1650 AD (0) - Ah, at war at last! Rome signs itself up to be the next
target but otherwise is not expected to be relevant. Two thoughts cross
my mind. Take the peace off, build up some, bring over offense, then let
next leader wipe out the Babylonians. Second thought is to press, press now
and wipe them out immediately. Sheesh, they only have 6 cities!
What do we have yet to build anyway? Well, we're due to start Sanitation
in 2. We have the jump on electronics but have *no* place to build
Hoover (gah!) We'll have to capture it from Paris someday

The number
of military is rather small, given our plans, only 101 units and 32 of those
are workers! Several spots are building factories, and would like coal plants
after that. I wonder how quick Rome will sue after Babylon is wiped out.
Would like to Mobilize. It does **not** affect things currently in production,
so those mid-factory can finish them. The Babylonian war may be over before
they finish. If we do get locked into a longer war with Rome, cranking out a
ton of units isn't the worst way to end it. Looking closer at the build orders,
it's almost all structure. We'll get bonus shields for them whether they're
*actually* working on a military unit or not! Let's give it a whirl...
Friends... countrymen... mobilize for WAR!

To make things better/worse, size 12 cities get a draft notice!
OK, pitfall one. Only those cities actually making a mil unit get the
bonus. (My bad, misread/misunderstood that). In any case, one... two...
three boatloads of conscripts are now in the waters set to land on Babylon
next turn! Our production will need to be artillery.
1655 AD (1) - Two more conscripts join the two made artillery and a fourth
boat is put in the water. Babylonian Colonels with binoculars are feeling
kind of sick right now.
1660 AD (2) - Sanitation comes in. York kicks into artillery/2-turn mode.
We feel some bizzare need to tune in to the radio.
Our supply of coal has run out! Simultaneously, throughout all our great
land, we get to the bottom of our coal mines and only then notice, duh,
there's no more left!! grrrrr! --chokes back rant about insane anti-
strategic design decisions-- There's some outside Ninevah we'll help
ourselves to shortly. France and India are just plain swimming in coal,
no one else has any. It did NOT respawn in our territory.
Ugh... when it rains it pours. War weariness strikes. Slow pounding
infantry and democracy do NOT mix 8-\ Up goes the lux rate.
At least our first conscript battle is a victory and promotion (thanks
to artillery softening)
1665 AD (3) - A surprise cav comes out of town after us, and impales
himself on a conscript infantry.
THIS PROVES THE SUPREMACY OF INFANTRY OVER CAVALRY!!
Umm.... here come the Romans! About 4 ironclads and galleons steam toward
Panama city. They land with... a warrior (cough), a spear and a longbow.
I would be busting a gut laughing if our defenses there weren't so weak
that's actually a threat!
Double pollution hits London, but we clean it right up, waking up the
workers from their long siesta.
1670 AD (4) - Pike and Legion arrive at Panama on the next boat. Last turn
we rushed the barracks. With that one infantry may be able to hold up?!
A Roman ship is about to land upon Eire as well. Barracks orders replace
coastal fortress in the colonies. They're NOT bombarding.
Ninevah loses Harbor, Barracks and citizens in 3 shots

I feel a little frisky with a decent number of conscripts on hands, seeing
only a conscript defender. We lose two, kill two, and take the coal city!
(Alas, now must rebuild that harbor) Ur barracks are destroyed by ironclad,
and the next shot hurts one of several defenders.
1675 AD (5) - LMAO! The Roman warrior attacks first and makes our
defender infantry elite

Then Roman ships all pull away, they're so
disgraced! I had moved one defender out of a city, and now see 3 chinese
ships. Better get him back and hope no sneak attack. Their capitol Ur
is bombarded to size 5, no wait, 4, this turn (yay!)
1680 AD (6) - Another cav shows up and goes after a worker I thought well
behind enemy lines. Hehe, we hit from range 2 with artillery, down to 1hp,
then mop up with a conscript infantry. Only a promotion would have been
sweeter.
1685 AD (7) - We trade ships with Rome, winning Man-o-War vs Galleon and losing
Ironclad vs MoW (on their turn). They land at Ireland with Pike, 2 warriors
and Spear. We mow them down with our (cough) Swordsmen and Infantry there.
On our turn the victorious Man-o-War says "Shall we make this a round robin??!"
She attacks the ironclad and flat out spanks it!!

We ask Rome if he
has had enough of this silly folly (we're tired of the weariness).
He agrees. I think that last sinking earned me the 1 gpt acceptance
If the people are happier, their not much showing it. The peace with Rome
was none too soon - last landing we got hit by a lucky cav, and two units
of artillery were in danger. We got to divert a ship full headed for
Panama over to Babylon instead.
The Chinese ship sticks its nose right in the maw of Dover. Hardly an
undefended city. Walls, barracks, artillery due next turn... What are they
up to? I talk to Mao, and others, they have nothing to trade. Well,
almost - a worker from China.
Realizing how nasty a Babylon city flip would be, and a garrison too
small, I rush the temple there.
Hey, speaking of temples... peace with Rome automatically put us back
in a state of 'normalcy', not mobilized. (Not that I was minding)
This even though we're still at war (with Babs).
1690 AD (8) - The people build on to the palace. Rome and France sign an
MPP (France has chosen unwisely) - glad we just got peace there. The
Chinese ships all go past. They might want a piece of someone (eep, I
hope not Babylon)
Akkad's Library and Temple destroyed. We catch some conscript rifles in
the field near Ashur. Soften, then kill, once again.
Decide to rush Ninevah's harbor to get the Coal online to our civ again.
If it flips or coals runs out again...
1695 AD (9) - Ur is really standing up well to punishment, can't crack it
yet. Akkad otoh, it's cathedral crumbles, the University goes up in smoke,
1700 AD (10) - Minor scare, a cav charges Ninevah - our vet infantry there
holds him off and becomes elite (phew!) Ur harbor destroyed. It looks like
they have two defenders. Akkad continues to melt down, now size 4. Ouch!
There goes the colosseum!

Uruk harbor destroyed.
We take a stab at Ur! Doh, not two, three defenders. They're down to their
last guy, a conscript with 1 hp, and no barracks. We were short one attacker.
We get what we need in position to take it next turn.
AAAAAAAAACCCCCCCCCCCCKKKKKKKKKKK!!!!!!!!!!!!!!!!! The most massive war
weariness I think I've ever seen!! 50%+ of people want to give peace
a chance! Nooooooo!!!! We're poised outside their last towns!!!! Nooo!!!
Sorry, just can't hand it off like this. Things MUST fall and they must
fall this next turn! General Charis kicks it into overdrive...
1705 AD (OT 1) - The French want to see us (oh sheesh, wth do you want??)
They want to trade their Corporation for our Sanitation. Seems fair, and
I could use a little good will here. Alas, let's do it on my turn

Oh??? You'll also give 6 gpt and 80 gold and your world map? Scrap the map
and make it 9 gpt. Mao gives his treasury of 60 and 16 gpt. India will give
their treasury of 19 and 14 gpt. Rome, still furious, gives their 130 gold
and a gpt. That helps our shabby econ a little. (Running 50% luxury isn't
helping) The focus goes straight to Ur... The artillery soften the last
defender. Our conscript takes aim...
He shoots... he Scores!!! [dance] And gets a promotion!
Bloodlust is running wild, but winding down. We take pots shots before the
upcoming peace. The harbor at Akkad is destroyed. It's citizens are hit.
The barracks of their new capitol at Ellipi are destroyed, as it the
temple!

Ouch! Then the marketplace! Aiy! Then the barracks of
Uruk, and citizens! Darn you howitzers! If you shot this well earlier the
cities would be ours already! (Almost forgot, on their turn, a cav, perhaps
their last, came against our conscript standing on their coal, and lost. Well,
it was in the mountains.)
Two cities left being pounded, 6 artillery about to hit their shores,
no 'increase' in weariness... the bloodlust can't be stopped!
1710 AD (OT 2) - Longbowman pops up at Akkad and dies. Akkad then gets
pounded into the earth and its last conscript slain by the mighty
english infantry! It falls. Ellipi loses its colloseum. Ouch, and its bank.
Short one attacker again. Uruk has a 1 hp spear left 8-\
General Charis is dragged away screaming and crying "just one more turn,
two at most!!" He is locked up, the people can take no more. His bloodlust
is more than they can bear...
To the next leader... (Jaffa)
- First off, sorry for taking two extra turns. Take your normal ten and I'll
take 8 my next go around. I just didn't want to hand off in that much chaos,
which would be resolved in 1-2 rounds.
- Babylon is toast. You can demand peace, their last city, all gold, and some
workers (alas they have no tech). Or... you can be done with it and not fear
any flipping. The weariness is simply 'costly' right now, but it's not been
'increasing' since the last major 'jump'. If it were me I would finish them
off, but I've already done/said too much
- Ninevah is our only coal source now!
- War will be short either way, so adjust build orders and mobilize if you
do want to build at least a few more units.
- If all are wars are going to be like this, we probably should be in
Communism once our next war starts or is about to break out.
- Oh, we did finish Wall Street, have 1000 gold in the bank, and still have
a tech lead, although it's being squandered at the moment to press war.
Sirian, you asked/wished for a few more artillery, there are now dozens down
in Babylon, and 3 in Ireland.
Good luck
Charis