I presume that the unique units will return for Civ 5, and that every civ will have one UU. However, a game like Rise of Nations had civs with multiple UUs.
So then you say, but what about game balance? Some civs like Inca will not have enough historical units to inspire UUs. Should modern UUs then be made up for them (like is RoN)?
For me, game balance isn´t the most important. When you play Hearts of Iron 2 for example, you know that playing Sweden would put you at a disadvantage to major powers. So why should Civ be so balanced to make all historical flavor impossible? If some civs have 6 UU and others just 2, would that make Civ a worse game? No, you only know that with some civs it might get easier/harder to win just as when playing Hearts of Iron 2.
What do you think?
So then you say, but what about game balance? Some civs like Inca will not have enough historical units to inspire UUs. Should modern UUs then be made up for them (like is RoN)?
For me, game balance isn´t the most important. When you play Hearts of Iron 2 for example, you know that playing Sweden would put you at a disadvantage to major powers. So why should Civ be so balanced to make all historical flavor impossible? If some civs have 6 UU and others just 2, would that make Civ a worse game? No, you only know that with some civs it might get easier/harder to win just as when playing Hearts of Iron 2.
What do you think?