sela1s1son
King
Well if small civs remain potent then the questions becoms
Can being a small, but well defended, civilization provide advantages? Either in civics, victory paths, or other ways?
The first, and primary, problem I see is with techs. Although this might not be so much as the case as it would have been in Civ 3. However if you play it right and have usefull resources and trade them out for techs... smae thing with later wonders such as Hollywood/Broadway/Rock n Roll you could trade them out. Which raises another question... let's say I trade "We didn't light the fire" and "Jailhouse Rock" with the Inca, can the Inca turn around and also trade those with Russia or someone?
If we assume small civs can keep up tech wise, which they seem to also be indicating, how would a small civ work? Sounds like you'd be even more specialized.
Let's have a generalized discussion of how this can be done.
Let's take Switzerland for an example. Bern is the capital, and (I don't know about real world) but let's say it's made into an Industrial Center. Zurich becomes the economic powerhouse city, and Geneva a culutral center. Let's also say Montreux has the Taoist shrine, Basel is a science center with good production, and Lausanne is Science center with a fair culutral aspect. So we have a six city civilization. Let's say it's the middle ages, the have India to the Northwest, and Rome to the Northeast. They're otherwise surrounded by sea. They have enough iron and horses to trade, and a surplus of wine and wheat. Assume you have a perfect reputation, and your cities are defended well.
What do you do? How would you build the infrastructure (roads, cottages, etc)? All victory modes are enabled, but try to keep the civ about the same size for as long as possible so we can discuss the advantages/tactics of small civs.
Again, I established a starting point by giving you a situation. You have been handed the reigns of the mighty Swiss!
What's your plan?
Can being a small, but well defended, civilization provide advantages? Either in civics, victory paths, or other ways?
The first, and primary, problem I see is with techs. Although this might not be so much as the case as it would have been in Civ 3. However if you play it right and have usefull resources and trade them out for techs... smae thing with later wonders such as Hollywood/Broadway/Rock n Roll you could trade them out. Which raises another question... let's say I trade "We didn't light the fire" and "Jailhouse Rock" with the Inca, can the Inca turn around and also trade those with Russia or someone?
If we assume small civs can keep up tech wise, which they seem to also be indicating, how would a small civ work? Sounds like you'd be even more specialized.
Let's have a generalized discussion of how this can be done.
Let's take Switzerland for an example. Bern is the capital, and (I don't know about real world) but let's say it's made into an Industrial Center. Zurich becomes the economic powerhouse city, and Geneva a culutral center. Let's also say Montreux has the Taoist shrine, Basel is a science center with good production, and Lausanne is Science center with a fair culutral aspect. So we have a six city civilization. Let's say it's the middle ages, the have India to the Northwest, and Rome to the Northeast. They're otherwise surrounded by sea. They have enough iron and horses to trade, and a surplus of wine and wheat. Assume you have a perfect reputation, and your cities are defended well.
What do you do? How would you build the infrastructure (roads, cottages, etc)? All victory modes are enabled, but try to keep the civ about the same size for as long as possible so we can discuss the advantages/tactics of small civs.
Again, I established a starting point by giving you a situation. You have been handed the reigns of the mighty Swiss!
