There's a bunch of bonuses that are really strong as stand-alone abilities, like GC's +2 movement. Tempting to say Babylon's !00% eureka boost, but the -50% science....
I like civs that can get extra territory early like Cree and Maori, but obviously Peter is best for this.
Having spent the weekend messing with BM Teddy and Preserves, though, I have to say the ability to get science and culture directly off of tiles is awesome in the early game. And with a bit of work I find I'm getting TONS of culture and science from this ability long before conservation. And as a persona patch it really is stand alone doesn't need anything to back it up. In any case it always means earlier PP, sometimes way earlier, and its so satisfying to keep up with AI in the early game with techs and civics.
I can see that Germany's +1 is also one of the most powerful, on its own, but districts still cost a lot to build and personally I'm not always hitting district caps, that really depends on production, amenities and food. I guess if I'm doing things right I should always be at the district cap?
I personally am usually itching to get enough population to build another district, but I don't think you could say it's a matter of playing the game right because
a) I don't think there is a way of "playing the game right"
b) If there's a way of playing the game right, I'm certainly not doing it
c) all of the above
I have a hard time making culture specific bonuses work, but I had the distinct feeling that the game was broken when I got the expansion with Poundmaker and started building mekewaps.
This! I totally agree with what Old Victoria said. I don't think there is a good or bad way you play Civ (that is the most fun thing about the game!). For example, I love to play tall with very dense cities, but few in number (now is easier to play this way, but it is not the optimal way).
I created the thread in partly for this reason, I was wondering which bonus each of you think is the best, and surely, it will be tie with your playstyle.
For example, Germany +1 district is my favorite of all bonuses for 1 big reason: The yields it gives for trading. Each new district add yields for internal trade, so having +1 district gives you +1food or +1 production.
This gives Germany an insane advantage (spetially early on), because your second, third, fourth… city will grow at an insane speed (+1/2 food early is insane!)
This would allow Germany to make even more districts in these fast-growing cities, therefore more GP points, more science and more everything early on snowbolling to an easy victory.
Of course, the other big bonus of this...bonus is that it allows you to make insane amount of Great People Points.
Normally I have to choose if I want a specific GP (normally Merchants vs scientific vs Engeeners) because early on I just can build 2 or 3 Districts and I have to choose if I want CH, IZ or another thing. With Germany, I can do all of them, therefore I take the best GPs!
This two points for me make this bonus the best one in the whole civ VI game, but because I love making trade and GP.
Other people with other playstyle will think that other bonuses are better than this one!!
This is why I wanted to ask, to now your opinions![/QUOTE]