rjg85
Chieftain
- Joined
- Oct 6, 2010
- Messages
- 73
Bear with me.
So to fulfil a legacy path I needed to build another settlement quickly - any old settlement. Between my homeland cities there were only a few unclaimed tiles so I just plopped down a settler for the legacy points. No tiles to grow into (and no way to claim unworked tiles from my neighbouring cities of course) = absolute garbage settlement. But what happens when that new town growth bar fills? Well, with nowhere to grow, it spawns a 'migrant'. A migrant I can march to my Capital and assign there, adding +1 pop to my megacity. And it does this every few turns. So...it's an orphanage.
It goes without saying that this seems like an exploit that should be fixed at some point.
So to fulfil a legacy path I needed to build another settlement quickly - any old settlement. Between my homeland cities there were only a few unclaimed tiles so I just plopped down a settler for the legacy points. No tiles to grow into (and no way to claim unworked tiles from my neighbouring cities of course) = absolute garbage settlement. But what happens when that new town growth bar fills? Well, with nowhere to grow, it spawns a 'migrant'. A migrant I can march to my Capital and assign there, adding +1 pop to my megacity. And it does this every few turns. So...it's an orphanage.
It goes without saying that this seems like an exploit that should be fixed at some point.