the other day i was playing a game of alpha centauri (sid meier's opus magnum) and while i was nerve-stapling some pesky rebellious drones it dawned on me....why can't i do that in my beloved DOC?
in civ2 you could let your spies nuke enemy cities (nuclear terrorism is a current very real threat), in call to power you had televangelists (loved the unit art) and eco-terrorists taking out heavy industry centers...it was glorious.
ever since civ3 the whole series has become a bit...bland. even infantilized. there is no real grimness, no real reflection of the cruelty of life and human struggle.steven pinker's " the better angels of our nature " gives a good summary of mankind's constant brutality (admittedly it's a bit "popular sciency" but the scientific groundwork has merit). there was near constant war in our history, near constant cruelty and atrocity on an unthinkable scale. there are slave markets in libya now, there are child prostitution rings all around the world, there are terribly cruel pig farms in canada or..say..poland...there are terrorists and cartels beheading people. this is a reality and bane on humanity that is not reflected in this mod. not in the slightest.
why can't we take what was already there in the early civ games (and perfected in alpha centauri..the most jaded and cynical yet also best of all civ games) and implement some of it in this mod, which i consider the best thing civ-related since alpha centauri (honestly, leo...you did good).
this is not meant as a rant. seriously not. and it's not meant to stir up stuff. i'm only putting this out there for you all to discuss. how dark, how REAL do we want this mod to become?
concentration camps? killing and torturing the opposition? animal rights? religious terrorism? slave trade quests? i love this mod. i am afraid though we neuter its potential by going mild.
i'm hoping for a livley discussion.
in civ2 you could let your spies nuke enemy cities (nuclear terrorism is a current very real threat), in call to power you had televangelists (loved the unit art) and eco-terrorists taking out heavy industry centers...it was glorious.
ever since civ3 the whole series has become a bit...bland. even infantilized. there is no real grimness, no real reflection of the cruelty of life and human struggle.steven pinker's " the better angels of our nature " gives a good summary of mankind's constant brutality (admittedly it's a bit "popular sciency" but the scientific groundwork has merit). there was near constant war in our history, near constant cruelty and atrocity on an unthinkable scale. there are slave markets in libya now, there are child prostitution rings all around the world, there are terribly cruel pig farms in canada or..say..poland...there are terrorists and cartels beheading people. this is a reality and bane on humanity that is not reflected in this mod. not in the slightest.
why can't we take what was already there in the early civ games (and perfected in alpha centauri..the most jaded and cynical yet also best of all civ games) and implement some of it in this mod, which i consider the best thing civ-related since alpha centauri (honestly, leo...you did good).
this is not meant as a rant. seriously not. and it's not meant to stir up stuff. i'm only putting this out there for you all to discuss. how dark, how REAL do we want this mod to become?
concentration camps? killing and torturing the opposition? animal rights? religious terrorism? slave trade quests? i love this mod. i am afraid though we neuter its potential by going mild.
i'm hoping for a livley discussion.
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