migck
Señor de la guerra
- Joined
- Apr 6, 2009
- Messages
- 197
As you may already know, in BTS the behavior of siege units was changed so that they no longer can kill on the offense, instead if they win the battle they withdraw. They can kill when defending against an attack, but in both cases the game rules are the same for all units: they can only earn a maximum of 1 xp point per fight.
To me this sounds a bit excessive, and condemns siege units to become cannon fodder to be thrown at the enemies' stacks before the real battle, with no chance of achieving their full potential from promotions.
My idea would be to make an exception for siege units in the rules that determine the experience earned on the offense, so that a siege unit's retreat odds are treated as survival odds in standard combats to determine the experience reward.
Does such a mod or something similar exist already? If not, any pointers about how could this be done? I'm pretty sure it has to do with the SDK, but I'm quite green when it comes to it.
To me this sounds a bit excessive, and condemns siege units to become cannon fodder to be thrown at the enemies' stacks before the real battle, with no chance of achieving their full potential from promotions.
My idea would be to make an exception for siege units in the rules that determine the experience earned on the offense, so that a siege unit's retreat odds are treated as survival odds in standard combats to determine the experience reward.
Does such a mod or something similar exist already? If not, any pointers about how could this be done? I'm pretty sure it has to do with the SDK, but I'm quite green when it comes to it.