should I keep this game?

itripinchairs

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it looks like it might be ok but its all desert >.< I think I'm gonna go on with it but tell me what you think :goodjob:
 

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I see you are new here itripinchairs, welcome here at CFC :) Now to the question...

Well sending out warriors to explore might help to determine if your start location is or is not hopeless. Man its 2670 BC! :D Do not bother if they are just regular. Who will attack you anyways? Also it is a mistake not settling your capitol near a river, when it was just one tile away. :cry: You could have free aqueducts, which are very expensive to build and you lack the shield-productive tiles to make things worse :) Well, it might be useful to load back the autosave at 4000 BC if you still have it and see how do you end up with more explorations and by setlling next to the river.
 
I would move the settler one south, to get the two wheat and the river
 
I disagree. 1 E and it would be on the coast, river, fish, and incense. His second city can be built to get the wheat and plains. Also, I would recommend exploring a bit with your worker before improving the surroundings of Rome.
 
I probably wouldn't abandon it. I usually play whatever the computer deals out. But it could be a very frustrating game that ends in a loss. So if you don't have the time to sink into it, I might restart after a little scouting.

A few thoughts: First, that warrior should not be fortified in your capital. He should be scouting. Depending on the difficulty, if the AI is going to attack you, then that one warrior isn't going to stop them at this point. You need settlers and land, not a barracks or troops (other than for scouting). It looks like the map is standard size? Depending on how far apart I think the AI are scattered (# of opponents) and the difficulty level, not forgetting barbarians, I might forego troop production for a long time. I probably would have produced a settler before a warrior, but scouting is not my strength. You might pop a settler out of a GH if the RNG takes pity on you (less likely at higher levels).

With this start, IMO, you will need every shield for scouting and REX. I don't see any way to make the capital super productive. Depending on what the difficult is, by the time you grow to a size where you can actually produce anything, you may have happiness issues - even with 1 luxury to connect. Even at size 12 with a lot of happy faces, you would be looking at a maximum of 8 shields of production? I don't think you can even make this a worker factory? I would need to do the math but the granary sink needed probably wouldn't be worth it anyway.

The point is that you need to use every shield to produce a settler to get off the desert.

The wheat to the south is promising. You've got some plains poking out there and hopefully that gives way to something better.

I played a start with India on a Huge map in the middle of a BIG desert, Regent, and I was behind the entire game. Everywhere I turned was more desert and by the time I produced any settlers, everything good within reach was snatched up in the REX. Eventually the Mongols overran me.
 
okay, here is the main bit of MY civ at the moment. I believe I am at war with everyone except the Aztecs who are gone if not gone already. Thats my current situation. Economically I am perfectly fine, but in tech, I would like to be a bit further along. I forgot to move the sliders all the way down in the beginning of the same so if I do that now It will crush my production.
 

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2 things in my eyes for the above SS

1. More cities! With such a small territory you should make a tighter core to get more production.

2. Why are you building courthouses in the cities next to your capital? They already have next to no corruption.
 
I suggest you build more barracks.
I know you are trying to get Sun Tzu's, you are not likely to get it, and that one extra HP is decisive in a lot of battles.
 
k, the reason behind all the Courthouses, is I have run out of things to build, and I really don't want too many more military units until I recover from the wars that I have just wasted so much time on. With the next few strikes I plan on finishing the Aztecs. since that picture, Everyone is at peace again, and I have the Egyptian city up top and all my culture has gone up. I still wish tech would go faster. Any tips?
 
yeah. I'll do that. My challenge has always been with changing wealth back to production since there are no reminders. I guess i'll fix that :goodjob:
 
Wealth? I don't know if I would go that way. I almost never produce wealth. And if I think there is a good reason to produce wealth, I do something else anyway. I have a hard time thinking of a time when producing wealth is better than the alternative. I would rather have another offensive unit to kick the Greek off my island (and the entire island is MY island). Sure, it will cost money now; until I sack their cities and make them support my growing military! Since you are in monarchy, the only thing you need for a bigger military is more cities! Who cares if they are productive?

Its is hard to tell from the screen shots and I don't think you've given the difficulty, but if I have nothing else to build and didn't want military, workers and settlers are always a good choice. I see only 1 worker at this point, and resources and luxuries that are not connected. Not sure why, so I am not passing judgment, but that is my read. Looks like that is a conquered city by the grapes, so maybe you just took it. Hook up those luxuries and resources and sell them for more money, techs, whatever. I am surprised that there is only one worker on the screen though?

Also, it looks like you might have a choke point in the south? Take that area and a few military units can secure your entire Civ, freeing up a lot of units for a deeper strike.
 
(update : I'm going to have another picture up today)

Since then I have gotten gunpowder and have upgraded all my ancients to muskets and gotten rid of obsoletes. I have about 20 workers, and a minimum of 2 muskets in each city. Each city AT THE MOMENT, is productive but that could change once I start Raiding teh Greeks. The island looks pretty resourceful, nothing a little micromanaging can't fix i believe.

Edit : I'm sorry for sitting here and asking questions as I'm playing through this game. I'm not sure that this is what you're here for.

Edit2 : I wanted to start this game but i think i accidentally played on Regent haha. Oops
 
Each city AT THE MOMENT, is productive but that could change once I start Raiding teh Greeks.

Just out of curiosity, how many shields are you pulling down in old Rome? Can't be too many from the looks of the map. Why did you choose to build a wonder there - especially since you can't switch to a palace build if a cascade leaves you with nothing else?

I have about 20 workers, and a minimum of 2 muskets in each city.

This might also be part of the problem - 2 muskets per city is a drain on your offensive campaign. Do you really need 2 muskets per city for defense? Are they ever going to reach Rome, Cumae, Veli or Pompeii? If not, no need to load up on the defensive units - or move them somewhere they can help the advance. A small group of quick reacting offensive units in the area might stop any ship landings. I rarely stock 2 defensive units per city. I think I read that recommendation somewhere in the forum and took it to heart.:(

Aside from the Courthouse topic, you are also building a Colosseum. Are you really having enough happiness problems to warrant the shield cost and upkeep? It might make sense depending on your victory goal, but this is another building I find is usually just not worth it. One thing to keep in mind is that every shield you spend on the Colosseum is a shield you don't have to build an offensive or bombarding unit.

One other quick analysis - the Colosseum cost 2gp per turn to maintain. You just disbanded (?) your obsolete units. In Monarchy, those units can be used as military police and as defense/attack units in a pinch. Two units gives the same happiness as a colosseum, and the colosseum, no matter how lucky the RNG, cannot destroy a tank! That spearman just might get lucky . . . Besides, you already spent the shields to build the units. Why pay double? If I am in Monarchy, I almost never disband units. Use them up - who cares about war weariness?:D Or use them for MP duty and send your good units out to fight.

In closing, let me say that I am glad you stuck with the game rather than dropping it. I will be interested to see how it develops. I am a monarch player that is looking to go for Emperor soon. So if I can be of some assitance to you, then maybe I have repayed some of the kindness the other players on this forum have shown me! Good luck!:)
 
Thanks so much :) You put the whole maintenance cost thing in a whole new light. I think I'm gonna build an army now! :D We'll see what happens when I start war again
 
At this stage of the game, don't be afraid to build military units, especially offensive units.

The AIs rate their military strength to you based largely on your Attack points (Attack.Defense.Movement stats of each military unit). The more Attack points you have the stronger you are seen. The stronger you are seen the fewer times the AI will demand stuff from you. And it helps in keeping them from attacking you. Being stronger than the AI won't stop them from attacking you; it just makes it less likely. At times the AI can be amazingly bone-headed; the two city civ will declare war on the one hundred city civ.

Artillery units are useful, too, though I don't think they figure in the military strength calculation.

Military units do cost in upkeep, but so do most city improvements. However, you can generally stick with building barracks, libraries, aqueducts (where needed) and markets and do quite well for a long time. Barracks produce Veteran units and let your wounded heal in one turn. Libraries give culture (like temples) and help with research (unlike temples); the extra 20 shields for libraries is worth it. Aqueducts are needed to grow past size 6, so building next to a river or lake is a good shield saver. Markets, with enough luxuries, help keep your people happy and productive.
 
Yeah I have recently started my mobilization on the Greek border cause we have maybe a 15 tile border and I intend on sweeping down and mowing them down very soon with my army of muskets and bowmen. I'm gonna have another screenshot up in the next 2 hours. just so you can see what I'm up against :p
 
Alright, here's the screenshot I've been promising. When I took it I realized I need more workers so I'm gonna do that. All of my garrisons are Muskets and my stacks to the south on the Roman-Greek border I have Muskets and some Longbowman. I just took out The Aztecs, which was a strange short war because their 4 veteran spears killed 3 of my Musket stacks (WTH!?). My goal now is to mobilize to attack the Greeks. I'm just trying to justify it (haha). Idk. not much happening now :p
 

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yeahhh. well this is about 12 turns into the game and if you can make more progress than this by then, then you are a god to me! :lol: but yeah. I'll put a picture up of my CURRENT progress in the next half hour

I am sorry if you felt offended, it wasn't my intention. However, 12 turns should be enough to produce 2 warriors and send out to explore thus you can carefully plan the next cities and ultimately decide if the game is worth keeping (which was the question then).

As of now I see you have developed nicely. My only question is why do you build that many musketman? You have iron, you could build Medieval Infantries. I don't see horses nearby, but MI-s - or even Knights - are more important than Musketmans, especially because you attack.

The screenshot however has left me wondering. Where is the barracks marker next to your cities? You have succeeded with Sun Tzu, haven't you? Anyways the sheer number of veteran defensive units indicates you must have had some barracks back then, but I see none of them now.
 
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