Sirian's Infantry Variant - Succession Game Challenge

850 AD (0) - The people cry out for colonization! Entertainment in
the capitol while working on a wonder?? That's either great confidence
or sheer folly, says the advisor. We're running +6 gpt and 0% lux.
We rearrange some citizen workers and go 10% lux to hasten SunTzu
and Sistine a bit. China has some wines, nothing to offer that we
would want to give him. I consider Communications with Romans and
about 120 gold, but then notice we're the ONLY contact for Rome.
This is due to the Great Lighthouse and will last for some time,
so we pass this time. I look for the settler built for that nice little
Iron island. There are no settlers, and none in progress. :eek:
There's also that small but very nicely located horse-whale island.

In fact there's not a single unit in production. We need 4 settlers
by my count, and this becomes the goal of the new administration.
New Castle, granary to settler. Oxford off aqeuduct. Reading off
Harbor. Happy Warwick off Cathedral. That's four. We have the "map"
lead due to the Lighthouse, let's use it! :hammer:

Ah the ships were sleeping, get into position men!

860 AD (1) - Hasting finishes Cathedral, starts a Pike to escort.
Warwick goes back to Marketplace (instead of Cathedral). Oxford
goes to Aqueduct (Library thought next). First settler ready to
launch. Strategy for the colonization of the Falklands Islands
(heretofore referred to as SFCoFI) is drawn up. What a long journey!
We push Navigation to it's very limits, burning the treasury in
the process :P (Darn, I'm getting a reputation for this, but it
will have at least 3 turns off settling the Islands.

870 AD (2) - Babylon wants to extend the peace treaty? Sure :P
(That reminds me, I need to do some testing how to get cash or some
compensation to have peace treaty going when we're stronger than another
country.) Need to micromanage a few gold pieces to stay positive at
end of 4 turns when Navigation arrives.

880 AD (3) - Bloody Babylonians don't want to extend our spice deal. They
eek out a better one. Their spices for our ivory, incense, territory
map (**NOT** World map) and 44 gold. Losing the spice would mean 24 gpt,
far worse. Hmm, everyone wants our ear this round. China wants a world
map trade. No way in heck I'm giving up our world map until all the secret
islands are founded with no land left!! He gets our territory map for
his world and some gold. Then Gandhi wants to trade his Engineering for
our Theology. Not while we're building Sistine's, thank you! Hmm... we
would however like Iron instead. In fact, so much he'll give not only
Engineering but World Map, his treasury and 15 gpt! Iron to them for 20 turns
is not a big concern, so Major Charis ok's the deal. Uh, Gandhi, do you
think you could make that 20 pts instead of 15? You can??? Wow, cool!
If for some reason he gets out of line later we'll take Hyderabad and

Reading complete Settler, starts Harbor. London finishes Sun Tzu next turn
and lends Canterbury a mined hill square for a turn. Leeds and Dublin
experience growing pains. They turn on the TV and feel better. Actually,
Dublin needs it Temple bought early for 24 gold to manage the sadness.

890 AD (4) - Sun Tzu completed in London, we start Copernicus and feel good
about chances. Well, until they announce France is now building Sistine
and Copernicus. One a cascade probably 8-\ At this point we're due for
Coper in 19 and Sistene in 22. (If switched would be Cop6, Sis28)

900 AD (5) - Hastings starts marketplace. Advisor things Dover a good spot
for the Forbidden Palace. Where ARE we going to build it anyway? Dover
Island? Ireland? Falklands? Home around York?

910 AD (6) - We're Infantry oriented, so for next research I go down Invention
line and leave Music Theory to the flute players. BTW, I got scared
when Civolopedia said "Caravels" could safely cross ocean squares with
Navigation. Turns out Galleys (what we got) can too! I upgrade two.
For extra upgrade cash, with Sun Tzu in hand, I sell the five Barracks on
the same continent (for 25gp total). (Magellan is a new Wonder available
now, btw, and Leo once we get Invention.) Waterford could REALLY use its
temple asap to actually watch whale. If you come up with about 130 gold,
consider buying it off. Oh, and every single tile on our main continent
now has a road on it.

920 AD (7) - Major Charis sees counting is not his strong suit. We need
four settlers for the Falklands, and one for Jamaica. That's five. Oxford
is interrupted and rush for a settler. Now that it's a caravel in dock,
there's room for one more :P

930 AD (8) - Joan appears, giving up on her dyes for our ivory trade. Can
we persuade her to continue? She won't take gpt, and we get "close" but
no cigar. Gah!! Leeds and Dublin expand, and happily so does Ivory Coast.
Hmm... loss of dyes not a big impact. Panama City is founded on site "A".

940 AD (9) - Jamaica, home of horses and whales, is founded. An island
unto themselves.

950 AD (10) - French are building Leo (and Sistine, and Copernicus, ow)
Final action is appropriate for the turn, Falkland West is founded. (B)

Note to next great leader:
... Caravel in west en route to C for whale/game/hill spot.
... Caravel in east en route to D for iron/fish/close borders spot.
... Galleys are en route to harbors to be upgraded, and to ferry over
some more troops. Would recommend bringing about 3 idle workers down
to work the land then join cites.
... Inventory is discovered next turn.
... On THIS turn, it's an option to switch Sistine to Copernicus, MAKING it
right then in Canterbury, 0 shield loss. OR Magellan's voyage. London
would switch to Sistine (due in 22) or Leo. This would make sense probably
only if you thought France would complete BOTH Sistine and Copernicus
in less than 16 turns. Input from others on our wonder goals would be
good :D
... Ireland is in need of some attention as well.
... New Norwich grows next turn, not sure they'll be happy without help.
... Several marketplaces are in production. We need more income.
... If you want luxuries and knock down the lux back to zero, talk to Joan.
See if she'll trade her dyes for our ivory with only cash. (Would still
avoid World Map giveaway for a few turns, but maybe I'm just paranoid,
or maybe they already know the location of the Falklands and can't get
across the ocean yet.) Or maybe Roman silks for outdated tech?
... When other folks get Navigation, shortly after sell contact to the Romans
to everyone. (and hope they dont mid-turn screw us) It should fetch a
high price.

Good luck, (Jaffa, then Carbon)
Charis

Below is the image, next post has save file.
 
I don't think we need Magellan this instant though... odds are no-one is building it yet. We should be able to finish it at wherever is building Copernicus right now (London?). I would have thought that we wanted Sistine in preference to Sun Tzu since the latter only affects our island, but at least we should try to get it as fast as possible now. But Magellan taking priority over Cop I have no problem with.
 
We're going to lose something to the French. The reason to get SunTzu is less about the benefit for us, more about depriving our military opponents. This is a full blown conquest scenerio, remember. And you can't destroy a barracks in a town if SunTzu automagically replaces it, not to mention all the vet units instead of regulars.

At some point, war weariness WILL break us down and force us back into Monarchy, help from happiness wonders notwithstanding. War weariness has a lot to do with losing units in combat, and with how many times you attack the AI. In my other infantry game, despite police stations in every town, and Suffrage, before I even STARTED my industrial push, I'm at high weariness just two turns into the war after taking just a few cities. That's unheard of in blitz games with that much weariness reduction. I've sometimes been able to continue wars as long as 15 to 20 turns before seeing much, if any, weariness. That won't happen here.

France has some major shields built up and will surely get one, if not two wonders. For happiness, we can secure more sources of luxury with military might, or plan to do so. Monarchy also has up to three martial law units. Oscillating wars on and off and on and off can delay our governmental collapse, and we want to do that as much as possible, but in a variant scenerio you may have to think outside the box a bit, weigh the pros and cons not in light of typical situations, but what each brings to the table for our specific goals.

IMO, we cannot toy around with Magellan or we'll lose it. Joan could be half a tech away or less, she's already got Astronomy. The MOMENT she gets Navigation, she could cascade to it and rob us, if any of her current projects are stolen from her. And keep an eye on her finding Rome, she can do it now at any point, if her ships head that way. With the need for so much naval combat and transport use, it would be quite a setback to lose Magellan. I want Joan to build Cop and get rid of her stored shields. It's the wonder we can most afford to let go. We should get Magellan first, worry about everything else later. If we lose all the current projects, we can swap to placeholder and get something else (Bach, Smith). The AI won't, its cascade would end, unused shields mostly wasted.


- Sirian
 
I'll preface this with saying... I don't know WHICH to go for, I'm unsure. I am in full agreement with both to ditch goal of Copernicus. 'A' is switch cities getting Magellan's now, 'B' is keep where they are and hope for both in 13-16 turns.

Normally I skip Magellans and think it useless, but the following points come to mind:

- The choices for #turns to complete are (A) 0 and 22 or
(B)13 and 16. If French is slow, we'll snag Sistene in 22 about
as easy as 16, and if that fails on the way, we can switch to Copernicus if right away, or Leo if later. We might (?) even shave off a turn by giving London ALL the best squares. Right now it's competing with Coventry for one or two. If French is fast, we could lose both AND have nothing to switch to.

- The UU for English is the Man O'War, and to get most use out of it, Magellan is not bad.

- With the founding of both Falklands and Jamaica...

Every foe is withing striking distance of a undisputed English colony

Usually I'm having to worry more about the colonies than the invasion. In this game, we can stock pile an army on one of our islands, pick the time for war, then descend with a small fleet or shuttle them from the island.

Let me try to remember France's situation... they have built the Great Library, several other wonders, and are at technical parity with us. The Leo city JUST started. No saved shields there really.
Sistine and Copernicus started 6 turns ago, but that was on our getting Sun Tzu. I'm betting one of those (don't know which) has a lot of shields and will get the next wonder.

If we wait 13-16 turns to complete one, France might get another tech and cascade further. If we make one now they're building two, one only 6 turns in and one that will get a wonder.

I'm thinking as an Infantry specialty game, Leo is pretty rockin'. If we can finish Invention before they finish both Cop/Sistene, we'll get a wonder.

Keep in mind too that we *REALLY* only have one wonder capable city, London. The shield production elsewhere stinks. Coventry must have been on placeholder for ages to be a contender for a good one :p With just one big city, cascades are your worst enemy.

So my vote, swap production and take Magellan's now, and get Invention ASAP so London will be assured of it or Sistene.
(Just my two cents, I wouldn't be upset at another choice, but would view it as a bigger gambit and hold my breath ;) )

Charis

PS You're probably not following the Essex game, but for a funny screenshot of being in the wrong place at the wrong time, see the hapless spearman in the last post on this page:

http://forums.civfanatics.com/showthread.php?s=&threadid=14408&pagenumber=2
 
Alright, if the big danger is the cascade then let's make sure that stops by grabbing Magellan's and hope we can get Sistine or, more likely, Leo's. If the French get Sistine we can perhaps make them our target once we're ready to start going on the offensive. :sniper: It would certainly be handy to have it in our possession by the time we get to Sanitation...

Having said that, if we only have 1 wonder-capable city, we probably want to bypass Economics for now -- if we make it as hard for the AIs to start on Smith's as possible, and we may get a chance to come back to it later (i.e. after Leo's.)

Another problem will be how do we defend all these little colonies we've got springing up all over the place? I don't think we can afford to build or maintain more than a small force on every island, so a strong mobile navy (including privateers!) seems the only solution. Sort of like the problem the real Brits had during WWII... This just adds to Magellan's importance, but I never disagreed with that. :) Of course, it doesn't really hurt us if we do happen to lose any of those colonies since they're all corrupted out the wazoo anyway. :p
 
0) 950AD Wonder why we have a tax collector in Brighton, instead of working one of the coastal squares (giving 2 gold after corruption).

Switched Canterbury to Magellan's. Whatever's being built in London won't be finished on my turn, so left it on Copernicus for now.

Magellan's Voyage completed :)

Invention discovered. Start on Gunpowder.

Indians start building Leonardo's (presumably cascade switch from Magellan's).

1) 960AD French have made contact with Rome already. Drat. Suprisingly, they haven't gone and sold it to everyone else -- maybe because nobody else seems to want to pay much. Chinese pay 40 gold for contact with Romans. Romans pay 13 gold + 5 gpt for contact with Indians and Babylonians.

Renegotiate luxury deal with France. Instead of incense for 4 gold/turn, we give incense + ivory for dyes + 4 gold/turn. Get 9 gold to renew RoP.

Trade Engineering + renewed RoP + 20 gold for Roman silks, allowing us to drop entertainment tax to 0%.

Max shield production in London -- build mines on some of the irrigated plains.

Chinese start building Leonardo's.

4) 990AD Falkland East founded. Hmmm? Something I never noticed before -- fortified ships gain an extra 1 square vision radius.

5) 1000AD Penguin Rock founded. Ivory Coast loves the Queen! (And goes from 1 to 3 shields :) ).

7) 1020AD Pay India 20 gold to renew RoP and luxuries deal. Gunpowder learnt, start on Music Theory (to give Bach's as an alternative if we fail to get Sistine -- as seems likely).

8) 1030AD We have one saltpeter, underneath Oxford.

We are 9 turns from Leonardo's in London. Canterbury is on Sistine, probably a placeholder.

Canterbury needs to go back onto its coastal squares before it starves :)
 
Yay! We DO have saltpeter! (And Iron, and Horses, nice)

:lol:

I hope we get Leo, and nod, Sistine may very well poof (but Bach's will work)

Minor nit / point to next player...

The ship right next to Jamaica just arrived next to land, move the
pikeman and workers out *THIS* turn and get that horse hooked up and those ickie jungles cleared. By the time that's done the workers can join the city and take a rest ;p

Charis
 
Roger Wilco.

This is another case of "Carbon takes the day off and every turn reverts to him". If it weren't for Schnarrd's weekend off no doubt the one game I'm not up in (RBD 3) would be stuck on me, too. The order I plan to play is:

1. RBD4 (My game)
2. Infantry (since it drew the shortest straw the last time this happened)
3. LK8 (This game is in the bag, 24 hours aren't enough time to play three turns of combat with all the artillery, aerial bombardment, and troop forces that have been idly collecting for centuries. Our artillery in particular is beyond count, I've dispatched two dozen units at one point and right clicking the city still required scrolling. And we haven't built any new pieces for about 50 years :eek: )

?. RBD3 - probably will be deferred till the next day, assuming Schnarrd and Charis are prompt with their turns and I find the game turned to me tomorrow evening.
 
We got Leo, and in doing so cut off the cascades for Rome, China, and India. As soon as I built it, I switched London to Sistine and Canterbury to JS Bach, as London can build it cold faster than Canterbury can with a head start. Nineveh in Babylon is also working on Sistine, but they only started 4 turns before I finished it (cascade from Leo), plus it is only size 5. Orleans has been building Sistine for a while, though it's off in the jungle and also below size 7, so it could be an interesting race.

France completed Copernicus in Chartres.

Some various civic improvements. WWW now has a temple, and can properly watch whales

The world maps got around, as I had to either toss one in to get the Babylon spice deal renewed or pay a very large portion of our cash. However, we've settled all there is left, so they can all just gnash their teeth for all I care. We may want to re-work this deal, as we apparently have a LOT of luxuries. In fact, if we bother building market places (and we SHOULD), with the current lux spread, it creates TWELVE (12) Happy ( :) ) faces. If we can get enough content faces going so people aren't UN-happy, then we should be in perma-WLTQ. This should especially be done in Ireland when build queue/rush money allows.

Music Theory and Banking were discovered on my turn. Work started on Printing press.

The Indians are trying to steal our ivory. They planted Hyderabad right next to two of the elephants by Ivory coast, yet IC's superior culture leaves both in our hands. I currently have IC building a courthouse for a potential flip (it's about as far away from Dehli as IC is from London, or so I'm deluding, so if we have a courthouse in there, not only might we flip it, but Ivory coast might become more than a 1s/1g town).

I think that Ivory coast needs a greater military presence, and maybe some troops fortified on the jumbos to prevent culture creep from Hyderabad from claiming one or both of them. And if India gets some of those Ivories, those muskets could just blast Hyderabad off the peninsula and do the same to that other town they have there. I'm filling them into caravels as I'm building them, but the next chief might want to expedite the process, since at the current rate, we'll get to Ivory coast with a caravel full of muskets sometime around never.
 
Inherited Turn: observed that the lack of courthouses in cities immediately surrounding London has been sapping productivity for eons. I guess my successor continually vetoed all my courthouse projects. :) Well, this time, I can get two key ones built on my own turn, so I swap Nottingham and Incense Town to courthouse. I then vetoed all musket production. We're on the verge of democracy, in NO shape to start an offensive war with all but zero artillery on hand, and locked in a rather intricate mesh of codependency, economically, with the AI's.

OMG, London has NO INFRASTRUCTURE. Like... at all, even. No granary, no market, no catherdral, just a bunch of world wonders lying around. Heh. :) Well, that's not too bad, really, but time to swing the pendulum back in the other direction. I order up a market, then next a university. Need a cathedral, bank, granary (wow) and other goodies, too. London needs to stay off the wonder wagon for a couple of centuries at least, as we need it to be in shape for cranking troops before too awfully long.

We've got Leo, so I upgrade our lone archer to Longbow and upgrade the pike in Dover to Musket (the musket production was swapped to granary). It looks to me now like we honestly stand zero chance of being ready to attack Babylon until we have factories online, because if we try to do it sooner, we're just going to slow down the entire game. Since we have enough units to defend ourselves (well, could use more catapults, but that too can wait), it's time for a major infrastructure push. I think we also ought to skip Free Artistry and Economics (and of course, Military Tradition) to get to rails ASAP. If we lack for coal, we're going to have make acquiring some a most urgent priority.

I then decide to swap RoP and a luxury and some change to Rome for Chivalry. Might as well get that out of the way now.

1160AD: I find a couple of ships with muskets in them sitting in port. Not sure where the one in the south was supposed to go -- doesn't appear to be any urgent need anywhere -- so I park him. The one at York, I send to Ivory Coast.

1170AD: Dover finishes granary, starts aqueduct. I check our luxury deals and find several of them have "expired" and are just waiting to send half our civ into revolt between turns, so I opt to renegotiate them all. Ouch, much gpt now outgoing. I decide to make a pit stop in Ivory Coast for barracks, so the courthouse is swapped over and the barracks rushbuilt.

1180AD: Printing Press. Democracy next, due in 7 turns and that's running a deficit. Where did our power economy go? Heh. Oh yeah, with no courthouses in our big cities and no buildings at all in London, we haven't kept up with the times. Lots of focus settling all those colonies -- which is GOOD, that's land we shouldn't have to conquer, and we would have otherwise -- but now it's time to let colonies fend for themselves and build our core cities up. London finishes market, starts university.

1190AD: I decide that I've been a bonehead for leaving our ships parked and doing nothing, when we're in a time of peace. I send several of them on fog-busting missions. Micromanagement of cities takes place, I see we could speed our wonder, but London is wanting the same tiles to speed its university. I opt to let London have the tiles for now, but urge the wonder not be neglected forever.

1200AD: Reserve musket arrives in Ivory Coast, and I remember finally that I DID build the barracks there, so I upgrade all those pikes, too. We now have four vet muskets and a sword behind city walls. Let the AI's come if they dare. (I'd like to see some catapults hauled over there soonish, though).

1210AD: York completes University, starts courthouse. Sadly, it can't be finished on my turn, so must place its fate under the veto stamp of my successor. :) I also decide it's time to settle those other two red dots. I take our far northern city with the iron mine and swap it to settler (delaying courthouse, arrgh, but this is a priority, we want these four red dots ready to start drafting one unit per turn by the time we get into the industrial age and come ready to attack -- and two of these draft cities haven't even been founded yet!)

1220AD: Oh my goodness, what the heck is going on?? The AI's all have cash on hand and are swapping techs back and forth. I should have been keeping closer watch on them. My bad. Well, I'll salvage what I can out of it. I broker education and music theory to several civs, sucking up all their free cash and putting the poor Romans down to Dead Broke. Better us to get this dough than Joanie, that ho was just itching to make more deals, and snuck some in there while I wasn't watching. I was going to broker Printing Press to France but she already bought it off of India! :eek: After getting everyone but Joanie to give me their treasury and plenty of gpt, I decide I've done all I can and hold on to some of our more valuable techs. I don't think Joan can sell the last couple to a bunch of broke peoples, even at 3rd-civ rates.

1230AD: I use our cash windfall to upgrade all our troops. We've bitten the bullet on the mainland, although troops around in distant colonies with no barracks remain unimproved. Our treasury is now kaput, but we have like 50gpt coming in from tech sales, so it will recover soon. Red Dot founded above York. Our city on the far south of the continent is a GOOD candidate for building the settler to settle the other red dot once its aqueduct is completed (let larger cities keep working on infrastructure, and the small fry to take care of support tasks now).

1240AD: Brokered RoP's and map info, got more cash, upgraded even nonvet units. Click Next Turn, Democracy comes in and I opt for immediate revolt. The Loyal citizens of Hyderabad, admiring our democratic principles, military might, rich culture and abudant wealth, decide wisely to spare themselves a future @$$whoopin and voluntarily join our empire, bringing their ivory with them.

1250AD: I sell the Hyderabad Ivory back to India for an arm and a leg. :lol:

OH NO! We've drawn the dreaded 8 TURN anarchy. Sorry, Zed. Most of your turn is going to be fogbusting and clicking next turn. Oucher, 8 turns. Yikes and bugga-booga. :( Well, there's nothing for it, I suppose. Have to get unlucky sometimes. Tell ya what, since that's such a rip, you can play 20 if you like, and if you have the time and the wife doesn't veto. ;)


So here's my thought. We really ought to grab Newtons, and do so IN London, to go along with the colossus (yeah I know we passed on Cop, but that was to get something more urgent. Newton is the second chance, and I think we can get it without competition if we time it well enough). Canterbury will get Bach's, I believe, but worst case, if Sistine and Bach are both finished first (we're losing 8 turns of production on our end) swap it to placeholder until an otherwise undesirable pit stop at Economics can be undertaken. IF we can get five banks built, we can use Wall Street as placeholder for Newton in London, and have it nearly done as we beeline to Theory of Gravity. That would be my suggestion, but we may not pull it off. Canterbury is out of action for a while, so where would we build the fifth bank?

If Joanie builds up lots of cash on hand, do what you can to get hold of it, we do NOT want someone else researching something she doesn't have and her buy it off them.

WLTQD is helping productivity a lot in the colonies that have reached size 6, with harbors. Keep that up, it's working out well.

I urge no unit building. The AI's can't threaten us, we can't attack them for a while, so let's speed to better production and ships as quickly as we can.


- Sirian
 
Heh, I scroll up the screen and see that I've vetoed at least one Courthouse, not sure about the others... anyway I'm up next. Unfortunately I've got RBD4 going right now so I'll have to delay this one... or else <nextnextnext> through mine really fast and pass it to Charis. :)
 
Took 10 turns, didn't keep a turn log, as nothing much happened. :)

Swapped a couple of London's good squares to Canterbury & Reading in order to get Sistine/Bach's done faster. A lot of AIs are wonder-building. Renewed our spice deal with Babylon for a bunch more gpt, but otherwise didn't do much diplomacy. Next player might want to check and see if we can get any more of the AIs' gold since I had to give them some more to keep the spices.
 
Mrs. Zed has laid down the law! No more Civ on weeknights.

Well, really, it's more like "no staying up late on weeknights," but since the earliest I can even start playing is usually 9:00-9:30, that doesn't leave enough time to be reliably able to get a turn in. Hence, it looks like I will have to bow out. Good luck going forward!

Maybe I can join a new one if my turn is always on a weekend...
 
( EDIT-- "Got it", will be posted tomorrow, or perhaps tonight)

ouch!!!! :blush:

Well I sure hear you!!! Mrs C is not happy about Civ 3 making
me stay up later than normal (2:30am instead of 1am !!)

Sigh

If you feel like a weekend turn in either game, feel free to jump in with "got it!" and go :p

Charis
 
Looks like a time of preparation and careful waiting, production and ships,
not units. WTLKD doing well... try to get Newton.

Lt. Col. Charisinfantry looked out over the realm, and was not displeased with
what he way. The Falklands and Jamaica and Ireland were doing ok. Not super,
but fine. He was under restrictions not to fall in the ways of the weed smoking
blacksheep of the Charis clan, and not burn 'good money' on colonies that should
learn how to fend for themselves! We're not far from Chemistry, seeming to go
for Metallurgy. Econ and Free Artistry sort of cry for attention, and Newton is
a dream that will need Physics. The French are on Smiths', no idea how long.
Everyone is doing Bach's and Sistine (except us, just Sistine). York is
building a Courthose. Despite an ingrown drawing to ponder that, it stays
in place ;p Ivory Coast, now THERE is a spot for a courthouse!

1300 AD (0) - Oxford rushes Aqueduct (just 16 gold) as Newcastle must do for
its granary before the city grows in 6 turns. With current settings Belfast would
riot so we happy them up. The Lt.Col has a hard time understanding why in core
cities with 1 shield output per turn, stuck at no growth, why not more mines?

1305 AD (1) - Not much to do but produce. We crank up sci to get Chemisty
in 1 turn. After turn, India wants to talk...

1310 AD (2) - Metallurgy, Physics, Econ or Free Artistry. Do we detour to
Econ to get a slight pre-start. Doesn't seem worth getting Econ if there's
no intention of Wall Street. We go Physics the Theory of Gravity, and the
host of our UU, Magnetism.

1315 AD (3) - York starts a bank. Mao wants to renegotiate the suettler
limits (more lump sum less gpt)

1320 AD (4) - MMOW. Newcastle granary rushed just before it grows (20 gold)
1325 AD (5) - zzz

1330 AD (6) - Physics so quick? Wow. Gravity up next, about 5 turns. :P

1335 AD (7) - 1345 AD (9) - London preps for Newton's with Bach placeholder.

1350 AD (10) - Magnetism JUST now chosen (ie can change it). London switches
to Newton's. Hmm, just 14 turns.

Notes for the future...
- Jamaica will finish its Temple a tad late, due to grow just before
At end of next 10turn round, rush it's temple (should be <20 gold)
- London and Canterbury are looking solid for Newton's and Sistine
(tech lead on the former, shield lead on the latter)
- Our research rate is sizzling under democracy, we may see
the industrial age rather soon. Steam power baby! :P

Good luck,
Charis
 
Sounds good, solid turn, rolling along toward military production, and thank you for skipping useless wonder techs that, in this scenerio, we have no real use for. The sooner we get factories online and rails and conscription on hand, the sooner we can set about our business here, of going out and kicking some bootay.

One nit: rushing with just a few turns to go is the most wasteful. If a city is going to grow before a granary or happiness item (here's a novel idea!) slow down its food rate and SAVE THE CASH. Especially for a vanity colony like Jamaica, which serves mainly to prevent the AI's from settling there and forcing us to go conquer it later.

The time to rush (IMO) is on projects of real urgency, in cities that matter somehow (consolidation of hardwon war gains with some culture, key barracks in one safe base on enemy soil, courthouse that would improve a 1/1 city to 3+ shields and 4+ commerce, rushing settlers to grab gaps left by war) is early, or middle, not late, when you've already waited 90% of the way or more through slow production.

Keep in mind, every time you rush, the production on that turn is wasted. So if there's 2 turns to go, you're paying double to save 1 turn. Now what on earth would lead Charis to say that rushing a temple in a distant 1/1 colony out in the ocean, is worth ANY cash at all? "Only 20 gold"? :smoke: :smoke: :smoke:

That's precisely the kind of spending I've been fussing about. Not ONE DIME to those colonies, for anything other than urgent self-defense needs. It's worth it to us to hold on to the land, as that saves us the cost and effort of having to conquer it, but nothing more. Whatever it takes for them to fend for themselves, they should do. Jamaica could honestly skip the temple entirely, what does it need it for? It's never going to grow above size 6 unless we subsidize it, as it would need 180 turns to build its own harbor and aqueduct. What need does it have to spread its borders then? It's not in any danger of cultural pressure. All it has to do is sit there. It should honestly probably just be building wealth, once it has walls, at least then it would be bringing in 1gpt. The temple there is OK, but to PAY TWENTY GOLD to have it 3 or 4 turns sooner is just financial madness, in a situation where the city has less than zero rival pressure being placed on it. :) Now the Falklands, those have a reason to build temples, as there is enough land in the region to make it worth our while, scorewise, to spread our influence over the full landmass. BUT... not so important as to do anything other than wait 60 turns for them to build temples on their own. That's my assessment.


- Sirian
 
Back
Top Bottom