It is close to midnight in Norway, but I just had to share this wonderful news before going to bed:
I downloaded your updated BUG-version of TrainingObsoleteUnits, and...
1) Copied the TrainingObsoleteUnits.xml into BtS/Mods/BUG Mod 4.4/Assets/Config
2) Copied the TrainingObsoleteUnits.py into BtS/Mods/BUG Mod 4.4/Assets/Python/Contrib
3) Copied the PythonCallbackDefines.xml into BtS/Mods/BUG Mod 4.4/Assets/XML
4) Added the line <load mod="TrainingObsoleteUnits"/> to init.xml in the Config folder (just below the other [<load mod...] lines)
5) Started the BUG Mod 4.4 and loaded the savegame...IT WORKS...OH, YES!
...but wait, there's more...
I did repeat the steps 1 through 4 for my own personal mod as well. Remember that I already had the Config folder from my CustomAssets' BUG-version inside my own mod.
Then I started my own mod, loaded an old savegame...and there it was...I COULD TRAIN A WARRIOR...OR A PHALANX...(I played Alexander, as you know by now).
It seems in a mod, if you just copy the CustomAssets' BUG-folder called Config into your own mod's Assets-folder...you don't need the rest of BUG inside your own mod to make it work...I'm so pleased...I'll be dreaming of Civ tonight...sure as I can ever be of that!
This was very easy to DO...but close to impossible to KNOW how to do. For me, that is. So, again, a big, megabig, gigabig, superbig, hyperbig...ultrabig...thanks to
The_J!!!
Yours Sincerely
Kjotleik of Norway
