Kev
Hired Goon
Well, seems we have very few choices.
We'll HAVE to have at least 10% in luxuries. If not, so many entertainers will be needed that some cities will starve.
Also, 3 turns to tech will be the case for 50%, 60% and 70% of science.
I think we really have two choices:
1 = 30% taxes, 50% science and 20% luxuries. This will mean only needing 2 entertainers (both in Spycatcher), 3 turns to tech and a profit of 321 gold.
2 = 40% taxes, 50% science and 10% luxuries. This will mean a total of 15 entertainers, 3 turns to tech and a profit of 438 gold.
Why not #2? The only problem is that some cities will grow slower needing entertainers. Well, they are so large now that it will hardly make a huge difference, really. We'll celebrate again later to really grow. Also, we can hopefully capture CFC which could help us out.
Man 438 gold per turn will be sweeeeet.
Thoughts?
We'll HAVE to have at least 10% in luxuries. If not, so many entertainers will be needed that some cities will starve.
Also, 3 turns to tech will be the case for 50%, 60% and 70% of science.
I think we really have two choices:
1 = 30% taxes, 50% science and 20% luxuries. This will mean only needing 2 entertainers (both in Spycatcher), 3 turns to tech and a profit of 321 gold.
2 = 40% taxes, 50% science and 10% luxuries. This will mean a total of 15 entertainers, 3 turns to tech and a profit of 438 gold.
Why not #2? The only problem is that some cities will grow slower needing entertainers. Well, they are so large now that it will hardly make a huge difference, really. We'll celebrate again later to really grow. Also, we can hopefully capture CFC which could help us out.
Man 438 gold per turn will be sweeeeet.
Thoughts?