Should villages receive yield bumps from technologies?

I agree. That's been on my todolist for ages. No time like the present.

G

I hope that does not pertain to farms? Farms near rivers getting boosted before farms needing irrigation is intelligent and iconic.... The boosts to other resources is fine to consolidate, but please not the farms. Although I have always thought fertilizer ought to boost ALL the farms, even the ones that earlier got boosted due to fresh water.
 
Well, I think that villages and towns should also benefit from fresh water for two reasons:
Theme. In these places there are people living, so having fresh water has to be a bonus.
Gameplay. Since having farms in fresh water is usually better, having a better village where there is fresh water makes me ask what do I want more, villages or farms. A village breaks most farm clusters, and if you are going to place villages near rivers and lakes, then you are breaking farm clusters in fresh water.
 
I think some consolidation and simplification of mechanics would be really good for the game. Vox Populi is a great game, but its biggest weakness is the sheer complexity. The huge number of mechanics and interactions is a major barrier to entry, and is probably the biggest factor keeping people moving to VP from vanilla Civ. We should look at streamlining the mechanics and cutting complex interactions that don’t pull their weight in gameplay.
 
I've always wondered: Is the granularity of separating tile yield boosts to between fresh water and non-fresh water even really necessary? I am of the opinion that it is not, and that all of these boosts due to tech unlocks should be consolidated together so that unlocking, say Fertilizer for example, would give +1 :c5food: to all farms regardless of access to fresh water. The only time I ever really bother with checking for sources of fresh water is when playing as The Netherlands or when I'm trying to settle tundra cities, and I feel that dividing yield boosts between these is just cluttering up the tech trees for no good reason.

The original design intention was to make river cities and river tiles more valuable. All throughout history settling near a river provided huge benefits.

In game terms there are a few benefits and disadvantages to having rivers in your empire:

Pro
  • Settling on river gives access to the Watermill, which is a flat upgrade over the Well
  • Settling on river grants +25% bonus to caravan value
  • Rivers allow you to build farms on hills.
  • Rivers grant bonuses to improvements earlier in the tech tree
  • Rivers provide +1 gold on every tile (is this one still in VP? Can't remember)
Cons
  • They severely slow down movement before roads have been built and Engineering researched. This makes it harder to defend your empire if there are a lot of rivers between the city being attacked and the cities sending reinforcements.
Any others that I missed? I think removing the early improvement boosts will not result in them being significantly less desirable.
 
The original design intention was to make river cities and river tiles more valuable. All throughout history settling near a river provided huge benefits.

In game terms there are a few benefits and disadvantages to having rivers in your empire:

Pro
  • Settling on river gives access to the Watermill, which is a flat upgrade over the Well
  • Settling on river grants +25% bonus to caravan value
  • Rivers allow you to build farms on hills.
  • Rivers grant bonuses to improvements earlier in the tech tree
  • Rivers provide +1 gold on every tile (is this one still in VP? Can't remember)
Cons
  • They severely slow down movement before roads have been built and Engineering researched. This makes it harder to defend your empire if there are a lot of rivers between the city being attacked and the cities sending reinforcements.
Any others that I missed? I think removing the early improvement boosts will not result in them being significantly less desirable.

You can build the Baths, which provides ultimately +5 culture, +10% during Golden Ages. I actually consider this the biggest benefit, it is a huge culture boost.
 
- The fresh water tile improvements are going away next patch
- baths, hydro plant

- no, the +1 gold on river tiles is gone, but it was removed in vanilla BNW ages ago
 
edit: removed.
also: wells come way before watermills and cost less. so for early game, cities on rivers are actually a little worse.
no gold from rivers.
 
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