As the question says.
I wanted to get a sense of general sentiment before going any further with proposals and so forth.
You can find an implemented selection of possible buildings in the linked post (the mod to use is linked as .zip in OP, and you can delete the parts you don't want to use)
Also linked there is an earlier mod it draws inspiration from.
There comes a point in the later game when you don't have anything to build for large periods of time in most of your Cities.
Especially happens when you go Industry, I find.
Working Processes is not the most riveting gameplay (though that doesn't mean it wouldn't dominate spending
on these new buildings, so we should consider the % conversion too if that was thought to be an issue)
I wanted to get a sense of general sentiment before going any further with proposals and so forth.
You can find an implemented selection of possible buildings in the linked post (the mod to use is linked as .zip in OP, and you can delete the parts you don't want to use)
[Extension] Post in thread 'Hokath's Changes'
Recon Rework
Recently scout units have changed to address movement concerns, but I think there are two big problemos still remaining:
1) The map is revealed too early. Your starting Pathfinder explores too much of the world by itself too soon. (There is a concomitant 'super scout' problem)
2) The Trailblazer line is required for scouting but results in a much weaker unit. This is especially a problem for an AI with a Recon-line UU.
Below I've made changes to address these two things. By making the Trailblazer line into combat promotions based on terrain, we choose two...
Recently scout units have changed to address movement concerns, but I think there are two big problemos still remaining:
1) The map is revealed too early. Your starting Pathfinder explores too much of the world by itself too soon. (There is a concomitant 'super scout' problem)
2) The Trailblazer line is required for scouting but results in a much weaker unit. This is especially a problem for an AI with a Recon-line UU.
Below I've made changes to address these two things. By making the Trailblazer line into combat promotions based on terrain, we choose two...
There comes a point in the later game when you don't have anything to build for large periods of time in most of your Cities.
Especially happens when you go Industry, I find.
Working Processes is not the most riveting gameplay (though that doesn't mean it wouldn't dominate spending
