmarks and friending cultural CS again to improve our culture rate.

Part 26: Silly Venetians
 
Our long-time friend ethiopia picks our ideology nicely canceling the pressure from other civs! Venice puts out more damage then we realized so we do some worker prep with roads. Even with we may lose a lot of units in this push, considering just waiting 15 turns for artillery which aren't far off. What do you guys think? I don't really fancy losing any of my near-logistics gatlings or blitz lancers. :/ Alternatively I could make bait pikemen and just lose one every turn in sacrifice for 5 turns lol. ;)

Part 27: Order Ethiopia
 
Next part of Shoshone Empires: I decide to stop the Venetian assault after a quick test of the defenses reveals I'll have to sacrifice about half my force to take it without artillery. But luckily these are only about 12 turns away. I explain my reasoning.

Some highlights: Most of the remaining civs pick order in rapid succession, looks like this game will be a simple coast to victory! Please tell me about your thoughts on jump-cutting the end-turns. They are taking close to 2 minutes to transition now with recording (worst I've ever seen) meaning even playing fast I can't accomplish as much. cutting them out I could probably add several extra turns per episode.

Part 28: World Order
 
Part 29 of Shoshone Empires! We denounce the Ottomans to join the global we hate you club. Shortly after most of the world declares war on Suleiman! We might get some big geographic border changes soon!

I tried skipping the long between-turn times which are getting quite bad in the late-game. I think it made me be able to cover a lot more in the time, let me know what you think!

Part 29: Ottoman Coalition
 
Part 30 of the Shoshone Empires series is out! Back after a week! :)

I'm continuing the style of cutting out the between-turn times as I get about twice as much done that way, but it is extra editing so these may come a little slower. Also my computer is not liking this big map and recording, I had a crash recording this one. Hope you like! :)

Venice is going down, it's fortress hit by constant artillery fire and meanwhile our science soars well above 1000 even before research labs! The game is going great, or is it?

Part 30: Surprise Revolution!
 
Hope you enjoy! We're close to the end though complications keep arising. This huge map is really something for surprises! :)

sorry for the wait! I had computer trouble this week and had to get it looked at but I'm back to recording finally!

Next part of Shoshone Empires is out. I take a bit of time to recap and go over current state of affairs since it's been a while since we played and I come up with the new plan to stay safe and score our victory! You'll have to watch to find out what it is. :D A lot less turns since i needed some time to think and talk over current affairs, but they'll be more episodes soon. :)

Part 31: Looting
 
Atack mongolia and liberate the city state it will erase youre warmonger penalty So you can still anex venice
 
Part 34! Bit of a wait, but I'm committed to finishing this game over the next couple weeks now. :) It's close! These episodes are very time consuming though as the huge map is really stressing my computer for some reason. I may need a better one. ;)

Today we put our empire in peak scientific production as we halt growth, and even cause a food shortage, all in the name of science and beating the Americans! (I feel like we are becoming more and more like Russia these days, at least we were the first to Space :p )

Part 34: Starving for Progress
 
Today we use our entire economy as collateral for short-term loans, because getting to space as fast as possible is totally worth it! This world is headed towards nuclear holocaust anyway judging by all the AI spamming Manhattan projects, so we're anxious to get off planet as a back up plan! Also, as a result of our extremely rapid post-Apollo info era tech acquisition we manage to time all the parts to launch simultaneously. Who even needs engineers? ;)

Part 36: Keynesianism

Disclaimer: danaphanous is not responsible for any bankrupt viewers that attempt to borrow against their golden-age economies :D
 
Rather then make this a straightforward click for victory, we decided to continue focusing on the future with more settlers! ;) Timing is almost perfect on the launch but a Spanish spectator apparently stops all the trucks on the highway? Damn tourists...

Part 37: Troll Spain + Victory!

What a fun series! Thanks so much to everyone that's been watching an commenting!
My two ideas for my next single player LP were to either play one of the huge yet not another earth map packs or one of the historical scenarios that civ 5 comes with. If you have a preference on the next civ I play let me know!
 
You have only a couple days left to give suggestions if you want to weigh in on the next SP series!

Currently my idea is to play an earth 22-civ huge map as Portugal, at the suggestion of a viewer on the last video. The idea being that the proximity of Spain will make expansion difficult and civs in less crowded areas will have a big advantage and lots more territory to settle. :)

I have also gone through and commentated over the corrupt audio of Shoshone Empires 5&8 and it's back up on the channel!
Part 5: War Drums
Part 8: More Cities!!!
 
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