Right - I know from my mod, that wonders/projects will be built/acquired for both players.
Right - I know from my mod, that wonders/projects will be built/acquired for both players.
...and you didn't notice me?![]()
So do you have a team in this game, smeagolheart?
I had to comment out some immediate messages because they were getting "variables refererenced before defined" type errors for conquername and wondername. God I hate python.
File "DestinyCvEventManager", line 896
CyInterface().addMessage(0,False,15,CyTranslator().getText("onCityAcquiredAndKept",(,)),'',0,'Art/Interface/Buttons/General/happy_person.dds',ColorTypes(gc.getInfoTypeForString("COLOR_GREEN")), iX, iY, True,True)
^
SyntaxError: invalid syntax
I tried the new one...
EDIT:
If you can just add your watches to the standard modcomp and then get it to log what you're looking for, I can just copy that section to my mod.
I tried the new one...
If you can just add your watches to the standard modcomp and then get it to log what you're looking for, I can just copy that section to my mod.
hhmm....and how is your python imported into BUG?
Don't see a difference.
print "passed building is a wonder check: "+thisbuilding.getDescription ()
^
SyntaxError: invalid syntax
I'm getting more python errors.
[...]
I'm asking that you make sure the watch codes are working in the basic modcomp, then I can test in my mod.