Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
Should the gameplay/mechanics evolve through different fases? (Edit: Examples - )You micromanage your workers in the early era but manage your infrastructure with sliders in the modern. You fight with units in the early era but with combined armies in the modern. You research single techs in the early era but focus in tech areas in the modern. You use spy units
in the early era but fund spy activities in the modern era.
Krikkitone:
-----More abstractation and automation the later you get, with the old models going obsolete.
This is to get away from micromanagement in the later periods, which in turn would pull down the level of AI-cheats, as well as keep the fun elements of the game. But it would of course require multiple models for a number of features in the game.
Yes/no - comments?

Krikkitone:
- Which could come later when there are a larger number of civs participating in negotiations or biddings.On a side note, one possible way to improve diplomacy would be to abstract it a bit. You give general orders to your diplomats about what is important to you, and how important it is to get a deal, and with who... every turn your diplomats get together each of the other empires and attempt to make a deal (the more you want something the more you Will end up paying for it.. but the more likely your diplomats will actually be able to get it for you)... This could allow 'diplomatic skill' techs/society choices to be important.
-----More abstractation and automation the later you get, with the old models going obsolete.
This is to get away from micromanagement in the later periods, which in turn would pull down the level of AI-cheats, as well as keep the fun elements of the game. But it would of course require multiple models for a number of features in the game.
Yes/no - comments?