SMAC s****

The first time I loaded it up I thought "What's the point? It's just like Civ only DIFFERENT. I have to learn what all of this crap does".
I know what every improvement and technology advance in Civ does like the back of my hand. In order to play SMAC I'd have to learn these things all over again. and I just don't have the ambition.

--RedWolf

That could be a problem when Civ3 comes out, Redwolf...
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Originally posted by kundor:
That could be a problem when Civ3 comes out, Redwolf... <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

It's funny you mentioned that because i've been thinking along those lines myself. But I think that Civ 3 should be a substantially different enough game that I won't feel that way. We'll see i guess.

I'll definitely be waiting to hear other people's opinions before buying though.



[This message has been edited by RedWolf (edited June 24, 2001).]
 
I must agree that SMAC is much more difficult to learn to play. Civ II has a kind of simplicity (to play not to master) about it that has allowed me to get many new people into the game. The problem is that Civ is so "non-changing".
When you play a game of Civ, you have a strat that will work no matter who you are. Allies are gotten and enemies are made based on the same grounds. Also, there is no real reason to have any allies in Civ.
With SMAC, each game can be so different. Even when playing the same faction, by just switching a few social engineering choices, everything can change. Also you have to weigh allies differently. Yes, you might share your base land mass with another faction, but you can get that extra trade.
I can feel your pain when it comes to not liking it (at the beginning). It is so very different from Civ (but so much the same) that is can be very frustrating. Keep on though, for in a short time you will see how great it really is.
My only hope is that Civ III is as big as a leap from SMAC as SMAC was from Civ II.
 
when i first got smac i was like u but please give it another try its areally good game once u get into it
 
GenghisK Posted:

"And for once I didn't sense this typically "Sid's games" fun, that I've always felt when I first played a new Sid's masterpiece (Civ1, Civ2, Master of Orion...)"

Tell me if I'm mistaken , but Master of Orion (I and II) was NOT created by Sid Meier. Right?
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Even in Civ, Sid only gave the basic concept and general ideas, but was Brian Reynolds the core designer. Please tell me if I'm mistaken.
 
Nah, those weren't Sid games. Great games, but not Sid games.

------------------
"Shake the world beneath your feet up"
--Johnny Clegg
 
Well that's true. Mea culpa. Mea maxima culpa. I think I was surely drunk when I quoted MOO1 and 2 but actually, although I spent as much time on them as on Civ, they weren't Sid's work of art. But I think he surely inspired the designer too. Aaah, I can't wait to MOO3 to be released... Anyway.
 
Awww...poor Gengi-boy. Faction leader won't let you go riding your horsies on Planet?
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I know, Nanomettalurgy is a little out of your range. Once you reach 'Philosophy' you might enjoy the game more
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Our flowing layers of blubber shield our brains from any psi attack!
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Fungus is an excellent form of fiber, and our hungry terraformers can clear an entire square in an hour!
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*Lefty observes smelly unwashed Mongols and flatulent hippos (seen a hippo fart at the SA Zoo, very impressive) stinking up chiron from his nerve gas/singularity string/death-sphere*

"commence sterilization procedure"
 
You are really a good beholder indeed Lefty. But this war can only end with the final destruction of the enemy home HQ, located in Canada... <img src="wink.gif" border="0"> <br />Oh and btw, I don't need be sterilised. I've got my last purifying bath, huh, 3 years ago <img src="biggrin.gif" border="0">
 
* looks at the raging conflicts and notes it all down in his datapad before sneaking away *

Oh my, I wonder what the council will say of this. And they thought MINDWORMS were strange creatures. Hrrmh-hmmhh...

:rolleyes:
 
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