Arexack_heretic
Emperor
Edit: Sorry. I know skaven are not in the pipeline yet. However they are about the only race I ever played with.
And as nothing has been done with them, I have a level playingfield as the noob here.
Skaven:
-fleet of foot: no terrain movement modifiers.. exept roads.
-burrowing: can build cities in hills and mountains.
-cannot build cities on other terraintypes, but CAN capture them.
-hidden: skaven are naturally secretive.
-NEED warpstone: without it, they are stuck in the stoneage.
-The reasons skaven should go to war are
1-warpstone.
2-capturing human cities for food.
3-capture dwarven territory.
4-because it's evil.
-I'll copy/paste the ideas from the outside thread later...
Anybody thought about tunneling as an advance?
For groundloving civs such as Dwarves and Skaven, darkelves.
-a second roadlayer.
-can also be built in mountains...did the skavenmap say they also tunneled to Cathay?
-may be built in enemy territory by special(stealthy)workers (skavenslave-tunnelers)
-Can be used to move through enemy teritory, ignoring culture.
-goblins can use existing tunnels.
(-Other races cannot dig tunnels, but can research for special tunnelrat units?)
-Units in tunnels are considdered hidden....hmm. maybe too strong. Only from more than 1 square away?
Can civs have bonusses from specific terrain types?
If so I'd like to propose Dwarves can get more money (and food, don't forget stonebread!) out of hills.
Woodelves could get a food bonus for forest and lessfood for cleared land. They also need to be able to plant trees early on in the game. (btw: How do you do woodelven city walls? magically (illusion) or inherently defended by height?)
The point is: I'd like some civs to prefer certain terraintypes to live in.
Another offtopic thought:
Some races/civs should have early advantage.
And it's not the humans!
Elves and Dwarves should have early techs that give them special abilities/magic.
Orcs would be really strong early, so that they need never really need to leave the stoneage.
Orcs may benefit from having all units able to chop down trees too.
Humans would get even when they get their magics and get upperhand in the machine age.
It's said that humans learned magic from the elves, who learned it from the ancientOnes.
Maybe Elves should start out with raw magic and further refine it during the game. If raw magic is very expensive to research, this could function as a hurdle to seperate the magically inclined races from the barbaric/mundane ones.
And as nothing has been done with them, I have a level playingfield as the noob here.

Skaven:
-fleet of foot: no terrain movement modifiers.. exept roads.
-burrowing: can build cities in hills and mountains.
-cannot build cities on other terraintypes, but CAN capture them.
-hidden: skaven are naturally secretive.
-NEED warpstone: without it, they are stuck in the stoneage.
-The reasons skaven should go to war are
1-warpstone.
2-capturing human cities for food.
3-capture dwarven territory.
4-because it's evil.
-I'll copy/paste the ideas from the outside thread later...
Anybody thought about tunneling as an advance?
For groundloving civs such as Dwarves and Skaven, darkelves.
-a second roadlayer.
-can also be built in mountains...did the skavenmap say they also tunneled to Cathay?
-may be built in enemy territory by special(stealthy)workers (skavenslave-tunnelers)
-Can be used to move through enemy teritory, ignoring culture.
-goblins can use existing tunnels.
(-Other races cannot dig tunnels, but can research for special tunnelrat units?)
-Units in tunnels are considdered hidden....hmm. maybe too strong. Only from more than 1 square away?
Can civs have bonusses from specific terrain types?
If so I'd like to propose Dwarves can get more money (and food, don't forget stonebread!) out of hills.
Woodelves could get a food bonus for forest and lessfood for cleared land. They also need to be able to plant trees early on in the game. (btw: How do you do woodelven city walls? magically (illusion) or inherently defended by height?)
The point is: I'd like some civs to prefer certain terraintypes to live in.
Another offtopic thought:
Some races/civs should have early advantage.
And it's not the humans!
Elves and Dwarves should have early techs that give them special abilities/magic.
Orcs would be really strong early, so that they need never really need to leave the stoneage.
Orcs may benefit from having all units able to chop down trees too.
Humans would get even when they get their magics and get upperhand in the machine age.
It's said that humans learned magic from the elves, who learned it from the ancientOnes.
Maybe Elves should start out with raw magic and further refine it during the game. If raw magic is very expensive to research, this could function as a hurdle to seperate the magically inclined races from the barbaric/mundane ones.