Sid Vicious and The Magnificent 7+1

Lol this sounds cool, going to the other part of the world in your old wooden ships and go to war with a civilization ages ahead and capture the Libary that contains all knowledge of the world. It's like a quest for the holy grail hehe.
 
Id just like to thank sirian for such a colourful post.. its so much more engaging to follow the story with pictures :goodjob:
 
hookmonkey said:
Lol this sounds cool, going to the other part of the world in your old wooden ships and go to war with a civilization ages ahead and capture the Libary that contains all knowledge of the world. It's like a quest for the holy grail hehe.

Somewhat reminds me Stargate SG-1 show.
Technologically obsolete humans are going to fight mighty goaul'd to get access to the advanced technology of the future. :)
 
i have to agree with slozenger

this has turned out to be an interesting game...i am interested how a war with the french could turn out...i know at this point it will not be intentional, but if it does happen, i look forward to the screenshots...

anyways hurry up and post this war with the vikings...
 
Sirian said:
Our cats did only 2hp of the damage, <snip>. And it was the same size city as Trondheim.
so, do we purchase engineering next for treb's or fuedalism for MDI's? i saw sirian mention swords, did we actually manage to buy iron or are these leftovers from the limited turns that we actually owned iron? if they're leftovers, then let's just go with engineering. a few treb's may help a little, but 40 horses seems like a good number, probably along with about 10 spears and any other assorted junk that can go with our rambling mess :lol:
 
Ask Bede about the iron. France was our supplier, though. I imagine we could buy more, if we can afford it.

- Sirian
 
Bought iron from Joan about the middle of my turns to have some swords in the Bab stack and it cost an arm and a leg and a half.

The Great Library capture is an all or nothing throw. I've seen it work and it is certainly a thrilling turn when the city falls and you withstand the counter attack and all that knowledge is magically poured into your brain. And the fact that is all or nothing removes the "gamey" taste.

As for the GreatLib Exfor, horses, trebs if we can build them, some archers for that free shot on a counter attacks, swords if we have iron. Probably 2x the garrison for bombardment units, horses and swords in equal proportion (40 total might be too many but better to be long offense than short), and a short handful of archers.

Trondheim here we come....
 
Lurker question: If you learn Mil Tradition from TGL, can you still build Jumbos? If not, what does that do to your GA?
 
M60A3TTS said:
Lurker question: If you learn Mil Tradition from TGL, can you still build Jumbos? If not, what does that do to your GA?

lurker's comment: You can always build your UU if you haven't had a GA.
 
red one sounds good, if considering the ring city placement. you can place another 2 distance3-cities next to the luxuries and still be coastal.
 
Not sure if sekong posted in the right thread.

I would agree to the Trondheim campaign so long as we are honorable and don't execute an ROP rape.
 
Would you consider bringing a Settler along an exploit?

The sequence is:
1) We move into Viking lands. Found a city there. Move all our units towards Trondheim.
2) IBT, approximately 20 gazillion slow movers will rally to attack our city, and ignore our SoD.
3) We (hopefully) capture Trondheim.
4) We gift our city to someone else who doesn't have a RoP with Ragnar...

The whole thing only works if Ragnar has no fast units, of course.

Now, what does the jury say about this? Dastard move or exploit?
 
Doc Tsiolkovski said:
Now, what does the jury say about this? Dastard move or exploit?

I'd say it is a clever plan and we should execute it if it works.
:)
 
Sounds like a plan.

We know the enemy's tactical weakness and are taking advantage of it.
 
LKendter said:
Originally Posted by M60A3TTS
Lurker question: If you learn Mil Tradition from TGL, can you still build Jumbos? If not, what does that do to your GA?

lurker's comment: You can always build your UU if you haven't had a GA.
In addition to this you could always just sell away (or disconnect) horses/saltpeter
 
They're only going to have slow movers if their war with Babs has ended. Right now they are gassed. Whatever mobile army they do have, it's over in Babylon. If that holds until our attack force arrives, there won't be any concerted counter from them. Maybe a trickle unit or two. So the settler is probably unnecessary.

- Sirian
 
Yo, Doc, you're up!
 
Take the settler along with pity SoD we have.
it's better be safe than sorry for all it is worth :)
 
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