Should I continue?

Originally posted by microbe
2) I'm not industrious and it costs 24 turns for a worker to clear the jungle.
Stack your workers together. 1 worker = 24 turns, 2 = 12, 3 = 8, 4 = 6, 5 = 5, 6 = 4.

It doesn't really speed up the cutting, using 2 workers on 1 tile and then to the next instead of giving them both an own tile, but you can use the tile 12 turns earlier.

And I'd also like the save; interesting game that'll be.
 
Originally posted by frank_mosta


Must be the crack I been smoking, but I don't see any flood plain in that screenshot.


Sorry, my crack- that should be 3 squares E, 1 square NE. It's just on the edge of the screen.
 
Originally posted by Capt Buttkick
Microbe: have you got an early save (as early as possible)?

Yes, at 4000 BC :D:

http://www.civfanatics.net/uploads6/Bismarck_of_the_Germans,_4000_BC.SAV

And here is at 1650BC:

http://www.civfanatics.net/uploads6/Bismarck_of_the_Germans,_1650_BC_-_jungles.SAV

I'm sure many people will play it much better, so I'd be interested in how well they do at this point so I could improve my skills.

Game setting is Emperor, large Pangea (70% water), Climate/Normal, Temperature/Temperate, Age/4b, Barbs/Roaming, others all default but culture links and AI respawn is off. Of course 1.15 patched.
 
Nobody has mentioned thsi that I can see, but GO FOR THAT IRON!!!

You will need that BADLY to get attacking units to kill others Civs with and take more land. I am sure you already know about getting the iron, but I like pointing out the blatently obvious . . .
 
To me, on Emperor, I think you're in excellent shape. Midgame is won or lost with coal. With all that jungle, you're almost certain for coal, as others have pointed out. Rubber too. I mean, I go straight to Industrializaton to locate coal, and if I don't have it, I immediately go to war to get it. Coal is worth fighting for.

Plus, you don't typically attack jungle with only 1 worker. You cut jungle in gangs. The trick is to build your early cities on the fringe of jungle and good terrain, with the city being built on jungle to "clear" one tile with the city itself. Get some workers going as time passes, and then attack the jungle.

While jungle is a pain to cut, it certainly bears great fruit in the midgame when its cut down because jungle cities -- now grassland cities -- can turn into monster producers.

Frankly, I like to start where jungle is close by because I look at jungle as a net positive in the long run.
 
Oasis' all over the desert, gold in them thar hills, wild game and fruit in the jungle, gems, fish in the sea.... Go for a three (3) city challenge.
 
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