Should there be more civs add to Rhye's

Infantry#14

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So far I have counted that there are 27 playable civ out of the 34 in BTS. The 7 that is not included are Native Americans, Byzantine, HRE, Zulu, Korea, Celtia and Sumeria. Of these 7, I understand that HRE, Celtia, Byzantine and Sumeria are not good candiates, because both Europe and the Middle East are very occupied. However Native Americans, Zulu and maybe Korea should be playable. If NA is added (maybe change the name to Sious, Iroquois?), it will probably be easier for the Aztec and Maya civs as this increase the potential trading partners. I think Zulu should also be added, and that would decrease the number of barbarians that swarm the African continents (which makes civs like Mali, Ethiopa and Egypt easier to play). Korea can also be added, but maybe increase the Korean penisula a bit, or allow them to expand at Manchuria(?), which adds another civ to the Asian continent. This addition will add to 30 playable civs.

What do you all think of this suggestion?
 
If im not mistaken the natives represent some of those factions except Korea, i think if a civ should be added it should be Korea but i doubt Rhye will add any civs.
 
I think that Rhye doesnt want to add any more civs because if he does, the game will slow down so much it will be unplayable in the late game. That's why the minor civs are meant to represent the others that didnt make it into the game.

If there are any ideas on new areas for natives/minor civs to spawn, then I'm sure rhye would consider it

On that subject, don't you think there should be a small native presence in australia? not something that would make it impossible to settle, perhaps a few spearmen?
 
Rhye has said that the Zulu aren't in because they would be too far beind their neighbours technologically (the Native Americans at least having time alone to build up before the technologically advanced civs appear).

Korea would be a one city civ, without much chance to colonize, with 3 very powerful neighbours (Chinese, Japanese, and Mongols, heck in my game the Persians razed independant Korea). Now I would like them to be playable, but I don't think they would be feasable.

HRE is represented by Germany in game.

Native Americans would have to be changed in to a particular tribe. to be added, they would be even worse that Greece.

All of this is moot though, since no more civs will be added, since it will slow the game down significantly (according to others the slowdown is exponential, rather than linear).
 
Byzantine is only in the 600 AD start, taking the place of the celts.

How would the slowdown be exponential?
 
I actually have nothing against Native Americans being added in. I had actually hoped they would have been added in originally instead of just being a bunch of wandering units. The myth that native americans were -all- nomadic people has been debunked by archaeological evidence numerous times... they had a few nicely sized and sophisticated cities, especially in the American south. And the USA fought a few good wars with them too before they eventually lost.

BTW I say ALL because some were wanderers, especially those in Canada--with the exception of the west coast, which had a good amount of villages, and still does today. In fact there's one native town in western Canada that's 1400 years old, and is still inhabited, but I forgot the name of it.
 
BTW I say ALL because some were wanderers, especially those in Canada
There is no real North/South division, they are more East/West. The Iroquois, Huron and Cherokee were some of the most advanced Native tribes north of Mexico, all along the East coast. The west coast also had many settlements. The nomadic groups were primarily from teh praries, follow the buffalo, though many groups had seperate summer and winter lands that was the extent of it. Not to say this is universal, there were Nomadic Woodlands tribes and probably settled plains tribes.
The thing is, a "Native American" civ really doesn't fit the game. A Iroquois, Cherokee, Cree, or the like civ would be much better
 
Rhye said (and I agree):

RFC tries to "replay" history as close as it can¨, but not being a simulation. Now, gameplay wise, if you put a civ in North America, it will grow big cities all over the place. Of course, it will be backwards, but the European didn't conquer North America, they SETTLED it.. Putting a civ into NA would be completley ahistorical from a gameplay point of view.

Korea has no place as already has been said (but then I wonder how the Mayans had room...)

Zulu just appear to late, no way for them to win the game... besides a UHV like "don't get your ass kicked by the English" isn't quite a burner...

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The myth that native americans were -all- nomadic people has been debunked by archaeological evidence numerous times... they had a few nicely sized and sophisticated cities, especially in the American south. And the USA fought a few good wars with them too before they eventually lost.

There are as many evidences as of the existance of UFOs or Atlantis. They aren't exactly what a serious historian would call evidences, plus historians themselves around the world disagree on the conclusions about such "evidences". There are evidences of pre "Native American" civs like for example the Anasazi but we know too little about them to think of a civ, a UU, a UB and 3 UHV conditions, and they were not anywhere north of New Mexico AFAIK.
 
There are as many evidences as of the existance of UFOs or Atlantis. They aren't exactly what a serious historian would call evidences, plus historians themselves around the world disagree on the conclusions about such "evidences". There are evidences of pre "Native American" civs like for example the Anasazi but we know too little about them to think of a civ, a UU, a UB and 3 UHV conditions, and they were not anywhere north of New Mexico AFAIK.

Woah, that is possibly the most ignorant post I have ever read in my life on this forum. The 'evidence' isn't all circumstantial or transparent like the UFOs or Atlantic examples you so rudely stated.

Acoma Pueblo - An native town that still stands today, and was built in the 11th/12th century, with numerous smaller towns around it making a total early population of a few thousand.

Cahokia - A city in modern Illinois--yes, that is north of new mexico--that flourished in 1200AD, and had an estimated peak population of over 40,000 people. There's an incredible amount of evidence there that there once stood a fairly well established city in this spot that survived for over 500 years, from evidence of mass agriculture, and settlement debris, to a very large square area of land that was made flat to build the city on. Not to mention the mammoth burial mounds present around the site.

Laguna Pueblo - Another town of nearly 10,000 inhabitants that still stands today--though in total ruin.

Anyways there's many other locations that I can list that are obvious examples of non-nomadic native americans with established early city states. And we know much more about the Anasazi than you're stating. Heck, the impressive agricultural systems that the Anasazi had established to allow them to survive in populations in the tens of thousands in the middle of the desert should show that they had something going; the irrigation canals still stand today, and can be easily seen by anyone.

I know when compared to other civilizations, it isn't as impressive. But simply acting like all of north america, apart from Mexico, was just a vast open plain with a few nomadic tribes wandering around, like this mod is, isn't anyway to act. Even the Zulu get a few cities.. why doesn't Cahokia pop up too?

Rhye said (and I agree):

RFC tries to "replay" history as close as it can¨, but not being a simulation. Now, gameplay wise, if you put a civ in North America, it will grow big cities all over the place. Of course, it will be backwards, but the European didn't conquer North America, they SETTLED it.. Putting a civ into NA would be completley ahistorical from a gameplay point of view.

If Rhye wants to go for historical accuracy, he could fix this problem easily. The small pox epidemic has been greatly downgraded in the latest editions, but I think this was done to make it possible to win with the three native civilizations already present. In reality the real epidemic killed about 90% of the native population. If this were done realistically, then every city in the Americas would drop to just 1 population, with a very weak military, within a few turns of meeting Europe. This would be historically realistic. A huge factor in the native american defeat was the small pox epidemic, and the other epidemics that happened afterwards in rapid succession. I have a feeling if disease didn't hit with the force it did hit with, then Europe would have taken longer to settle the Americas, and probably would have had to resort more to conquering then settling the east coast. The native's have shown they obviously were capable of warfare with Europe, especially in the 16th century, when the British were really having a lot of trouble spreading beyond the Appalachian mountains due to them. But of course if Rhye actually made the Americas realistic, then a lot of people would complain.
 
Woah, that is possibly the most ignorant post I have ever read in my life on this forum. The 'evidence' isn't all circumstantial or transparent like the UFOs or Atlantic examples you so rudely stated.

[...]

Cahokia - A city in modern Illinois--yes, that is north of new mexico--that flourished in 1200AD, and had an estimated peak population of over 40,000 people. There's an incredible amount of evidence there that there once stood a fairly well established city in this spot that survived for over 500 years, from evidence of mass agriculture, and settlement debris, to a very large square area of land that was made flat to build the city on. Not to mention the mammoth burial mounds present around the site.

I really don't want to be that ignorant, so can you please link some university researches (NOT a book written by one man) or something institutional that proves that a 40,000 city existed in Illinois (only to apparently vanish), and list all these faboulous and incredible amount of evidences ?
 
Korea would be a good civ to play a one-city challenge in RFC (to avoid prolonging the load time). Spawn time can be 700BC. Reasonable goals:
1. Have more than 20000 (or more?) culture by 1500
2. No other cities until 1800 (but vassals OK)
3. Build Confucian, Buddhist, Taoist and Christian temples and monasteries by 1000AD (maybe start with 2 missionaries for the former 2 religions and once it contacts the civs that founded Christianity and Taoism get missionaries --of course you have to find those civs first half way across the world). These religions represent the mix that is seen today in Korea. And if China captures the Korean city it will help them towards their temple building goals (which gives it incentive to invade Korea).

The tough part would be to survive the Chinese, Japanese and Mongol invasions as just one city...
 
I like the Korean idea. I would have like to see them earlier. I don't like the 3 UHV condition.

The big question is, are there free slots for new civs?
 
Please people, the game already runs slowly enough as it is - more civs, more waiting time. I already hate the modern period enough that I refuse to play the US again.
 
The problem with the Native Americans that they were'nt united, I think they should be represented as a Native\Independent city.
What I really dont know, is why the Byzantines are'nt playable?
they should spawn in Constantinopole only, 395 AD.
UHVs are:
Control the teritorry of the Eastern Roman Empire in 1000 AD.
All cities should have Christianity in 1000 AD.
Control the teritorry of the whole Roman Empire in 1600 AD.
 
Also, check out National Geographic's May, 2007 edition. It includes a nice insert showing how destructive the plagues were to the Eastern Seaboard's natives. As well, the Plains Indians weren't nomadic until the plagues destroyed their societies farther east... (mentioned in the article)
 
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