Sirian's Infantry Variant - Succession Game Challenge

The thing with the Palace is that it gets progressively more expensive to build over time. In RBD3 for example, it's 1000(!) shields, and I doubt that the one in this game is much smaller, if any. For that scenario to be feasible, we'd STILL need a Great Leader to build it, unless we've got a few hundred turns to burn on it.

What I wonder is if refusing to add to the palace keeps its cost at the low initial values. It might be a strategic move to refrain from adding onto the palace if you plan on moving it.
 
Carbon's up.

Zed, seeing as the weekend is about to arrive, do you think you'll want to jump in here on the front end of it? IE, after Carbon's turn? Or would you rather wait until later in the weekend? Or is it catch as catch can?

- Sirian
 
I guess I have it, BUT...

...I don't think this will affect us during this turn I'm about to play, but should I hold out until we arrive at a patch/no-patch decision? This question should definitely be answered before we get into a serious war, esp. with the changes in infantry vs. fast unit combat dynamics.

In any case, I'm going to sit on this turn until Friday afternoon before I play, to give the Romeos romancing their wives/girlfriends tonight some opportunity to join the discussion :love2: . I for one still have the 1.16 patch file sitting around somewhere, so I think I'll play around with the new one tonight and repatch tomorrow if I have to for the SG.
 
I should be able to take a turn this weekend, but since I last took a turn just after you, Sirian, you ought to have the opportunity to go first. Assuming CC takes a turn tonight or tomorrow there should be enough time.

Someone's got to start the ball rolling. I vote we patch.
 
I installed 1.17 and played a testing Regent game. There was a goodie hut right next to my starting location...a settler! :eek: Thebes didn't even have to stop to build a settler, it just beelined for the Pyramids. I got another settler from a goodie hut some distance away from my base, pottery from another, two of them spawned barbarians, and one of them..."The xxx tribe gave you a skilled Army". ARMIES COME OUT OF GOODIE HUTS. :tank: :tank: :tank:

Too bad it was half way around the world while I was currently at war with my next door neighbor where I really could use an army. I loaded the elite warrior and popped another goody hut: barbarians. The army won, and now I can build the Heroic Epic, in 870 BC. Here's a snippet of the screen I took attached at the end.

I wonder if this sort of stuff is what we can expect all the time from 1.17f, or if this is simply an exceptional case. I might go for a culture win in Thebes, the Pyramids, the Colossus, and a pre-AD Heroic Epic should be a killer culture producer.
 
eep! I hope that's an exceptional case, it sounds overly unbalancing to me...
 
Not much later on in that game from that screen, I managed to snatch away Berlin from the Germans (incidentally, the closest German city to my civ, boy did they pick the wrong direction to expand!). For about ten or fifteen turns after finally establishing my hold over Berlin (some archers killed the unit that captured it the first time not soon after I took it, I took it for keeps 2 turns after that), the war couldn't get anywhere...until my army finally worked its way onto my road net.

I loaded up a regular and a vet swordsman, so combined with the warrior I had a 12 hp super-unit with 2 attack and 2 defense. And I mopped up most of the rest of Germany soon after that, producing a Great Leader (my first ever for Civ 3!!!) thanks in part no doubt to the Heroic Epic I built around 350 BC, and I used Ramses to rush the forbidden palace in Berlin. So after consolidation, I should be able to coast forward to any sort of victory I want except maybe diplo (including 1-city-culture, Thebes is producing 26 per turn at 270 AD). And all this is on the merit of two/three goodie huts (the settler I found on turn 1 and the army, and possibly the second settler from a hut I found in the south that allowed me to claim the bottleneck between my civ and China.

However, if I didn't capture Berlin to see how such things worked in the new patch, I probably would have razed it anyway, even with garrison flip-protection. The AI is still a whip-a-holic, and Berlin remembered a LOT of whips (86% of the complaints were whining about Germany's whipping, 13% were about me fighting a war against the people who whipped them, that makes TONS of sense), such that even with two content faces being produced from garrison, the one citizen was still rioting and had to be turned into a taxman until enough of the memories faded some 30 turns later (happiness can turn negative in the case of whipping and drafting, so you might need 2 or 3 or more content faces to keep a size 1 town from rioting if it's been mistreated).

So now, not only do we need to starve cities down to size 1 if we choose to capture rather than raze, but we have to build it back up with domestic workers or settlers, since a town that is starved down to 1 specialist can't grow. And content face generators like cathedrals and temples that might stave these things off have to be built 1 shield at a time since the already existing ones, if any existed before you took the city, are invalid for conquering civs. If anything, the new patch makes it LESS likely for me to capture rather than raze any city during Despotism or after Nationalism, so the only time you're really in the clear is during the Middle Ages.
 
Overall, 10 boring turns with a short spike of utter panic.

Turn 0- 1400: I attempt to mend our treasury by renegotiating our lux deals.

India: Price of Ivory rises to 23 gpt from 11 :goodjob:
-I also notice that they're paying us 20 gpt for Iron that THEY DO NOT NEED. They've got one already connected to their trade net, so don't mess with that iron deal!

France: Tack 3 gpt to the Ivory and Incense for dyes deal

Babylon: Cancel our Incense and Ivory for Spices deal and take our wares to Rome for silks and 18 gpt instead of 15. Though we're paying more, we won't experience an interruption of luxury service by declaring war on Babylon.

-I also notice that it's a very good thing we got to such a late start on our drafting cities, things could have been VERY ugly if we had drafted in them.

1405
-zzz

1410
-zzz...Oh, we made a Man-O-War. Oops, "Always build previously built unit" is still checked. I uncheck it.

1415
-Newton's built in London, GRANARY started
-Nottingham finishes its Manowar, starts a Bank. I send the 2 warships to patrol Babylon for lack of something better to do.

-I get too eager to renegotiate a deal and end up getting extorted by China over our rop + wines for Ivory deal. 10 gpt + 50g up front. :aargh3: at least I didn't give up tech to renew this deal, THAT's a vicious cycle.

1420
-Somebody finally finishes JS Bach: India

1425
-Palace expands for no apparent reason.

1430
-London finishes granary, starts harbor
-French complete Shakespeare's Theater

1435
-STEAM POWER!!! Okay, time to start laying rails...

why can I not lay rails?

Oh no! :eek: :eek: :eek: :hammer:)

Don't tell me we have NO COAL?

Control-Shift-M! Control-Shift-M! Where's the coal?!?!?

France and India have no fewer than FIVE coal sources between them, but I can't find more anywhere and there has to be at least six, where's the sixth???

Oh, it's by Belfast. WHEW! Okay, now why can't we make rails?

Oh, no harbor. Let's rush a harbor in Dublin, it's only 15 turns out.

Oh, I can't. I don't have the money. Mao hustled me good on that luxury deal. :spank:

I turn science down to zero for one turn, netting us 320+ gold, more than plenty to rush the harbor in Dublin. Rails will have to wait for another two turns, then

1440
-I rush the harbor in Dublin, science back to 70%

1445
-London finishes harbor, starts Bank
-Hastings finishes bank, starts colosseum as a factory placeholder
-Dublin finishes harbor, RAIL TIME!!!! :hammer:

-Aw, crud, England's not Industrious. 4 worker-turns for a flat stretch of rail? That sucks. I miss not being an Industrious civ.

Mainland England is going to need more workers if we're going to do this rail thing anytime before 2050, we're averaging about 2 tiles of rail laid per turn.

1450
-More rails

Okay, worldwide distribution of coal:

Basically, we have a coal next to Belfast, and the rest of the coal in the world belongs to France and India, because they stole all the good islands. Here's the breakdown:

France: 3 sources. 1 by Orleans on the mainland (the ONLY source of coal on that entire continent). 1 by Rouen, 1 by Amiens

India: 2 sources. Both on islands that do not belong to us, and both UNDER cities. Indus and Jaipur. Beyond that they have no coal.

Rome, Babylon, China: No coal at all, and not even really that close to any.

With the new patch, it's impossible for there to be fewer than 1 strategic resource per civ, but I'm not sure if that means that it'll never dry up, or if it means that should it dry up, it will always reappear SOMEWHERE.
 
Not sure what happened there, CC, but you are badly whacked up here. Charis's last save, the current save, has us with RUBBER in 1550AD. Your wires get crossed in the patch process? :)

:smoke: :smoke: :smoke:

You might want to go back, read through the reports again, and then pick up the CURRENT file and play your turn from there. :)

By the way, "Always Built Previously Built Unit" is a keeper option, it will get rechecked during any of my turns. Otherwise, the AI just selects from ITS idea of what to build next, and that's even worse. Either way, you can't just let cities run on automatic, you need to keep an eye on what you want them to build. At least with "Previous Unit" you at least know what was built there just now (it can be easy to lose track otherwise).


- Sirian
 
hrmph. It's been so long since I've been in this game, I've forgotten my context. I don't really have time to pick this one up again, so go ahead and skip me...again. :cry:
 
Ok, well in that case, I'll jump in. Sorry Sirian, I know you're up next, but I don't think I'll be able to play tomorrow. I'll endeavour to be quick... :)
 
Took a quick and quiet 10 turns.

- Research: We finished researching Medicine and are almost done Scientific Method. I don't think we'll be able to do much with ToE other than backfill skipped techs this time. All of the AIs just finished researching Steam Power in one big batch. :) They all have Nationalism & Steam Power from this age, and nothing else. We're missing Nationalism but could easily pick it up. They could have Espionage or Communism but it seems doubtful.

- Military: London finished up with Universal Suffrage (and a granary) and built a couple Privateers for fun (regular, no Harbour :) ) before starting on Infantry. Hastings is building Artillery. The Privateers were looking for Bab ships to sink but didn't find any. One got sunk by an Indian frigate. :( Our Navy is starting to get a bit out-numbered as far as military ships (not transports) go. Most of our cities are finished crucial buildings and could be swapped to military if desired, but some still have a ways to go.

- Diplomacy: I let the Bab Spices deal expire; there didn't seem to be much point in letting it continue if we're about to go to war with them anyway. It didn't seem to make much of an impact on happiness, some tax collectors changed to entertainers. We have a couple spare lux to trade as a result.

- Infrastructure: Rail completed just about everywhere. I skimmed some workers off maxed out cities so we now have lots on our main continent. As mentioned, city improvements are flowing along nicely. Mostly I built infrastructure this turn, but many of our cities esp. at the northern and southern tips of our island are still missing several important structures.
 
Inherited Turn: Somehow Reading went from "fishing village" to bona fide city. Since it now has a factory, and strong production, it seems likely that it will now permanently borrow at least some tiles from London. We'll see how that plays.

WOW! Look at Ireland. With Courthouses and WLTQD, they have actual shields?? That's amazing. Hmm, no wall street online yet, why is that? We have only four banks? And Canterbury doesn't even have a marketplace??? OK. One of my goals will be to get us started on Wall Street by the end of my turn.

Another goal is to take us into war. Enough of this peacenik growing stuff in a conquest scenerio, let's see some action! :soldier: :ar15:

Since we don't have an immediate need for a bankroll, I spend almost all of our cash on military upgrades. Hello Infantry, Hello Artillery.

With nothing else for our workers to do, I set them to lumberjacking then replanting our northern forests.

1605AD: We discover Scientific Method. York was on placeholder, and if running a food deficit, it can finish Theory of Evolution in just four turns. Having discovered in RBD4 that ToE now gives the techs you pick to research, rather than random techs you aren't researching, I halt all our research, drop science to zero (this will recover what I spent on upgrades) and plan to nab Atomic Theory and Electronics with the wonder, then resume normal research.

I trade incense and ivory to Rome for Nationalism. Poor Rome, they are going to get gipped when they activate their MPP with Babylon. Heh.

1610-20AD: Infrastructure work, mostly. I gathered our scattered galleons for the coming invasion of Babylon.

1625AD: York completes ToE. We received Atomic Theory and Electronics, so this definitely confirms this change in the patch. Even though we can't benefit highly from Electronics, it's the best value, and there is the chance that we can build Hoover on Babylonian land (they do have a river, don't they?) I start research on Sanitation at our best science rate (50%).

Some cities have been building troops. We now have three artillery and a number of spare infantry on our homeland, plus one ironclad and another in the works. Our galleons are in position to attack.

I cancel our RoP with Babylon.

1630AD: I skim some conscripts off a few of our homeland cities. We can't be doing much of that, but if I'm going to attack on my turn, I need more troops than we can currently spare.

England declares war on Babylon!

Our Men-of-War off our coast bombard a Babylonian Frigate (Man-of-War ships fire TWO shots per turn, so they are best used for bombardment. Pair them up with ironclads, use the Men-O-War to soften the target, then finish it with the ironclad -- artillery at sea!) and our ironclad finishes off the wounded ship.

Sixteen English units land on the hill overlooking Babylon itself. (You can load from our southeast city, move the ships five spaces and unload on the same turn).

Our Men-of-War at Ireland go looking for targets. The one in the north spots a carvel, attacks and loses. :(

1635AD: Our three artillery Bombard Babylon. It is reduced to size 6. With no enemy defenders wounded, I deem the opportunity not ripe and fortify all of our units.

Our other Man-o-War at Ireland sinks the wounded Bab caravel, and is damaged in the process. A Bab Ironclad comes up from Ninevah. Our Men bombard, reducing it to one hp, and our ironclad finishes it off.

Rome peeks two frigates into Irish waters. I use our Irish artillery unit to bombard one of them, stripping off two hps.

1640AD: Roman frigates retreat. Ha! :whipped:

Our artillery overlooking Babylon is once again ineffective, except that they did destroy the barracks and the granary. I find myself wishing that I had built a couple more artillery.

Barracks completed in Falklands, with lumberjacking help, pikes there upgraded to Infantry.

Another Bab Ironclad shows up, this time from the north. Our Men bombard, and also one of our two ironclads, wounding it twice, then our other ironclad finishes it off, but just barely! One hp left. Would have been sunk if not for the help from our Men.

1645AD: Babylon lands a musket and two longbows on Ireland! I draft a unit from our size 7 city there, then bombard the stack with our artillery unit, taking off one hp from the musket. Our vet sword attacks the musket AND WINS with one hp left. Our conscript infantry attack the first longbow, lose a hp on the first round, then take off three straight for a victory, but do no promote. :( Our vet infantry attacks the final longbow and wins, promoting to elite!!!

Our glorious Irish troops have won a great victory! [party]

Now for the big fight...

Our glorious artillery take two hps apeice off of two of the three vet riflemen fortified in Babylon. Let's roll!

Eight of our thirteen units are slain in the assault. :eek: Babylon remains standing! We have killed five riflemen, but one stubborn elite (promoted to elite during the attack) remains holding out with a single hp left. Arrgh! If only I had brought one more unit!

I pull garrisons from everywhere I have to to send four more infantry to Babylonian shores. London and other cities are left defenseless temporarily but due to build new units next turn.

1650AD: a Bab Frigate is harassing the shore off of Leeds. I send our Men and remaining healthy ironclad to deal with it. It is sunk but takes a hp off our ironclad, so now both ships need to dock for a brief span to repair. (Can't heal ships at sea).

Babylon city has produced a regular rifle, drafted another, and brought in another draftee from another city! They have four defenders now, counting the wounded elite! I attack anyway. Babylon MUST fall!

Artillery takes a hp off the regular rifle, and the WALLS of Babylon are brought down! (Yay! No wonder we took such a bloodbath).

We lose two more units (both vet infantry this time) attacking Babylon! In all of this attacking, none of our units have promoted, either -- except the one at Ireland). Two vet infantry perish in the attack, but we have captured Babylon, and with it, two cannon and two Bab workers. Our troops move into the city. I scrounge two more vet infantry from our homeland, in cities due to produce replacements next turn, to send to Babylon. I'm afraid we're going to have hole up there for a while, pay to rush the temple and park our whole stack of troops in the city AND NOT MOVE THEM to keep it from flipping back (even with starving it -- it was 5th on the top city list in terms of culture).

Further attacks will have to made with fresh troops from home, but the good news is that we captured their best, most well defended city with only ten casulaties. (Hey, this ain't another cav/tank blitz game, ya know. Ten casualties is par for the course, without enough artillery on hand to soften them up better, so adjust your thinking accordingly. Think STACKS, build more artillery -- we're going to want to go heavy on bombers and carriers too -- and plan to leave huge garrisons in the cities we capture.) With the draft rush exploit shut down, we're going to have do this the hard way. :)

The easy part is over. Now the conquest part begins. :scout:

As a final action, I checked the diplomatic screens, found that France and India both had Industrialization and Communism, but China did not have Industrial yet. I traded them Ivory, Map, 7 gold, and Industrialization for Communism. He called me a tightwad but took the deal.


Charis, I finally got that last bank built, so Wall Street is underway, and most of our cities are building infrastructure. We don't want to mobilize at this time, so you'll have to fight this war mostly with smoke and mirrors. Priority must go to holding on to what we have obtained (at some cost) rather than stretching our neck trying to take too much too quickly. This game is going to take a while, you know. Don't keep wounded ships at sea, bring them to port to repair, and keep our one strong stack of Men/Irons together, as they have sunk about five Bab ships with no losses that way.

York has 40 shields per turn and could crank artillery or ironclads every other turn (I have it set to build coastal fort first). Some cities building coal plants can be set to troop/fleet production soon, so you should be able to take some kind of offensive action by the end of your turn. Best of luck!


- Sirian
 
Got the save file...

I'll be playing this one after rbd5 (which has an earlier post date), but hope to finish both tonight.

* EDIT * Didn't finish both, rbd5 took forever, although it went
very smoothly. I'll get infantry done tomorrow night (Tues)

Looks like a fun one :P

Charis
 
1650 AD (0) - Ah, at war at last! Rome signs itself up to be the next
target but otherwise is not expected to be relevant. Two thoughts cross
my mind. Take the peace off, build up some, bring over offense, then let
next leader wipe out the Babylonians. Second thought is to press, press now
and wipe them out immediately. Sheesh, they only have 6 cities!

What do we have yet to build anyway? Well, we're due to start Sanitation
in 2. We have the jump on electronics but have *no* place to build
Hoover (gah!) We'll have to capture it from Paris someday :P The number
of military is rather small, given our plans, only 101 units and 32 of those
are workers! Several spots are building factories, and would like coal plants
after that. I wonder how quick Rome will sue after Babylon is wiped out.
Would like to Mobilize. It does **not** affect things currently in production,
so those mid-factory can finish them. The Babylonian war may be over before
they finish. If we do get locked into a longer war with Rome, cranking out a
ton of units isn't the worst way to end it. Looking closer at the build orders,
it's almost all structure. We'll get bonus shields for them whether they're
*actually* working on a military unit or not! Let's give it a whirl...

Friends... countrymen... mobilize for WAR! :hammer:
To make things better/worse, size 12 cities get a draft notice!

OK, pitfall one. Only those cities actually making a mil unit get the
bonus. (My bad, misread/misunderstood that). In any case, one... two...
three boatloads of conscripts are now in the waters set to land on Babylon
next turn! Our production will need to be artillery.

1655 AD (1) - Two more conscripts join the two made artillery and a fourth
boat is put in the water. Babylonian Colonels with binoculars are feeling
kind of sick right now.

1660 AD (2) - Sanitation comes in. York kicks into artillery/2-turn mode.
We feel some bizzare need to tune in to the radio.

Our supply of coal has run out! Simultaneously, throughout all our great
land, we get to the bottom of our coal mines and only then notice, duh,
there's no more left!! grrrrr! --chokes back rant about insane anti-
strategic design decisions-- There's some outside Ninevah we'll help
ourselves to shortly. France and India are just plain swimming in coal,
no one else has any. It did NOT respawn in our territory.

Ugh... when it rains it pours. War weariness strikes. Slow pounding
infantry and democracy do NOT mix 8-\ Up goes the lux rate.

At least our first conscript battle is a victory and promotion (thanks
to artillery softening)

1665 AD (3) - A surprise cav comes out of town after us, and impales
himself on a conscript infantry.

THIS PROVES THE SUPREMACY OF INFANTRY OVER CAVALRY!! :hammer:

Umm.... here come the Romans! About 4 ironclads and galleons steam toward
Panama city. They land with... a warrior (cough), a spear and a longbow.
I would be busting a gut laughing if our defenses there weren't so weak
that's actually a threat!

Double pollution hits London, but we clean it right up, waking up the
workers from their long siesta.

1670 AD (4) - Pike and Legion arrive at Panama on the next boat. Last turn
we rushed the barracks. With that one infantry may be able to hold up?!

A Roman ship is about to land upon Eire as well. Barracks orders replace
coastal fortress in the colonies. They're NOT bombarding.

Ninevah loses Harbor, Barracks and citizens in 3 shots :P
I feel a little frisky with a decent number of conscripts on hands, seeing
only a conscript defender. We lose two, kill two, and take the coal city!
(Alas, now must rebuild that harbor) Ur barracks are destroyed by ironclad,
and the next shot hurts one of several defenders.

1675 AD (5) - LMAO! The Roman warrior attacks first and makes our
defender infantry elite :lol: Then Roman ships all pull away, they're so
disgraced! I had moved one defender out of a city, and now see 3 chinese
ships. Better get him back and hope no sneak attack. Their capitol Ur
is bombarded to size 5, no wait, 4, this turn (yay!)

1680 AD (6) - Another cav shows up and goes after a worker I thought well
behind enemy lines. Hehe, we hit from range 2 with artillery, down to 1hp,
then mop up with a conscript infantry. Only a promotion would have been
sweeter.

1685 AD (7) - We trade ships with Rome, winning Man-o-War vs Galleon and losing
Ironclad vs MoW (on their turn). They land at Ireland with Pike, 2 warriors
and Spear. We mow them down with our (cough) Swordsmen and Infantry there.
On our turn the victorious Man-o-War says "Shall we make this a round robin??!"
She attacks the ironclad and flat out spanks it!! :spank: We ask Rome if he
has had enough of this silly folly (we're tired of the weariness).
He agrees. I think that last sinking earned me the 1 gpt acceptance :P

If the people are happier, their not much showing it. The peace with Rome
was none too soon - last landing we got hit by a lucky cav, and two units
of artillery were in danger. We got to divert a ship full headed for
Panama over to Babylon instead.

The Chinese ship sticks its nose right in the maw of Dover. Hardly an
undefended city. Walls, barracks, artillery due next turn... What are they
up to? I talk to Mao, and others, they have nothing to trade. Well,
almost - a worker from China.

Realizing how nasty a Babylon city flip would be, and a garrison too
small, I rush the temple there.

Hey, speaking of temples... peace with Rome automatically put us back
in a state of 'normalcy', not mobilized. (Not that I was minding)
This even though we're still at war (with Babs).

1690 AD (8) - The people build on to the palace. Rome and France sign an
MPP (France has chosen unwisely) - glad we just got peace there. The
Chinese ships all go past. They might want a piece of someone (eep, I
hope not Babylon)

Akkad's Library and Temple destroyed. We catch some conscript rifles in
the field near Ashur. Soften, then kill, once again.

Decide to rush Ninevah's harbor to get the Coal online to our civ again.
If it flips or coals runs out again... :nono:

1695 AD (9) - Ur is really standing up well to punishment, can't crack it
yet. Akkad otoh, it's cathedral crumbles, the University goes up in smoke,

1700 AD (10) - Minor scare, a cav charges Ninevah - our vet infantry there
holds him off and becomes elite (phew!) Ur harbor destroyed. It looks like
they have two defenders. Akkad continues to melt down, now size 4. Ouch!
There goes the colosseum! :hammer: Uruk harbor destroyed.
We take a stab at Ur! Doh, not two, three defenders. They're down to their
last guy, a conscript with 1 hp, and no barracks. We were short one attacker.
We get what we need in position to take it next turn.

AAAAAAAAACCCCCCCCCCCCKKKKKKKKKKK!!!!!!!!!!!!!!!!! The most massive war
weariness I think I've ever seen!! 50%+ of people want to give peace
a chance! Nooooooo!!!! We're poised outside their last towns!!!! Nooo!!!

Sorry, just can't hand it off like this. Things MUST fall and they must
fall this next turn! General Charis kicks it into overdrive...

1705 AD (OT 1) - The French want to see us (oh sheesh, wth do you want??)
They want to trade their Corporation for our Sanitation. Seems fair, and
I could use a little good will here. Alas, let's do it on my turn :P
Oh??? You'll also give 6 gpt and 80 gold and your world map? Scrap the map
and make it 9 gpt. Mao gives his treasury of 60 and 16 gpt. India will give
their treasury of 19 and 14 gpt. Rome, still furious, gives their 130 gold
and a gpt. That helps our shabby econ a little. (Running 50% luxury isn't
helping) The focus goes straight to Ur... The artillery soften the last
defender. Our conscript takes aim...

He shoots... he Scores!!! [dance] And gets a promotion! :P

Bloodlust is running wild, but winding down. We take pots shots before the
upcoming peace. The harbor at Akkad is destroyed. It's citizens are hit.
The barracks of their new capitol at Ellipi are destroyed, as it the
temple! :hammer: Ouch! Then the marketplace! Aiy! Then the barracks of
Uruk, and citizens! Darn you howitzers! If you shot this well earlier the
cities would be ours already! (Almost forgot, on their turn, a cav, perhaps
their last, came against our conscript standing on their coal, and lost. Well,
it was in the mountains.)

Two cities left being pounded, 6 artillery about to hit their shores,
no 'increase' in weariness... the bloodlust can't be stopped! :hammer:

1710 AD (OT 2) - Longbowman pops up at Akkad and dies. Akkad then gets
pounded into the earth and its last conscript slain by the mighty
english infantry! It falls. Ellipi loses its colloseum. Ouch, and its bank.
Short one attacker again. Uruk has a 1 hp spear left 8-\

General Charis is dragged away screaming and crying "just one more turn,
two at most!!" He is locked up, the people can take no more. His bloodlust
is more than they can bear...

To the next leader... (Jaffa)
- First off, sorry for taking two extra turns. Take your normal ten and I'll
take 8 my next go around. I just didn't want to hand off in that much chaos,
which would be resolved in 1-2 rounds.

- Babylon is toast. You can demand peace, their last city, all gold, and some
workers (alas they have no tech). Or... you can be done with it and not fear
any flipping. The weariness is simply 'costly' right now, but it's not been
'increasing' since the last major 'jump'. If it were me I would finish them
off, but I've already done/said too much :P

- Ninevah is our only coal source now!

- War will be short either way, so adjust build orders and mobilize if you
do want to build at least a few more units.

- If all are wars are going to be like this, we probably should be in
Communism once our next war starts or is about to break out.

- Oh, we did finish Wall Street, have 1000 gold in the bank, and still have
a tech lead, although it's being squandered at the moment to press war.

Sirian, you asked/wished for a few more artillery, there are now dozens down
in Babylon, and 3 in Ireland.

Good luck
Charis
 
Babylon down, four to go :)

I started moving our troops to Ivory Coast, as a useful jumping off point for an assault on France. Should we so choose :D

Babylon seems like a good spot to build the Forbidden Palace.
 
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