Skin Mod - How To

Sorry It took me so long to answer I kinda was taken a break.

First off when reskinning the image is is flat. The 3d moddel knows how to wrap the image. So basicly use the outlines it has and you can change anything and have a decent product.

Second of all with the unpaking try to put your problem as detailed as possible and if nessisary pm me. I will probly get that before I check this tread first.

Third I don't believe there is a program for viewing the 3d moddel before playing the game. Although someone could easily code one.

I didn't have all the problems a lot of people are having with the pak/unpack utility because i had went through the ati fix.
 
I think patch 1.09 through a lot of us off. It's now 4 separate files that I unpacked at one time. Worked fine, but I see how hard it is to skin now. I'm absolutely no good at it. :(
 
I've been doing some skinning for the past few days but have one quick question. How do you get rid of the "nation specific color" part of the unit? So certain parts of each unit change color based on what the color of that nation is. My question is, if I want to get rid of that, how do I do it? I've tried coloring over but that doesn't seem to work.
 
I don't quite understand where to put the file after I've edited a unit. Anyone with success AFTER the 1.09 patch?
 
I got a problem with Civ4 overriding skins...
I copied my custom unit skin to the customassets\art\units\.. folder and the games still using the default skins. I tried it with buildings and it worked but no luck with units. Any help?
 
Is there a unpacker for win98? That is what I am running civ 4 on.
 
Hell's Angel said:
I got a problem with Civ4 overriding skins...
I copied my custom unit skin to the customassets\art\units\.. folder and the games still using the default skins. I tried it with buildings and it worked but no luck with units. Any help?

Are you sure you modified the correct skin files? Because usually there's a unit.dds, unit_128.dds and a unit_256.dds.

Mayan Raptor said:
Where the heck is the thing I'm supposed to unpak?

They're in the Assets directory in your root CIV IV directory. You'll find 4 Assets files in there.
 
Granias said:
Are you sure you modified the correct skin files? Because usually there's a unit.dds, unit_128.dds and a unit_256.dds.

It's working now... some problem with the update.
Anyway, thanks for your help.
Btw why are the two .dds files there? I haven't seen the other being used at all.
Correct me if am wrong.
 
I may depend on graphics card detection. weaker graphics cards may call the 128's.

Either that or it's and Level of Detail (LOD) thing, where when zoomed at a certain distance, it only clals the 128 instead of the 256 to try and save graphic memory, since it is need more at further out zooms, due to there being more models.
 
Sorry for sounding retared but I can't find the art0.fpk file anywhere. Where should it be? :(
 
They're in the Assets directory in your root CIV IV directory. You'll find 4 Assets files in there. Pay attention:p
 
Yes, to clarify, in my version, updated to 1.52 you will not find an art0.fpk file instead you will find 4 assest.fpk files, unpak these to the same folder and you will have your files.

Also anyone who has photoshop and is more comfortable in that program there is a dds plugin available for that as well from nvidia. Have no idea why i have it, or to what purpose i originally intended it for, but i do. Will find a link
 
Hell's Angel said:
It's working now... some problem with the update.
Anyway, thanks for your help.
Btw why are the two .dds files there? I haven't seen the other being used at all.
Correct me if am wrong.
How did you fix it? Where exactly do you put these because there isn't a 'knight' folder? I put in my edited knighthorse-128 into the customassets/art folder and nothing happened. Do I create a knight folder? Sorry, new to this.
 
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