whereagles
Chieftain
- Joined
- Mar 22, 2005
- Messages
- 49
In today's world, oil and other non-renewable resources are becoming more and more scarce. Civ, as it stands, does not reproduce this reality. Resources are basically unlimited. You may have to fight for one or two, but once you get it, it's permanent (provided you don't lose the territory.. lol).
The question is whether in Civ stuff like oil and uranium should deplete after, say, 100 years of usage, leaving the players of post-oil-crash without the chance to build tanks, fighters, bombers and stuff, and shutting down production bonuses from coal plants.
Implementation would be simple: resources vanish from the map, and production increases would be based mainly on solar plants. As players research future technology, the solar plants efficiency would increase productivity. Start from, say, 25% production increase + 1% per each 3 or 5 levels of future technology). This would also encourage players to keep funding research after the final techs have been researched.
A small fleet of tanks and bombers could be mantained via some tech advance like "alternative fuels" (in today's world this means biodiesel, hydrogen cells, etc.). Again, something like 1 oil-based unit per 3 or 5 levels of future tech.
Of course, to reflect civil unrest, from the period of oil shortage to the period of reliable clean technology, we would have massive uprising in towns, say 5 extra unhappy citizens, -1 per each 10-15 levels of future tech.
This would definitely affect playability, but would be very realistic.
What do you think?
The question is whether in Civ stuff like oil and uranium should deplete after, say, 100 years of usage, leaving the players of post-oil-crash without the chance to build tanks, fighters, bombers and stuff, and shutting down production bonuses from coal plants.
Implementation would be simple: resources vanish from the map, and production increases would be based mainly on solar plants. As players research future technology, the solar plants efficiency would increase productivity. Start from, say, 25% production increase + 1% per each 3 or 5 levels of future technology). This would also encourage players to keep funding research after the final techs have been researched.
A small fleet of tanks and bombers could be mantained via some tech advance like "alternative fuels" (in today's world this means biodiesel, hydrogen cells, etc.). Again, something like 1 oil-based unit per 3 or 5 levels of future tech.
Of course, to reflect civil unrest, from the period of oil shortage to the period of reliable clean technology, we would have massive uprising in towns, say 5 extra unhappy citizens, -1 per each 10-15 levels of future tech.
This would definitely affect playability, but would be very realistic.
What do you think?
