elthrasher
Revcaster
- Joined
- Sep 11, 2009
- Messages
- 712
I don't mind the tech bonus, production bonus or other bonuses the AI receives at higher levels, but the happiness handicap seems like the most significant buff the AI receives. On deity the AI only gets 60% of the unhappiness a player gets. Add that to growth buffs and production buffs and the AI can have scores of high-pop cities very quickly. All the player can really do at this point is go to war and raze most of those cities because the player can't handle all the unhappiness.
So I wanted to see what would happen if I took away the AI unhappiness. I edited CIV5HandicapInfos.xml to change the deity AIUnhappinessPercent from 60 to 100, then played a few turns. I didn't notice any change right away, probably because the AI starts with workers and can improve their luxuries right from the start.
So I opened up CIV5HandicapInfos.xml again and changed AIUnhappinessPercent to 1000. This should make the AI with its two cities have (3 + (2*2)) * 10 = 70 unhappiness (apparently AI caps start at 2 pop). Here's the result:

And as you can see Genghis isn't having much luck improving his resources, considering rebels are constantly spawning and pillaging them.

Interestingly, city-states are also affected by this. I strolled past Monaco and it was a total warzone with barbs spawning constantly. So this is just for yucks. Obviously not a serious game. I'll bet I could win with one city even on deity since the AI can never grow or expand at -28 unhappiness and as I push the tech up, the barbs will get stronger. I may try a bit more with the unhappiness percent at 100 and see if that stops AI ICS. Anyone else played around with this?
So I wanted to see what would happen if I took away the AI unhappiness. I edited CIV5HandicapInfos.xml to change the deity AIUnhappinessPercent from 60 to 100, then played a few turns. I didn't notice any change right away, probably because the AI starts with workers and can improve their luxuries right from the start.
So I opened up CIV5HandicapInfos.xml again and changed AIUnhappinessPercent to 1000. This should make the AI with its two cities have (3 + (2*2)) * 10 = 70 unhappiness (apparently AI caps start at 2 pop). Here's the result:

And as you can see Genghis isn't having much luck improving his resources, considering rebels are constantly spawning and pillaging them.

Interestingly, city-states are also affected by this. I strolled past Monaco and it was a total warzone with barbs spawning constantly. So this is just for yucks. Obviously not a serious game. I'll bet I could win with one city even on deity since the AI can never grow or expand at -28 unhappiness and as I push the tech up, the barbs will get stronger. I may try a bit more with the unhappiness percent at 100 and see if that stops AI ICS. Anyone else played around with this?