Sirian's Infantry Variant - Succession Game Challenge

OMG! You've got to see this!

Soren's latest AI improvements are MAJOR stuff. I almost fell out of my chair when the AI -USED ARTILLERY OFFENSIVELY- to soften up a fortified infantry on a mountain and then destroy him with a tank!

And my jaw almost fell off when an AI mech passed up an unguarded worker to try and preserve itself!

Here's a screenshot showing an artillery attack pair, and in the top corner, the mech running for its life, ignoring the worker bait. (Ironically, this is one instance where it SHOULD have taken the worker, I didn't mean to leave him out there and would have missed him if destroyed, but that's beside the point. Just the fact that it now won't be baited around by its nose with worker bait exploit should vastly improve its overall performance. Nine out of ten times, it's a bad move for the AI to go for the workers when more dangerous military targets are all over the place).

- Sirian
 

Attachments

  • infantry-ai-upgrades.jpg
    infantry-ai-upgrades.jpg
    68.1 KB · Views: 406
Our fighter squadrons are 2-1 in aerial dogfight battles with enemy fighters in the first half of my turn. Here's a shot of our returning heroes after a grueling combat sortie over enemy territory, near the Indian Ocean.
 

Attachments

  • infantry-ace.jpg
    infantry-ace.jpg
    25.8 KB · Views: 379
Dogfights were a main feature of my turn. Only about a fourth of my attack sorties (sending jet fighters on bombing runs over cities with air cover) resulting in jet to jet combat. We won three and lost three. Two of our bombers were lost after a jet sortie failed to bait the enemy defenders and I mistakenly thought the airspace secure. India's been bombed nearly back to the stone age now. :) We should start seeing rifles and longbows soon. :)
 

Attachments

  • infantry-ace2.jpg
    infantry-ace2.jpg
    47.4 KB · Views: 408
When are we gonna get the full turn report and save file? Or did you just fly the planes around? ;)

I never quite got how air combat actually works, I figured that simply having all your fighters on "air superiority" would have been sufficient to prevent your bombers from being shot down (it obviously wasn't, but I thought that it was having at least *SOME* effect). I didn't realize you actually had to go BOMB with your fighters to shoot down the enemy interceptors.
 
Inherited Turn: only some minor micromanagement, and more troops sent out toward Calcutta, so I can try to attack in two turns.

1922AD: India attacks and obliterates all (ALL!) of our forward troops near Tours, smacks down a couple of the ones advancing on Calcutta, and sends troops into our territory! Their battleship sinks our unescorted transport near French Island. A mech and a tank get parked on a hill next to Kolhauper, conveniently blocking the rail line, while a tank rolls up to our workers building a road to the polluted cattle south of Chartres. I send more units toward Calcutta.

Our troops move into position to attack Calcutta. I use our settler to found Richmond at the forwardmost unclaimed spot on the Chinese border. I staff this city with several troops.

Our army on the island with Ganges (think that was the one) attacks and kills one defender. More defenders left, so the city stays in Indian hands.

I load a troop onto our lone helicopter, ferry him to a remote island and unload him. Ooh, hey, that's pretty useful! Airlift one unit to any city, without need for airport? AND the unit can unload on the same turn and take action? OK, copters just got upgraded on my strategic depth chart.

Our stack of artillery on French Island bombs the Indian battleship to one hp and our destroyer finishes him off! :hammer: The ship lost two hps though, so it has to dock for repair.

Ya know... in my other infantry game? My foes were closer and I attacked sooner. I was facing rifles, cav, some infantry, and minor logistics, and was backed by literally hundreds of draft-rushed exploit truops (expendables, massive garrisons, etc). THIS... is a bit more challenging. :D

1924AD: Indian sub sinks our Man-O-War. I didn't even see where that was, and have no idea where to go hunting that sub.

Our transport from French Island moves out all but one arty, one elite inf, and one marine. Rest are landed on Uranium island just west of Lyons.

Two enemy tanks attack Richmond! Whew, they almost killed an elite infantry! One tank destroyed, one retreated.

Calcutta bombarded with about 8 artillery, then we attack and capture the city (some losses, and our marine army heavily wounded).

I spot the AI doing its new Offensive Artillery routines and realize that we are going to be slowed down (maybe even in some trouble) unless I take action to secure Lyons better. I decide we need a fortification. I'll park a stack of infantry and a big stack of artillery and use them to shell anything in the area (and counterattack as I can), and when not shelling units, we'll shell Tours, just barely in range.

Capturing Calcutta puts us in range of that conscript mech and artillery pair and I bring over an artillery pair of my own! After shelling one hp off the mech, a marine attacks, wins! We capture the artillery unit, then I have to move in some infantry to protect the wounded marine.

In fact, I had to do that ALL OVER the place, as our artillery would shell the advancing units, then our marines would attack, and inevitably use hps if not whole units! And then I'd have to cover them, and even then we lost some of the covering infantry units! India was still quite strong at the start of my turn.

Captured Ganges, but our army needs rest! I use copters to ferry two infantry units to the city to boost the garrison. I'm also rotating out our marines on garrison on remote islands we have captured, replacing them with defensive infantry.

I send all our prop fighters to Orleans for upgrade.

I send jets and bombers to our empty carriers and move them into attack position at Indian islands.

I fill our new army unit with four infantry (we're taking a bloodbath on trying to advance individual units into enemy territory) then move over half a dozen marines and a bunch of artillery with them.

We're advancing on Delhi. :hammer: :scout:

I build our fort near Lyons, man it with the rest of our artillery, use most of the guns to bomb the Indian mech-arty pair stationed on the mountain, then attack with THREE marines (first two dying) to take out those units and take over the mountain. Two more vet inf moved in to cover. Last few infantry bombard Tours, where four Roman cav have been landed. Cav vs Mech? Yeah, good luck Caesar. :lol: All he's going to manage to do is promote some Indian mechs. :(

1926AD: Roman cavs all kick the bucket. India charges a mech onto a mountain below Chartres. OK THAT'S ENOUGH OF THAT. I vow to place garrison units onto all those darn mountains. In the mean time, two more marine units perish against a 1 hp mech on a mountain after I bomb it down to min health. :( Then we finally win, and I pull infantry from anywhere I can find them, leaving nothing but longbows on garrison in some towns. No more of that Indian mountain charge thing. I thought taking Calcutta would stop it, but they are determined to find some high ground (is that, too, another upgrade to the AI? Valuing definsive positions??? OMG, what's next, something approaching a semblance of strategic competency??? Knock me over with a feather. :) ).

After bombardment, our army on Uranium Island attacks and kills a regular mech (ouch, lost a lot o hps there) and our marines finish up, taking heavy losses. One survivor promotes to elite and we capture the city!

Our first Explorer unit decides to check out Chinese territory. I spot a conscript mech down there, so I take an artillery, reduce him to 1 hp, then a marine finishes the job. Hmm. Not only was India fortified on a bottleneck (with a fortification) but so is China, at the next bottleneck. Is this a hint of further strategic improvement? Or just dumb luck? More info needed.

1928AD: Tours bombed into stone age, our marines take over! I move a decent size garrison into the city. India charges a mech toward Richmond. I bomb it then kill it with a marine.

Our entire stack of prop fighters upgraded to jet.

Our Major Stack keeps marching on Delhi. Some artillery are now within two spaces and we start bombing, the city falls below size 17. Our first dogfight victory! Our jets shoot down enemy interceptors!

Copters land three marines on Indus island (just off Ireland, think that one is Indus).

Our bombers discover that Pune is a veritable fortress, and I give up hope of taking it out until we can land Army units there. No sense suiciding marines until we have a stack of a dozen or more in position, and fully backed by bombers! (Not going to happen on my turn, bigger fish to fry). Good news: Pune harbor wrecked.

1930AD: Indian tanks kill one of our infantry, but one tank fails to retreat vs another infantry in the red, dies, and our unit promotes to elite! He's in the Big Stack, too, so he will live.

An Indian tank kills our marine who killed that mech charging toward Richmond last turn. We bomb the tank and another marine kills this tank, in an endless tit for tat. Well enough of tat! ;) I move an elite inf in to cover the marine.

Delhi is shrinking, down to size 10 now, some from our arty, some from their starvation, drafting, and/or poprushing.

I move workers into the grassy patch next to Tours. We must have a road there! And of course I have to move in cover units, too.

Indus captured! Two marines lost, but only two defenders, one defeated by our third marine, one by that infantry somebody left there ( :love: Thank you thank you). India's running out of colonies!

1932AD: An Indian mech attacks our infantry cover for the workers trying to build a road to Tours, one infantry destroyed.

Do you realize that mech attack strength is higher than any defensive strength we have? You do realize that? Oh cool.

We bombard with arty from Lyons Fort on the river, reducing the mech to one hp. We attack with a marine, who dies, the mech is promoted. We bomb him back to one hp (takes five arty shots). We attack with another marine, who dies. We attack with a third marine, who also dies, and the mech promotes to elite. We bomb the elite mech with the last of our artillery in that stack, then pull more arty from garrisons around the island, all miss. Desperate now, we attack with a fourth marine, who knocks off one hp, then dies, and an Indian Great Leader is produced! All we have left in range is our two infantry garrisoned on the mountain. We attack with the first, he loses and dies. OK this is our LAST CHANCE now, or that great leader is going to run off and the last thing we need to see is an Indian ARMY of mechs!

Our seventh attacker (and remember, all but one of them going up against a unit with only ONE hp left!!!! !!!! !!!!) finally wins.

This has to be the most grueling single unit battle I've been in. We're winning this war, but India sure is inflicting a Heavy Toll on us!
 

Attachments

  • infantry-heavy-toll.jpg
    infantry-heavy-toll.jpg
    28.1 KB · Views: 384
1932AD (cont): Copters land some units on the Big Island, with three Indian cities. Also, our army from the Ganges attack has healed and our transport drops him off on the north corner of Big Island.

Our carriers start to bomb Big Island, and the cities there start to shrink, going from size 20ish to high teens, and going to be shrinking more and more and more. Wow, an elite mech in one of those towns, though, and so many conscript and regular mechs that they are buzzing around and India is using them on OFFENSE against the Roman city there.

OK, now for the big fight at Delhi. Our major mojo stack of arty bombs the daylights out of them, taking almost all their units down to one hp. Like just some conscript mechs not damaged, the rest all roughed up really bad.

OK, now the bad news. I attack with five of our six marine units in the big stack (there's the inf army for defense, and most of the singular inf units got left behind two tiles from the city to protect the arty stack). OK, result: a shutout pitched by India! All five of our marines lost a hp to defending artillery, then LOST attacking the mechs. Two conscript mechs have been promoted to regular and one regular to veteran. :eek:

OK, Delhi won't be going anywhere on my turn. I'll bomb the daylights out of its lands, cut off all its roads, and wait for London to produce more armies. No sense throwing away any more of the Stack now that there's no chance of winning, and with those defending artillery in place, we need ARMIES to attack with, not individual units. We'll simply have to bring a bigger stick to the next fight.

1934AD: A mech on Big Island attacks one of our marines on a hill and kills them. Our copters bring reinforcements, but only the westernmost 10% of the island is in range from our airfields in Ireland. There IS an airport in range, so paratroops could also drop in there without a copter, but I haven't been doing that. Our paratroops have been airlifted to India, then airdropped behind enemy lines.

Delhi's railnet obliterated, the city is now cut off. I decide I want to found a city between Delhi and Calcutta to take pressure off Calcutta and allow quicker reinforcement of the Stack when armies arrive (newly built, or done with other duties and transported in), plus give us one city of OUR OWN in the midst of the area as a safer place to store our artillery, and to finally cut off Indian access to pestering Richmond once and for all.

Airlifting units from Babylon (and some from England) over to Ireland, then using copters to ferry them to Big Island, has gotten us a goodly force over there. Nothing to take cities, but we can harass them, pillage the land, fight some in the field maybe, and get them started on the shrinking they do with draft/poprush once you have units in attack range. Oh yeah, that plus bombing them with two carriers.

Our Explorer unit proves to be immensely effective at pillaging! My goodness, it never dawned on me that it would ignore enemy cultural control!!! You can move one of these things five spaces deep deeeeep into enemy territory, then pillage with the last 1/6th of its movement. Sure, the unit is defenseless, but it costs only 20 shields, 1/3rd the cost of a cruise missile. Hmm, another "useless" unit (like the copter) just got promoted on my depth chart. I'm going to be building more of these! What's more, if paired with a strong defender or a stack, you can move one tile, pillage, then move back all on the same turn. NO RISK. Like... wow, a few of these babies could CLOSE OFF a border. Cross the border, pillage, and return safely to your own territory. This presuming you don't plan to go take over the nearby enemy cities, and thus want to preserve the road for your own use once the capture has been done. If you just wanted to slow down the enemy, though, this would work wonders! You've got to see it to believe, it's FAR better than I expected. Like... it's so good, I wonder if they'll patch it out once players realize just how good it really is -- or at least cause them to stop getting the road bonus when in enemy cultural territory (that might even be appropriate). My word, and if the AI started to use it, do you have any idea how annoying and dangerous it would be for them to be able to charge one of these things five spaces into your territory and pillage? You'd have to build and man forts at every tile along your borders to stop them! :lol: Just IMAGINE if they disconnected a luxury with two of these and your whole civ went into civil disorder! If they disconnected a strategic resource or two between turns, or caused you to default on a trade deal...

OK, enough of that revelation.

1936AD: Move settler into position south of Calcutta. Big ole stack of cover moves with it.

India seems to have run out of gas, just two tanks attack, one ends up retreating, the other ends up dead.

Plenty of gas left on Big Island, though. Mechs buzzing all over, and they kill another of our units, this time an infantry.

1938AD: EEK! :eek: :eek: :eek: Eek, even. :eek:
 

Attachments

  • infantry-tours-revolt.jpg
    infantry-tours-revolt.jpg
    114.9 KB · Views: 371
I had about seven units on garrison in Tours, we lost a few vet infantry, an elite marine, and a jet squadron. :cry:

1938AD (cont): Our battleship I sent on long lonnnnnng Goto (like Jaffa style "Lasts Forever" brand Goto orderings ;) ) has finally arrived off the southeast coast of India. (A nuclear sub and another B ship due in the area next turn!) We bombard their last remaining source of Rubber (well, besides the one at Tours, but it's not connected and I WILL reconquer Tours on my final turn, of that you may be certain!) Our B ship scores a hit! The rails are knocked out.

Well well well, OK now. I send our forwardmost explorer (parked with the Stack on the west side of Delhi) all the way south to that rubber... and it is disconnected!!!

:jump:

Fort Sirian founded south of Calcutta. I move a massive force of cover into place on the SW corner of our new cultural border and proceed to level all roads and rails in range, cutting Madras off from the rest of India.

Our newest army arrives finally from London (got held up a turn due to a snafu in the transport availability, oopsies) and I load four marines airlifted in last turn, and the new army marches toward Tours. Another, oh, DOZEN marines follow. (I'm Not Pleased with Tours.)

Delhi airport blasted into ruins.

I move copters with strong units to Indus, to reinforce our isolated army up on the north corner of Big Island. Did I mention I attacked Dacca? Yep, killed one mech over there last turn, but now a Swarm of them are approaching from the east, and I don't know if they plan to attack the army or reinforce the city. Neither looks good, need some more troops there. Copter is the only way I can do it on my turn (we sorely lack for transports in that region).

This was not a good turn for our airforce. :( We lost two jets and a bomber. And I haven't been building many planes, so there are no reinforcements and our carriers are no longer full capacity.

I lumberjacked a forest to speed one temple, plan to do it again for a different temple next turn. This was the first turn all this round where our workers didn't have important strategic jobs to be doing.

Did I mention that I drafted almost two dozen units from former French cities? Well I did, nearly half of them from Paris alone. Probably not much more blood to be squeezed out of that turnip, unless you get completely desperate. Why did I draft so much? I didn't use a single one of these units to attack with! Rather, they got added to cover stacks for insurance, or used to replace stronger units on garrison in the back lines, freeing up vets for the front, or they got piled into Calcutta or Tours. (We lost some in the revolt at Tours).

I've also been drafting at home, one from the north iron city, one from the city above Nottingham, several from Dry Gulch (it doesn't have enough food to feed size 7, unless it borrows from more important cities. :nono: So every time it grew to size 7, I drafted it again. Same with Norwich. I also drafted some in Ireland, but kept it sane there. Those cities MUST keep running WLTQD or their production will go into the drink.

1940AD: India attacks our army on Big Island... with a longbow! :lol: One of the units promotes! The mechs all piles into the city, though. That has got to be the first time ever I've seen reinforcements pile INto a city, as opposed to all piling out on some fool's errand! If Soren keeps tweaking this AI, he just might get it to cut back on the weed use to a reasonable point!

On the mainland, not a peep. Not a single Indian action. Out Of Gas, they are. They didn't even attack our exposed explorer!

Well, sure, OK, if they are going to let our explorer run around scot free, I'll head him on down to disconnect their oil! :lol: While I'm at it, I'll send our newly built explorers in to pillage some irrigations, and airdrop a vet inf with a copter to cover them!

Our copters at Indus airdrop reinforcements to our army on north tip of Big Island. India moved so many mechs out of the city on SE corner, there are only conscripts left there! :rolleyes: :smoke: I attack with a marine, who kills one conscript mech and promotes to elite. I move more troops into position, maybe we CAN actually take a city after all. (Up to next player whether to try, or wait for better odds).

Uh... oops. An Indian transport, guarded by a destroyer, is advancing on Ireland. Where'd he come from? (Forgot to mention, spotted him last turn, but our only fleet in range was a destroyer on ocean watch duty. And he lost 0-4, promoting the unharmed Indian vet destroyer to elite!)

I institute Charis-Style shore blockade on Ireland. Our lone arty knocks two hp off the destroyer escort, and I airlift in more than enough troops to defend the island if they do manage to land at any point.

Oh I also forgot to say that somewhere in there, India built the Manhatten Project. If by chance they manage to research space flight... better make sure they have no uranium and/or aluminum connected. :eek:


OK, so Tours. I might have considered razing those bastards, but I didn't do it. After retaking the city, I moved in a full dozen units for garrison. KEEP at least that many there until Madras falls. And if Tours flips again, no mercy. Burn it down.

Our Stack at Delhi... no rails left to bomb, so I bombed the city. It's down to size 1 now, and I keep bombing. Hmm... defenders reduced on hps again. OH WHAT THE HELL. Our marine army attacks and kills a mech! Our infantry army attacks and kills another mech. Our marines attack, several die, but another mech dies. OMG! Just a tank left on defense now!!!

Our... PARATROOPERS attack! One dies but the elite tank is reduced to 2 hps. Another dies... 1hp left on the tank. Our last paratrooper attacks...
 

Attachments

  • infantry-paratroop.jpg
    infantry-paratroop.jpg
    11.6 KB · Views: 346
With Tours fresh in my mind, I burn Delhi to the ground. "Admire This!" Ha.

Richmond stole control over China's last rubber source. Rome has no rubber either. Once India is finished, resistance should drop off a bit and the mop job begins. Still a lot of work ahead, though. India still has over three dozen mechs, and even without the ability to build any more (if we keep their rubber and/or oil offline) they will still put up a good fight.

Start planning long term, though. We don't need to finish off China at some point only to realize there's not a transport within a gazillion miles of Rome.

Who's up next? Jaffa, then Carbon?


- Sirian
 
Yay!!!! What a glorious turn!! :hammer: :hammer:

I'm glad to see this game has finally turned full-fledged into the type of game it was designed to be. With centuries and centuries of no combat and naval production if anything, it's finally a grunt, in the trenches, in your face battle. I'm also very glad you got to be at the helm for this particular turn, as it was your hope to see this lvl of action. (I'm likewise thrilled for the chances in rbd5 to enviscerate India early and Japan later)

There are other reaons this turn is "film at 11" worthy...

... seeing use for copters, ptroopers, and ... gasp... explorers!
... the choice to *NOT* build any mecha of our own made this all the more meaningful. This would not have been 1/10 the battle if we too had mech inf.
... strong special resource denial maneuvers
... I'm happy that there was an outcry for "We need an army over here!!"
... such overuse of smilies you needed multiple posts (I run into that sometimes ;P )
... even a neighborhood watch program :lol:

> Our... PARATROOPERS attack! One dies but the elite tank is
> reduced to 2 hps. Another dies... 1hp left on the tank. Our last
> paratrooper attacks...

:hammer: Glorious etc, glorious! :hammer:

BTW on Marines, Mav pointed out in an email that...
... they ignore walls
... they ignore large city bonuses (both are unless there is a
Coastal Fortress, which the AI never builds)
I figured, with good artillery backup, we don't attack a city until
it's size 6, and by next turn it's size 1. Then again, we're mostly using Marines as high attack-value land infantry.

> Our transport from French Island moves out all but one arty,
> one elite inf, and one marine. Rest are landed on Uranium
> island just west of Lyons.
A day after posting I looked over the 'end of turn' and saw that happen. Couldn't blink though! At the time I thought, "excellent, we have a destroyer right there in range, I hope he sees where it happens!" hehe The sub was about 3-4 squares east

Hmm, with Manhattan, doesn't matter what city it was built in eh? The genie is out of the bottle? Or would razing that city help?
I wonder if they'll try nuking us?! :nuke:

Charis
 
I can't play till sunday, so no sense staying up late trying to get it played tonight, because it will just stay idle for a day or so unless Charis is feeling frisky and jumps ahead of me.
 
Charis: the main reason I broke the report into pieces was the screenshots. I suppose I could have uploaded them to my site and linked from there, but enh. So one attachment per post...

Definitely lot of firsts on this turn, though. :hammer:

- Sirian
 
I read that on these forums, but now that I have the game, I can't verify it...

:smoke:
 
0) 1940AD Went through cities and trained a load of tax collectors. Noted a tactical option unexploited by Sirian (!) and set Ivory Coast to building cruise missiles :)

Paris has apparently lost the shields it should be getting from the city square. It came up on the build options popup, with *zero* production. No waste, not in disorder, just no shields at all. Huh?

1) 1942AD Bomber out of Waterford does a run over Pune, and misses, so we don't get to attack this turn. Actually our bombardment this turn was singularly ineffective all over.

Lost a bomber over Dacca. Our airforce suffered a lot all through my turn, losing bombers, jet fighters and helicopters to Indian interceptors. Our only notable air triumph was when an interceptor got shot down by one of our helicopters (!) (Note: when this happens, the airdrop fails.)

Our explorers with infantry escort were captured by a longbowman. Ack!

2) 1944AD Bombardment by several bombers and two battleships fails to damage a conscript Indian mech. I send an elite marine in anyway, and he takes it out with 1hp remaining. Yay :)

Something screwed up here. Paris still hasn't got its city production back, and now Calcutta, which should be hopelessly corrupt, is getting (uncorrupted) two shields from its city square.

(At end of my turn, Paris seems back to normal -- probably fixed itself when it grew over size 12, and the game had to recalculate production).

3) 1946AD Our marines (and a paratrooper!) take out three Indian mechs.

We sink an Indian transport and battleship :)

On the big island, Indians capture Amiens from the Romans. Our marine army attacks an undamaged (regular) mech defender at Dacca, and wins. Yay! (Probably wasn't a wise move, but I was getting tired of seeing all our bombardment achieving absolutely nothing).

4) 1948AD One mech defender destroyed at Madras, but we don't have enough troops in position to take the city. Indians and Romans are right there, so will probably take it before our next turn. Drat.

We sink another Indian transport, then lose a battleship to the destroyer escort. Drat, again.

We capture Dacca and destroy two of those irritating interceptors. Hooray!

As expected, Romans capture Madras.

India attacks us with a war elephant! Whoo :)

5) 1950AD A marine attacks an Indian longbowman. And loses. Eeep!

Take out a few more Indian mechs (down to 20 remaining).

Rushbuild an airport in Dacca, and a few settlers in France.

6) 1951AD An Indian mech and settler try to sneak up the coast to the former site of Delhi. Our troops bombard the mech down to 1hp, and surround them.

A marine peeks into Karachi and sees that its top defender is a rifleman. Whooo :)

8) 1953AD We capture Karachi. Indian capital moves to Bangalore.

Yet again, bombardment by (now) several bombers completely misses the defenders in Pune. And India has an interceptor based there -- we lose one bomber.

An injured marine is attacked by an Indian mech. And wins!

9) 1954AD Our first cruise missile fired in anger fails to do anything useful :( We assault Bombay with two marine armies, and destroy the Manhattan Project. Oooooh :D

(Did the AI keep better defence up at Bombay because of the wonder there?)

10) 1955AD We're on a roll now (or maybe India is finally running out of steam). Capture Lahore this turn -- that's three mainland India cities captured in my final three turns, after taking eight turns to get Karachi.

India down to 10 mechs (most of which seem to be on the big island), one mainland city, three cities on the big island. And Pune. I was bombarding Pune with increasing numbers of bombers, and a couple of ships, all through my turns, and was getting maybe 1hp damage off one of the mech defenders. Without an army up there, it just wasn't worth attacking.

Pic: an Indian mech (to right) about to die :hammer:
 

Attachments

  • infantry.jpg
    infantry.jpg
    64.5 KB · Views: 311
A gloriously grueling turn. :goodjob:

As for the airforce, just pretend all those planes are Meteors and use them to smash all those evil indian Oblivion Knights like you used to do during the EST. :lol:

Or... failing that, we'll try to keep you away from the flying machines in the future. ;)

And hey, I TOLD you guys that Pune was a damn fortress! :eek: Probably be the last Indian city left standing, unless Carbon makes a point to go obliterate it.

- Sirian
 
Despite not having class, I have ZERO free time this week. I thought I could shoehorn this game in, but I thought wrong. Charis, good luck.
 
1955 AD (0) - So... what can we do to rid ourselves of our purple friends?
Just five cities left, Pune alone, three, and Bangalore alone.
Hmm, Rome has nuclear power and won't share eh? We'll see Caesar...

1956 AD (1) - Nothing eventful, lots of moving and setting up...
1957 AD (2) - Progress at Pune? Both mechas down to one, let's go Marines!
First one wins. Wow, second one, only 1 hp lost each case. A longbow
remains (plus the Jet Fighter that interepted the bomber) Down!

Pune is ours. :hammer:

One the three-city island, our brand new Jet intercepted an enemy plane.
Bangalore now under 6... Chittagong is showing an elite Mecha which took
no dmg this turn. Maybe next time... Switching production for a few more
bombers given these mechs...

1958 AD (3) - Rome doesn't want to extend its MPP or RoP. Fine, we don't want
you on MPP. (Or your RoP) We sell spices for gold. Punjab is rocked by
something in the fog, with mechs taking hvy dmg... Cavalry?
We're reminded that Caesar backstabbed our 'friends', the French. (He should
thank the heavens it's not the Big Brother game!!)

Chittagong takes good dmg this time, so in go the marines. One dies then
one wins vs Mech. Next one wins vs low hp mech, and we watch sink a
battleship, carrier, and jet plane :hammer:

Scary! On a helicopter marine airdrop outside of Punjab an interceptor comes
at us!! :eek: (If we lose I think he drops to the ground). Luckily, we
somehow win (Stinger missile?! :P )

A marine army in the field outside Bangalore takes out a stray mech.
Underneath a rifle is subjected to withering fire by our Infantry, and dies.

At Bangalore itself, the first shot of marine army popped the mech,
raising a unit within to elite and eliciting a cry of "Yeah!"
An infantry with him feels lucky, and pops a 1hp mech in one shot too.
Now just a rifle defending the city. We still have another marine army
there - another elite within promoted. Another rifle? Marine dies in
the attempt and sees there will be one more. Additional bombardments from
an arty-stack-of-doom shoes a longbow too. It will live one more round.

India is within about two turns of collapse. Looking next, Richmond is
the choke point at the boundary with China. We rush an airport there and
start moving over excess troops. Army can't be airlifted eh? It goes to
Newcastle to meet a Transport to go the 'old fashioned way' :P

1959 AD (4) - Let loose a cruise missile at Bangalore. First one ever...
Interesting graphic, and it waxed the rifleman. Two more marines, and

Bangalore falls! Capital moves to Punjab. (We may need more garrison on
that island now) Only Punjab and Amiens left for the Indians.

I leave the sacking of the last to Indian cities to a more worthy leader.
They're toast. :hammer:

- Army and transport are in Newcastle with two marines, two more due next
turn in Warwick and Hastings. Lock and load. Two battleships nearby to escort
to a forward deployment zone of your choice. There are TWO full marine armies
in Orleans too, needing a boat.

- Richmond is starting to look buff. If I were the Chinese, I would be
scared. Consider rushing the barracks after money is >1000, and getting
the three to six armies down to Richmond via boat, cancelling China
agreements, then attacking. With their navy and armies in the water,
more danger. (Or maybe you like Rome? Your call)

- We're at low sci after pushing to get ecology, and needing to get back to
1000 in the treasury for maximum interest quickly.

UP: Sirian ON deck: Jaffa Wild Card: Zed

Good luck,
Charis
 
Back
Top Bottom