Wow, I get my own forum started
I have tried numerous times on Sid to try and Win and have never done so. In fact i've only ever won on diety twice.
I'm surprised that nobody had mentioned a Sid Gotm before.
I believe that there is no point in making the start too generous such as 4 cows and 4 luxs in the start location as this would counter the Sid setting to some degree, but starting with a 2nd settler for conquest setting may be useful in getting more people to play, oh and don't even think about a predator class (just exactly what would you do? Ai start with 3 settler?

)
I just wanted to see who would be able to win on such a brutal setting.
Brutal being a huge understatement for any who have tried Sid.
My guess is that if 100 people submitted maybe 10 would win.
Who wants to prove me wrong?
P.S for those hoping that Archipelago will slow down the tech pace are in for a bad surprise

Although it could be useful to set the AI up with useless traits such as making them all expansionist (with no barbs) or religious (They revolt for 1 turn in SID regardless of whether or not they are religious.) And
NO SCIENTIFIC AI'S
(I've tried all this and it is the only way I can even remotely keep up with the tech.)