Slave Trading...

Endureth

Warlord
Joined
Nov 2, 2001
Messages
233
To those that seem to fall behind in the tech game, here is a tactic you can use to save yourself from falling too far behind.

Slave trading is represented in this game to an almost scarey degree. Even in the late 1900's by democracy's.

While at war you might take a city that's just a little to big for you. Razing cities yields slaves, err, workers that you can trade to other civs for money, techs and more. Not only will this help you catch up, it will improve your relations with the country your tradin with.

I think the designers should rethink how this works. The name of the game is Civilization after all and civilized nations don't trade slaves.

Endureth
 

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The name of the game ain't "Sis Meier's Tea and Crumpets III" either. Civility is for fools! :D

I like trading slave-labourers, only the A.I. doesn't seem too eager to take them. I can't imagine the A.I. accepting the deal in the attached picture, though. Whenever I try to throw them in to the pot, it never makes a wit of difference. And when I "procure" the release of another Civ's workers and send them home in good will, perhaps for siding with me, it seems they couldn't care less.
 
Why think of it as "trading slaves"? Did you consider them slaves before you "sold" them?

You're just exporting population. They've found happy new homes in nations which need workers.
 
One critical mistake you made ;) don't trade foreign workers that you've gained...because they work for free! Trade your own, those greedy b@stards, who require gold! :eek:

But otherwise a nearly flawless strategy :goodjob:
 
They aren't worth more than 30 gold apiece in my games :( Though useful when you want to expand your workforce without holding up city production. I'd say nearly 2/3s of my workers in my current game came from other nations.
 
Okay, Endureth, time to go back to the mental asylum. It's just a game. Are those workers slaves? YOU DON'T KNOW, IDIOT!
 
SvenSlayer: I've recommended a 3 day ban for you in light of this little outburst. Bear in mind that another one of this nature will result in something far less lenient.
 
I hope you didn't do that trade endureth,

I can't see if you are up to wanting invention in the game, that you think a foreign worker is worth 10 gold, or a map, 1 gold per turn is only 20 gold anyway really, basicaly 1 worker for invention is the only decent trade there, and that is only if it is taking you more than 10 turns to research techs.

foreign workers are incredibly valuable , i think anyone that does slave trade is probably going to come out worse off.
 
Originally posted by Cunobelin Of Hippo
One critical mistake you made ;) don't trade foreign workers that you've gained...because they work for free! Trade your own, those greedy b@stards, who require gold! :eek:

But otherwise a nearly flawless strategy :goodjob:

The one drawback with foreign workers is they are not as efficient as your home grown ones. In the railroad era, I was building lots of railroads. In normal terrain, my workers would always do it in 1 turn, the "imports" would always take more than 1 turn.
 
Originally posted by Karlsen


The one drawback with foreign workers is they are not as efficient as your home grown ones. In the railroad era, I was building lots of railroads. In normal terrain, my workers would always do it in 1 turn, the "imports" would always take more than 1 turn.

Foreign workers work at half the speed of yours.
Though, they're FREE, so who cares ? :)
 
During the modern era I sell all of my workers and buy 5 foreign ones, for random pollution outbursts. I think they are not slaves, but really just workers from another country. It is like Mexicans working in American farms as helpers, they are payed by the needy country to work because there is a worker shortage, or nobody wants to do that work. It is the same in CIv3. The workers are just payed foreigners. WHo cares anyway?
 
Or you could look at them as prisoners of war and you're doing something similar to prisoner exchange.
 
Originally posted by Endureth

I think the designers should rethink how this works. The name of the game is Civilization after all and civilized nations don't trade slaves.

Endureth

They don't now but they sure did in the past. Personally I don't see them as my slaves but just workers. Workers that I capture I think of as spineless capitulators :D
 
Originally posted by Endureth

I think the designers should rethink how this works. The name of the game is Civilization after all and civilized nations don't trade slaves.


Of course noone deals in the Slave Trade now, but many (most?) of the civilizations we learn about in history class were built on the backs of slaves -- From Ancient Egypt to Modern America. It's a sad, but real, part of our history and appropriate in a game about "Civilizations"

You could just as easily make an argument to remove war from the game... But we all know THAT'S not gonna happen.;)
 
Originally posted by Ohwell
During the modern era I sell all of my workers and buy 5 foreign ones, for random pollution outbursts. I think they are not slaves, but really just workers from another country. It is like Mexicans working in American farms as helpers, they are payed by the needy country to work because there is a worker shortage, or nobody wants to do that work. It is the same in CIv3. The workers are just payed foreigners. WHo cares anyway?

The FACT is : they are NOT paid. How is called someone who is forced to work without being paid ?
 
well under monarchy a certain amount of your army don't get paid either, infact also communism, so if you call the army slaves, then ofcourse you can call the workers slaves.

In my mind, these foreign workers don't need or expect to be paid, as they just want to serve me due to their extreme relief to be able to live in my empire, and not being killed like all the soldiers were.

I ofcourse provide them all with free accomadation and food, aswell as medical cover and they will get a pension after they have completed their task. Some of them will even become citizens of my empire if they are lucky.
 
I play communist governments, so of course they're gulags to me. Building the perfect socialist society takes sacrifice after all (I'll sometimes massacre-- e.i. disband-- a group of workers... mine or theirs, doesn't matter... I have so many... for no real reason but because they've either outlived their usefulness or know too much. In my civ no one is "paid". Any support costs are just subsidies I pay to maintain lagging sectors of the economy, which is obviously due to wreckers and traitors, which leads to more executions... ah, I'm sick, but I amuse myself incredibly.;)
 
Originally posted by cutiestar
well under monarchy a certain amount of your army don't get paid either, infact also communism, so if you call the army slaves, then ofcourse you can call the workers slaves.

In my mind, these foreign workers don't need or expect to be paid, as they just want to serve me due to their extreme relief to be able to live in my empire, and not being killed like all the soldiers were.

I ofcourse provide them all with free accomadation and food, aswell as medical cover and they will get a pension after they have completed their task. Some of them will even become citizens of my empire if they are lucky.

Well, when I move a military unit on a worker unit, it's said "worker CAPTURED". And even under democracy they are not paid. Well for me it's forced labor.
 
workers aren't paid under democracy???????????

i thought workers counted as unit, hmmn if this is so i will continue to churn out workers for my great democratic empire.

Are you sure?:confused:
 
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