Slave Trading...

cutiestar, I'm sure he only means that captured workers are free. Homegrown workers require support no matter what gov't you are, as far as I know :)
 
Well, I won't call anyone an idiot again (I thought I saw a lot more rude messages).

Anyway, there is a lot of things this game doesn't simulate. If you really are worrying about it (which I think is a bit silly), those workers can be being paid and the game isn't simulating it.
 
Originally posted by cutiestar

In my mind, these foreign workers don't need or expect to be paid, as they just want to serve me due to their extreme relief to be able to live in my empire, and not being killed like all the soldiers were.

I ofcourse provide them all with free accomadation and food, aswell as medical cover and they will get a pension after they have completed their task. Some of them will even become citizens of my empire if they are lucky.

My sentiments exactly. The really funny thing about civ games is that no matter what you call your government, it is always a despotism, and all workers, soldiers, and citizens are slaves.
 
No, the money for them may just not be coming out of the civ's treasury - think about it.
 
Hmm. I'm sorry, but when I storm into a city, destroy every last building, take the entire population out of their beds, then drag them 500 miles back to my capitol and put them to work because I know they work free and I have to pay my population to work... I don't see what else that could be defined as other than slavery.

I think the biggest problem is the civ AI does not consider it's 'stolen' population nearly as valuable as it should, and owning slaves should also have far more negative impacts than it does. If India enslaves several Russian cities worth of population, I come in and crush India, then give Russia all it's stolen population back, Russia should be bending over backwards to thank me. There should be a substantial happyness bonus, or automatic WLTKD, or chance of GA, or SOMETHING good for 'liberating' enslaved populations.
 
Just on a side note, if you can trade units/slaves you could use this strategy.

Say you have a really big civ on another continent that you want to weaken but don't want to do a massive d day invasion and support them. You make friends with a smaller civ on the foe's continent and you give him a whole bunch of tanks and advanced weaponry and get them to go to war with the target of your angst.

Like the CIA giving Mujahideen stinger missles to drive the Russions out of Afgahnastan.

-- correction on this post. I found out you can only trade workers to other civs. I was thinking of a Civ2 where you could give units to other civs. I was quite disapointed when I could help the French last night against the Americans.
 
I can honestly say I haven't actually sold anyone into slavery...but I did demand some Chinese workers to become my slaves! Playing as Egypt it was expected of me...more to the point I have more Chinese in my civilisation that China does AND that the Chinese would give them to me for nothing more than part of a package to bring a peace treaty!
 
FOREIGN workers are NEVER paid under ANY government type.

DOMESTIC (your own) workers are paid by your government!!!

What's the differance you ask!?!?

Well the "slave" foreign workers work at HALF the rate your paid domestic workers do!!!

Also, foreign workers, if added to a city, deposit foreigners in your cities, while domestic workers, put domestic people in your cities.

Of course, if your domestic workers get injured on the job, file for grievance against your government, and get workers comp for sitting at home...
 
In my current game I have a gigantic slave work force. Yes, I consider them slaves, but they are truly better off being slaves in China than citizens in any other empire in the world. The other countries of the world seem to send their excess population to China with the intent of them becoming slaves. I mean, what are the chances of me letting them found a foreign city on my soil, when I am at war with everyone. Anyway, since my Civ is industrious, these workers are actually quite effective, and moreover, since their are 42 of them, of all different nationalities, they do get work done pretty fast. Maybe one day, I will allow these slaves to become citizens, but until then I have a large, unpaid, slave labor pool.
 
I had captured quite a few workers during a major war a few weeks ago. I didn't think about it as slave trading. Enlightening little thread here.
 
I have never thought of them as slaves-- but I suppose that is the bottom line. However, slave trading implies you are deliberately capturing or buying people and puting them to work. Here, if you capture a city, and it has workers in it, they bow to you and serve. You can 1)put them to work. 2) kill them 3)send them back to their old evil empire, if you left any of it 4)absorb them into a city.
In any case, they do not have the choice, so essentially are slaves. If I have cities that can stand the growth I generally have them join as a minority population. It doesnt hurt your city, and eventually they become acclimated. Sometimes, I will turn around and generate workers of my own from the same city, and absorb foreign workers into the pop--make them citizens. Its pretty frustrating to wait 34 turns for someone to clearn a small patch of jungle
I really don't think of them as slaves, although it they were real poeople, they probably would, but as people that didnt get killed in the war.
 
Originally posted by Moulton
I have never thought of them as slaves-- but I suppose that is the bottom line. However, slave trading implies you are deliberately capturing or buying people and puting them to work. Here, if you capture a city, and it has workers in it, they bow to you and serve. You can 1)put them to work. 2) kill them 3)send them back to their old evil empire, if you left any of it 4)absorb them into a city.
In any case, they do not have the choice, so essentially are slaves. If I have cities that can stand the growth I generally have them join as a minority population. It doesnt hurt your city, and eventually they become acclimated. Sometimes, I will turn around and generate workers of my own from the same city, and absorb foreign workers into the pop--make them citizens. Its pretty frustrating to wait 34 turns for someone to clearn a small patch of jungle
I really don't think of them as slaves, although it they were real poeople, they probably would, but as people that didnt get killed in the war.

The only problem with assimilating them into your cities is that they often cause unrest when you are at war with their mother country.
 
"The only problem with assimilating them into your cities is that they often cause unrest when you are at war with their mother country."

Havent had that happen yet, but I assumed it could. I try to not get more than one in a city. I know the book talks about nationalalities, assimulating culturs, new births, etc. I am not sure how much is true. I have seen captured cities become more than half my native hationality after a time. I have also added my workers to a captured city in an effort to make it fit my nationality better.. and they are still unhappy, " We can never forget your cruel agression against the mother land" or something. And this my own people! :)
 
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