Sirian's Infantry Variant - Succession Game Challenge

Ok, took 10 turns. Not too much happened, we got the Hanging Gardens and India built the Great Wall. Lots of cities started on Aqueducts. Didn't swap to Republic yet, will let the next player take care of that.

Only other item of note is, we discovered the Roman Empire! They're backward, being stuck on an island in the middle of nowhere, but they have several cities, about as many as us on England proper (well maybe a couple less.) I sold them Polytheism, Monarchy, and Mathematics for their World map and their entire treasury, but I didn't give them contact with the rest of the world.

There's a boat with a settler headed to a desert island NE of Ireland with some hills and no less than 4(!) whales nearby. We can only get 3 of them on any city we found there, though, and it'll need a temple to get any. It'll also be corrupted out to heck like Ireland.
 
Good to see the forums back up!

Have I got the turn order wrong, or am I next? I'm up in rbd3 and am about to start that. Will play this turn next unless someone else hops in here and corrects me. Should have turn posted late late eve.

Charis
 
350 AD (0) - Whip temples in Leeds and Ivory Coast.

370 AD (2) - Feudalism arrives. A bit unsure what to research. I hate to
"dip back" to ancient times for Republic - perhaps go straight to
Democracy instead?? What wonders if any are we targeting? No one seems
to be working on ANYTHING right now, so we might try Leo's? Or save our
shields for Sistine? China seems willing to swap Republic for Monarchy,
if we toss in our map, a little gold and a RoP. Sounds fair.
We're not in the middle of anything really, so... let the revolution begin!
(Well... not before whipping Barracks in Norwich and Temple in Reading)

390 AD (4) - Settlers arrive in Scotland region above Ireland.

400 AD (5) - These settlers found "Waterford Whale Watch"

410 AD (6) - Gandhi wants to trade luxuries, but thinks we should
pay 5 gpt. I think not, doing fine withouth right now, sir.

420 AD (7) - 440 AD (9) - zzz

450 AD (10) - Republic forms, and the people rejoice! Hmm... but the
accountants don't! We can only go 20-30% science, looks like high time
to start marketplaces!

To do...
- Prolly better micromanagement available...
- No upgrades were done or military built
- Add "Wexford" city someday on island with Waterford.
- Improve our economics greatly

Good luck,
Charis
 
450AD Hmmm. We have many cities on size 6 and building aqueducts, which will go into unrest when they grow. Methinks we need more luxuries. We only have incense, so marketplaces aren't going to help. Best deal I can get is trading incense and monarchy for Indian furs (and the 10 gold they have in their treasury).

China pays 50 gold and 3 gold/turn for a incense. French pay 30 gold and 4 gold/turn.

Micromanage to improve production in core size 6 cities. Upgraded a couple of spearmen.

Indians are broke and have no iron or horses. China has no horses. French have no iron. Too bad for them :)

460AD China wants to trade world maps. We don't. Have we given anyone our world map? The people volunteer to tidy the royal gardens. How nice :)

Rest of turn. Finished a load of aqueducts, and started building up our military some. Sent reinforcements to Ivory Coast, and arranged for a harbor to bring ivory online. Found a new island west of the Romans, with an unused goody hut (still unused at end of my turn, as the galley crew refused to go ashore and visit the natives).

And then...

540AD The Babylons declare war on us, and attack Norwich. China declares war on India. Whooo!
 
Sounds like an interesting time to jump back into the infantry game. As I just finished my turns in 3 and 4 tonight and am not yet up in LK8 (but am on deck), I should probably get a chance to do this tomorrow, either during the morning/early afternoon or late evening.
 
Absolutely nothing.

At least naval-based early Medieval wars aren't. Moving pikes and catapults across the sea in galleys is not very fun, and not very effective. The details of the war: 10 turns, the Babs raze Norwich on the first turn, we raze a town the babs found by Leeds. I manage to land four pikes on Bab territory outside Akkad, and demand a peace treaty from Babylon, which they give me. They pay us 150g + 3g/turn to end what they started. Here's the turn-by-turn

560
-Babylon razes Norwich
-Nottingham finishes aqueduct, starts pike
-Ivory coast finishes harbor, starts worker
-Monotheism discovered, Theology started
-A Babylonian galley successfully defends against one of our own galleys

570
-Belfast riots, so people expand the palace? :confused:
-A veteran galley manages to sink the lucky babylonian galley from the last turn, becomes elite
-I load a pike and a catapult into a galley, hoping to quickly take Akkad

580
-zzz

590
-zzz

600
-The Chinese start Sun Tzu in Beijing. London started Sun Tzu prior to this, but I forgot to note when in my notes. Judging by the tiles they have improved, I think that London can outbuild China on this one and definitely can outbuild France.

610
-Babylon lands a settler pair near leeds where we wanted to build that settler. I wake up the swordsman to dispense some justice. Unlucky for Babylon that they only sent a warrior as the settler's escort

620
-Reading finishes granary, starts marketplace
-Babylon founds Erdu

630
-Erdu autorazed

640
-zzz

650
-French start Sistine Chapel
-Waterford Whale Watch starts temple
-I check to see if Hammurabi is in a talking mood after I drop four pikes right outside of Akkad. He would just LOVE to speak with us now. 150 gold + 3 gold per turn buys him some peace. As I'd already moved the galleys away, it will probably just be easier for the next ruler to disband them. If we want to improve Babylonian-English relations, we can trade them a straight Right of Passage along with a luxury swap.

This wasn't a very good turn, but I'm trying to work my way back into this game. We're set to found a city where Erdu was next turn, most of Ireland and the Dover island is stalled on population because if they grow anymore, they riot.
 
Inherited Turn: renewed/updated RoP agreements with all civs except Babylon. Deal with Babylon, two lux and 4gpt for Spices. Deal with India, Lux and some gpt for another Lux. Entertainers fired. York and Nottingham redirected to build harbors, some other cities set to build aqueducts.

Since we are committed to 20 turns of peace with the only target of short term interest, I gear up for infrastructure push and settle in to peaceful era.

660AD: Babylon demands we move our troops. Thanks for the free movement! RoP with Babylon arranged to allow our ships passage. New Norwich founded. Ivory Coast swapped to walls, as it surely will come under attack some day, and probably before it can be improved/grown to size 7.

670AD: Theology discovered, start Education. (Joanie's "little library thingie" shall be put out of action). Science pumped to 50% and we are running a deficit. City southwest of London swapped to Sistine Chapel. That may not be what it eventually builds (Magellan may be a higher priority), but it will build something. I notice that London has no granary? How did that happen? :) At least is has an aqueduct. :)

680AD: the seven pikes and one catapult on their way to Babylonian lands, or already there, are scattered in four directions. Two pikes and catapult head to Ireland, two pikes to Leeds island, two to Dover island, and one via "exploit the game mechanics" galley relay to the goody hut down on the uninhabited island. Trained one archer, who can be ugraded to longbow. Rivals beware! We have deadly forces now! :crazyeyes

690AD: rushed the courthouse in Dover. Workers trained in Leeds and on the mainland.

700AD: Babylon sends forth many galleys. I do the galley shuffle, moving galley from north down two squares, galley from south up two squares, wake pike in north galley, have him walk across much water to board south galley, then retreat each galley to safe waters. Ha! Who says you can't travel across five ocean tiles without navigation! ;)

710AD: Babylon galley passes Ireland, will make contact with India next turn. I broker contact with Babs to all but Rome, and Joanie doesn't like what Hammurabi tells her about us, as she drops from Gracious to Polite.

720-730: Reinforcements arrive at all our colonies. Pikemen search minor village, find it abandoned, everyone dead or something. Nothing useful to be found there. Bah.

740AD: Education. I go to sell to Joan and she already has it?? :eek: Start Astronomy and queue up Navigation as second tech. Rushed the courthouse on our southwest coast, at the oasis city. Decide to swap reading from harbor to aqueduct. It can grow to size 7, where it will get an extra shield inside the city square, and the food lost from delayed harbor will be made up by not sitting around doing nothing waiting on the aqueduct. York and Nottingham finish harbors, start cathedrals. Worker trained in Leeds. Forests being chopped down to speed courthouse construction.

750AD: China and France both have Feudalism, and India can pay full market value for it (albeit mostly in gpt). I decide to sell, which allows science now to continue at 50% with negligible deficit. Oasis City set to build granary at 2 per turn. Then it will need an aqueduct. It's got a long long way to go.

At least ten more turns of peace coming, and all the deals I made will last through at least the next player's turn, including all luxuries, etc. SunTzu due in 15 turns, and we should stick with it, if for no other reason than to deprive the AI's of it and end the cascade for India/China. They will not be able to get to Theology or Invention in time to cascade. France, on the other hand, will probably get Astronomy by then, and grab Cop as cascade from their attempt at SunTzu. So it goes. Magellan is the one we want to be sure to get, so either swap off Sistine to it, or swap one of those cathedrals to it later. Forget Cop. Sistine, Bach or Leo would ALL be more valuable to this infantry scenerio, and we don't have the production to build everything.

Once Ireland has its temples, two should crank workers while the other builds a harbor. One harbor and roads can get everyone happier.

I learned that Hanging Gardens is NOT landmass dependent. I thought it was (like Pyramid/Bach). Wow, that really increases its value on archipelago maps! I checked the civilopedia and sure enough, it says "all cities" not "cities on same continent". Learn something new every day. :)


- Sirian
 
I can't wait for you guys to kick some @$$! It should be quite interesting.

I've been following Sirian's succession games for a while and I was wondering...what is the address of your website you keep mentioning? It sounds like a good Civ resource.
 
Madhatter,

I can't wait for you guys to kick some @$$! It should be quite interesting

That's what the people wanna see!!

:goodjob: :hammer: :hammer: :hammer: :rocket: :spank:

I must say, the combat sequences in the rbd games to-date have been just a blast. Often prep, infrastructure, waiting, building, then POOF! Don't blink, the AI just got a major whooping! rbd1's (and rbd6) handling of the Persia, and the mighty Japanese landslide in 2. rbd3 and 5 are powderkegs waiting to explode when the AI pushes us the wrong way, they better watch out!

The link to Sirian's site is:
http://sirian.warpcore.org/civ3/greatlibrary.html

It's a (relatively) low volume, high quality source of analysis, tips and reports. Good stuff.

Thanks for your input :crazyeyes:
Charis

PS to Zed -- "No-Civ(TM) Night" ???!! :eek:
I'm feeling the after-effects of a 3:45 am night starting rbd7 ;p
(designed in part to avoid No-Civ nights!)
 
Well, in no particular order, I'm trying to (a) avoid Civ burnout, (b) keep wife from becoming too annoyed at the amount of time I spend on Civ 3, (c) get some long-delayed chores done, (d) watch a couple TV programs I normally like to try to watch on Wednesdays, and (e) maybe even catch up on some much-needed shut-eye!

It's *possible* I might get an opportunity to play a turn tonight, but I wouldn't hold my breath... :)
 
Zed: that's why it's 48 to play. Right? Enjoy your night off of gaming. I, too, will be catching some priority television tonight. :)

As for my website, Charis got it right. I have had it listed as my homepage in my forum profile here all along, though, so anybody might check there and arrive at their destination a few clicks later. :)

- Sirian
 
Why would you have a night off civ tonight when you're up on RBD4? Or am I not the only one who has forgotten the turn order of that game? :groucho:

Heh, so it's not quite 13 hours from Zed's turn posting to this one, so you've still got time to post your "got it" note and technically till Saturday morning to play it, but just don't forget about us like I forgot about you :crazyeyes
 
Hah! My turn on RBD4? Check down the page a bit, CC, and you will see that I posted my turn for that one this morning... I certainly *hope* it's not my turn again!

Though I could take the other half of my turn... nah! Got enough to do already. :)
 
The above comment was actually directed to Sirian. While the wording was murky, I did allude to the fact that you had posted the turn thirteen hours before the timestamp on mine, and I was specifically wondering why Sirian would be watching quality television when he could be watching Babylon use us for a doormat in RBD4? At least we're ahead of those pansy Germans.

-The Management
 
I was specifically wondering why Sirian would be watching quality television when he could be watching Babylon use us for a doormat in RBD4?

Hey, priorities ARE priorities, you know. :) Enterprise and West Wing first, get used as a doormat second. :p
 
750 (0): Changed Hastings (near London) from Courthouse to Cathedral. Belfast & Dublin workers rearranged so they don't grow to size 6 before temples completed. After temples we should build some workers to clear that jungle.

760 (1): Ivory Coast completes walls, starts Library -- maybe we can get Hyderabad to flip? Next leader can veto if appropriate.

770 (2): India wants an alliance against the Chinese? Not likely...

780 (3): India starts building Sun Tzu and signs a peace treaty with China. The people plant trees around our palace. York & Hastings grow to 10 & get entertainers. Need those Cathedrals...

790 (4): Warwick completes Aqueduct, starts Cathedral.

800 (5): Our southern galley spots new land east of China.

820 (7): Reading completes Aqueduct, starts Harbour. Island east of China turns out to be tiny, just a few squares. Nottingham grows to 10, gets an entertainer.

830 (8): We learn Astronomy, start Navigation.

850 (10): London grows to 12, gets an entertainer. We are 7 turns away from Navigation.
 
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