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Silent Hunter [Modular] 2.7

I must also remind people that many of the modern weapons like nuclear submarine and electric submarine etc. has never been tested in real combat. There has not been a world war III (luckily).
But it is quit clear that modern submarines are a lot better than their WWII counterparts, and I dont think WWII technology can counter a modern submarine.

Also, I have heared about NATO exercises where a single simple small submarine was able to strike down an entire US career (by taking a picture at point blank proving they could have striken it down). The captein of that career got fired, but anyway it is highly reasonable that modern submarines can choose which target it will strike.

Maybe subs can get a bonus on coast? They are far more deadly if it has places to hide?

Idealy, a better model is that there is a chance that the destroyer will negate the subs special ability and a chance that it will not, but that would be a far more difficult model and I dont know if it would
add that muc except for some flavor.



Having the submarines
 
Flank attack versus transports sounds sensible. It's an existing mechanic, and it suits what they did do during their "hey-day" in WW2...
 
No, flanking transporters is useless.

The point with submarines is that you are suppose to be able to DESTROY transports without taking out all the protective ships. If you can find an unprotected transport, well, then your warship will take it out anyway.

Once in a game the AI came towards me (regular BTS) with 20 ships, 10 of them war ships and 10 of them transport types. All wooden ships, while I had destroyers, battleships etc. Geuss what? I could not destroy ANY of the transports because I did not have enough ships.

Submarines should be able to KILL transports without taking out all protective ships, atleast if
the enemy does not have any destroyer present.
 
No, flanking transporters is useless.

The point with submarines is that you are suppose to be able to DESTROY transports without taking out all the protective ships. If you can find an unprotected transport, well, then your warship will take it out anyway.

Once in a game the AI came towards me (regular BTS) with 20 ships, 10 of them war ships and 10 of them transport types. All wooden ships, while I had destroyers, battleships etc. Geuss what? I could not destroy ANY of the transports because I did not have enough ships.

Submarines should be able to KILL transports without taking out all protective ships, atleast if
the enemy does not have any destroyer present.

It can do both :-)

There's no reason not to have it both do:

a) Attack Transports as priority
b) Flank attack other Transports in the same stack

That's what I meant :-)
 
Submarines should be able to KILL transports without taking out all protective ships, atleast if the enemy does not have any destroyer present.

try the mod ;) It already does that (taking out transports before other except if there is a capable destroyer type to prevent it. That is the function and reason of the mod (and originally your idea ;))

The flanking was only to expand the mod, and as mentioned, trying to simulate subs in their prime years. Often a captain of a WWII sub would target one cargoship with a couple of tubes and then fire the rest "from the hip" hoping to inflict damage and possible sink multible targets before detection. This would also encourage Wolfpacks which were multible subs coordinating an attack on a convoy to sink more targets than if they were attacking separately.
 
I have tried the mod, and I like it.

Sorry, but I thought you were going to replace the current version with flanking.
Ofcourse I would not mind having flanking in addision :)
 
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