NP300
Prince
Some people here have suggested that resources have size values to encourage people to keep more of a resource, etc. This seems too complicated to me.
However, there may be a simpler alternative that may achieve the same effect. Let's say we have a coal resource. Then the rule would be that the coal resource will suffice for 10 cities. So long as you have 10 cities or less you can build units/improvements that require coal. But the moment you get an 11th city, you will need a 2nd coal to build stuff. With only 1 coal you will be able to build nothing requiring coal. This would represent the coal consumption by civilians. (Communist governments might be exempted from this or be given a 20-city limit to represent the state-controlled economy and lower consumption goods).
This would have the advantage that it would represent the fact that large empires need more resources AND it would also keep things simple. Furthermore, it would provide an incentive for players to have small efficient empires, instead of sprawling resource-hungry empires. It could potentially make it very difficult for a player to achieve a conquest victory with oil-guzzling modern armor.
It could have downsides, as it may encourage players to raze captured cities but I think the idea may have potential.
Also, I think oil should be a special resource. It should count as both a luxury and a resource. This would simulate the fact that oil not only is important industry but also to keep people happy, since people like to drive their big cars.
Consideration should also be given to placing lots of resources but placing them in clusters. This would provide resources for everyone but only if they trade for them.
Finally, perhaps power plants should require a flow of the resource to keep operating? This may be too complicated but it would simulate the fact that you need coal to operate coal plants, not merely to build them.
However, there may be a simpler alternative that may achieve the same effect. Let's say we have a coal resource. Then the rule would be that the coal resource will suffice for 10 cities. So long as you have 10 cities or less you can build units/improvements that require coal. But the moment you get an 11th city, you will need a 2nd coal to build stuff. With only 1 coal you will be able to build nothing requiring coal. This would represent the coal consumption by civilians. (Communist governments might be exempted from this or be given a 20-city limit to represent the state-controlled economy and lower consumption goods).
This would have the advantage that it would represent the fact that large empires need more resources AND it would also keep things simple. Furthermore, it would provide an incentive for players to have small efficient empires, instead of sprawling resource-hungry empires. It could potentially make it very difficult for a player to achieve a conquest victory with oil-guzzling modern armor.
It could have downsides, as it may encourage players to raze captured cities but I think the idea may have potential.
Also, I think oil should be a special resource. It should count as both a luxury and a resource. This would simulate the fact that oil not only is important industry but also to keep people happy, since people like to drive their big cars.
Consideration should also be given to placing lots of resources but placing them in clusters. This would provide resources for everyone but only if they trade for them.
Finally, perhaps power plants should require a flow of the resource to keep operating? This may be too complicated but it would simulate the fact that you need coal to operate coal plants, not merely to build them.