Slow AI tech pace (bad choices)

Thrar

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Nov 3, 2003
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I'm currently playing a game at Emperor level, which used to be challenging but winnable for me in normal BtS. It's now around turn 200-250, I've been having a massive tech lead for a long time and the game is pretty much over.
The games I played before often turned out to be similar, but at least one or two AIs managed to tech well there, which sort of helped to help the others catch up. This time, they're all slow.

It seems to me there are some issues with the AI's early game tech choice. In the aforementioned game, more than half of the AI civs still lack education! Needless to say, without cottages or aristocracy, their commerce income sucks.

My neighbor was Ljosalfar who, at the time of being conquered not long ago, didn't even have Agriculture. They researched FoL, then, for some inexplicable reason, went to Hunting, Archery and Bronze Working right away! Their terrain was unimproved except for some lumbermills, mines and quarries.

The final issue I noticed is how Trade appears to have a very low priority even for those civs who are lucky and get Education in time. It's a very powerful tech, even more than Alphabet in Civ thanks to the extra trade route. In the current game nobody but me has it yet, in previous games I also could get 100ish turns of monopoly tech trading just by being careful and not handing out the prerequisites.

Is it possible to increase the AI priority weights for these techs or do anything else to help them along?
 
Exactly. In my files, I've given techs like Education, Carthography, Code of Laws etc, a substantial military flavor, so that the AI's will research them (The AI leaders are set to value military techs very highly in the XML). With that change, they don't suck so much.
 
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