Singleplayer vs. Multiplayer

With multiplayer games what keeps me and I suspect many people (especially for lousy games and mmorpgs) is finding a good server and community. I played CoD:UO multi for 500 hours or so I think (X-Fire recorded only 474 but I think I played more before I got x-fire) because I A) Enjoyed the game and B) Found some good servers. Same with Team Fortress 2, which I've played 412 hours according to x-fire, most of that since I found the CnB server (now serverS). I don't mind winning or losing a round so much, I just want the round to be fun, and I actually get mad at my team for winning too quickly (or in one case getting steamrolled) on defence on depserados when I'm having fun sniping.
 
The challenge for game creators is to make multiplayer fun also for players that are not so good at the game. Some players take the game very seriously. They 'train' every day, becomes pros and join other pros in a team to compete against other teams. When these players enter a server they dominate it and other players will not stand a chance. A new player trying the game will quickly become discouraged and leave. A good multiplayer game should mitigate this and provide possibilities also for new players to enjoy the game.
 
The challenge for game creators is to make multiplayer fun also for players that are not so good at the game. Some players take the game very seriously. They 'train' every day, becomes pros and join other pros in a team to compete against other teams. When these players enter a server they dominate it and other players will not stand a chance. A new player trying the game will quickly become discouraged and leave. A good multiplayer game should mitigate this and provide possibilities also for new players to enjoy the game.

Clan stacking is the worst thing ever. The people in these clans, especially FPS games, are also commonly the worst thing ever, especially when you point out to them that they're ruining your experience by clan stacking and using an external communication system to own your team.
 
Clan stacking is the worst thing ever. The people in these clans, especially FPS games, are also commonly the worst thing ever, especially when you point out to them that they're ruining your experience by clan stacking and using an external communication system to own your team.

Depends on the numbers.

Using counter strike as an example, almost all clan matches are 5v5. If a clan only has 3 on, I have no problem with them sitting in ventrilo and chatting while stacking one of the sides. If they have 4 or 5 on though, they should really be playing a clan match instead.
 
multiplayer co-op > single player > multiplayer versus

For things like FPSs multiplayer is really the only way to go for good competition, same with many RTS with poor AI.
 
Depends on the numbers.

Using counter strike as an example, almost all clan matches are 5v5. If a clan only has 3 on, I have no problem with them sitting in ventrilo and chatting while stacking one of the sides. If they have 4 or 5 on though, they should really be playing a clan match instead.

Or they should split and play against each others. CS clans are, as you said, almost all 5v5, but sometimes the clan itself has a few more people, like... replacements. In Call of Duty, there are clans of way more than 5 people, they're not always competitive but many have some sort of standard to join in the first place, not necessarily very high ones, but still, some sort of standard and communication requirements, which is already a huge advantage against the team of random "just playing half an hour before I go to bed" that they're stacking against and pissing off, hehe.
 
One of my friends wanted to get into a TF2 clan that required a 5.0 kill to death ratio, which is insane.

What a waste of time. I probably would have less deaths if someone didn't like to uperslap people (Dachs >.>)
 
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