screwtype said:
Thalassicus said:
Seige weapons are great at softening up large armies.
Do you honestly think that hurling a big, inaccurate rock every half an hour or so at a large, well entrenched army would do it any appreciable damage?
Cannon and artillery would obviously be good at this.
I'm not a medieval weapons expert, but I would imagine in early eras unconventional projectiles would be effective against human targets, especially armies massed in cities. Fire-lit ammo coated in tar could wreak havoc in a city or on opposing siege weapons; diseased corpses could be used for biological warfare or lower morale.
One point to keep in mind is that units at 50% strength have both half health and deal half damage (for 25% total effectiveness). A 10-strength knight wounded to 5 strength is equivalent to a 2.5-strength unit.
So one possibility might be to simply limit all pre-Aircraft bombardment damage to 70% strength (50% combat readiness) and allow ranged bombardment.
I don't think destroying buildings or population would be worth it. There's a very strong dynamic in the game right now of pillaging
or conquest: you can either ravage the countryside and leave, or keep it intact to take the city. Seige is ment for the second purpose, so there's no reason to be destroying what you're about to take...enough buildings are lost when the city falls anyways.
The hardest part with any bombardment possibility is figuring out how to keep them from being invincible. A possibility might be to add a new counter tangent, where Archers and Siege units both counter (can fire back at) Siege. Longbowmen with flame-tipped arrows could be very good at lighting catapults on fire.
There's still the problem of simulating supply lines though; if seige were gone in that regard it'd be necessary to add something to fill that purpose.
Why not have:
- Seige engineers
- Weapon gear kits (Catapult Gear, Trebuchet Gear)
Seige engineers move around with your army.
Weapon gear is built in your cities.
Seige engineers can create a seige weapon from a gear unit on its square.
The gear turns into a seige weapon, becomes permanently immoble, and gains all the bombardment abilities. When you're done with it there's obviously no reason to keep it around, so you'd disband it.
It'd be more realistic details, even if pretty much the same as sending the seige weapon itself out there and suiciding it.
Just throwing some ideas out there
.