As so much of nothing happened in the first ten turns, I hope you guys don't mind if I played 20 turns. I looked and didn't say a hard & fast "set in stone" #of turns rule in this thread, so...
1750 BC [0] - Gee, not much to do so I don't do much aside from pressing "Next Turn..."
1675 BC [3] - Archer from Antium heads to scout out the area around light blue dot.
1650 BC [4] - Workers near Veii begin work on a mine. Drop science to 90%, gaining 1gpt and still getting B.W. next turn.
1625 BC [5] - Set research to CB, due in 4 at max science.
1600 BC [6] - Workers from Veii & Antium begin work, Veii worker on jungle-clearing duty Antium worker to feed the cows some water. Antium to build settler, Veii set to spear. B/C of the lost pop point at Antium, CB will still take another 4 turns to research.
1575 BC [7] - There is no barb camp at light blue dot. Our archer takes up station on the adjacent hill. Cumae worker->worker.
1550 BC [8] - Drop science to 50% to still get C.B. in 2 turns, but make +5gpt now. Kinda weedy not noticing this earlier.
1500BC [10] - C.B. comes in. Switch research to Map Making, due in 26 at 100%, -1gpt.
1425BC [13] - Settler from Rome begins the trek southward to light blue dot. Rome's warrior doesn't need to escort/scout, as the archer from Cumae has the area well supervised from his hilltop perch.
1325BC [17] - First spear completes in Veii, set to build temple to get the whales online for more workers faster. Settler from Antium heads out to Yellow Dot (why not pink dot? Cause Rome's next settler will pop next turn and can be there *alot* quicker)
1300BC [18] - Neapolis founded on light blue dot. Roman settler strikes out towards pink dot.
IT: A barbarian camp has formed on green dot, and a barb warrior heads out of the fog.Still no indication of where he's headed, our military from Antium or Cumae can react accordingly.
1275BC [19] - Pompeii founded on yellow dot. Ack. That barb camp is close, and Pompeii needs ten turns to grow *or* build a defender. I think I'll send the warrior from Antium to 'attempt' to disperse the camp. Our archer is now way up north checking if that's a chokepoint or the corner of our island. (Hey, he was the first free unit...)
1250BC [20] - Uhh...the yokels are back. And by the appearance of a horseman, at least one of the AIs knows Horseback Riding. Depending how my combat luck goes, I could either be leaving this game in great shape for the next leader, or terrible shape.
I win against the horse, but lose 2hp in the process, and get no promotion. I swap Antium production to spear. Next leader can decide whether to rush it or not, you could rush it and have a spear defender, making that city virtually impregnable to the barb warrior nearby. I also move out the Cumae warrior towards the barb camp, to help with sacking it.
In other news, our archer in the north discovers this *is* only us on a ball of rock & jungle, there's no pathway to another land up there. Or probably not. There might be one of them REALLY skinny isthmus's, it might be worth another move just to make sure...I've seen really thin isthmus's of land from a setup like this before.
http://www.kaejae-worx.com/~devin/civ3/inf2/inf2_1250BC.zip
1750 BC [0] - Gee, not much to do so I don't do much aside from pressing "Next Turn..."
1675 BC [3] - Archer from Antium heads to scout out the area around light blue dot.
1650 BC [4] - Workers near Veii begin work on a mine. Drop science to 90%, gaining 1gpt and still getting B.W. next turn.
1625 BC [5] - Set research to CB, due in 4 at max science.
1600 BC [6] - Workers from Veii & Antium begin work, Veii worker on jungle-clearing duty Antium worker to feed the cows some water. Antium to build settler, Veii set to spear. B/C of the lost pop point at Antium, CB will still take another 4 turns to research.
1575 BC [7] - There is no barb camp at light blue dot. Our archer takes up station on the adjacent hill. Cumae worker->worker.
1550 BC [8] - Drop science to 50% to still get C.B. in 2 turns, but make +5gpt now. Kinda weedy not noticing this earlier.
1500BC [10] - C.B. comes in. Switch research to Map Making, due in 26 at 100%, -1gpt.
1425BC [13] - Settler from Rome begins the trek southward to light blue dot. Rome's warrior doesn't need to escort/scout, as the archer from Cumae has the area well supervised from his hilltop perch.
1325BC [17] - First spear completes in Veii, set to build temple to get the whales online for more workers faster. Settler from Antium heads out to Yellow Dot (why not pink dot? Cause Rome's next settler will pop next turn and can be there *alot* quicker)
1300BC [18] - Neapolis founded on light blue dot. Roman settler strikes out towards pink dot.
IT: A barbarian camp has formed on green dot, and a barb warrior heads out of the fog.Still no indication of where he's headed, our military from Antium or Cumae can react accordingly.
1275BC [19] - Pompeii founded on yellow dot. Ack. That barb camp is close, and Pompeii needs ten turns to grow *or* build a defender. I think I'll send the warrior from Antium to 'attempt' to disperse the camp. Our archer is now way up north checking if that's a chokepoint or the corner of our island. (Hey, he was the first free unit...)
1250BC [20] - Uhh...the yokels are back. And by the appearance of a horseman, at least one of the AIs knows Horseback Riding. Depending how my combat luck goes, I could either be leaving this game in great shape for the next leader, or terrible shape.

I win against the horse, but lose 2hp in the process, and get no promotion. I swap Antium production to spear. Next leader can decide whether to rush it or not, you could rush it and have a spear defender, making that city virtually impregnable to the barb warrior nearby. I also move out the Cumae warrior towards the barb camp, to help with sacking it.
In other news, our archer in the north discovers this *is* only us on a ball of rock & jungle, there's no pathway to another land up there. Or probably not. There might be one of them REALLY skinny isthmus's, it might be worth another move just to make sure...I've seen really thin isthmus's of land from a setup like this before.

http://www.kaejae-worx.com/~devin/civ3/inf2/inf2_1250BC.zip